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SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783)

Sylvain 2 years ago
parent
commit
3d190ebcb4
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/dynapi/SDL_dynapi_procs.h

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -750,7 +750,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_
 SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
 SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
 #ifdef __IOS__
-SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b, SDL_main_func c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b[], SDL_main_func c),(a,b,c),return)
 #endif
 SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
 SDL_DYNAPI_PROC(void*,SDL_SIMDAlloc,(const size_t a),(a),return)