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@@ -652,15 +652,15 @@ SDL_SYS_ToButton(Uint16 button)
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/*
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- * Returns the ff_effect usable direction from a SDL_HapticDirection.
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+ * Initializes the ff_effect usable direction from a SDL_HapticDirection.
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*/
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-static Uint16
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-SDL_SYS_ToDirection(SDL_HapticDirection * dir)
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+static int
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+SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection * src)
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{
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Uint32 tmp;
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float f; /* Ideally we'd use fixed point math instead of floats... */
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- switch (dir->type) {
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+ switch (src->type) {
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case SDL_HAPTIC_POLAR:
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/* Linux directions start from south.
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(and range from 0 to 0xFFFF)
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@@ -671,10 +671,11 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
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180 deg -> 0x8000 (up)
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270 deg -> 0xC000 (right)
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*/
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- tmp = (((18000 + dir->dir[0]) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
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- return (Uint16) tmp;
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+ tmp = (((18000 + src->dir[0]) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
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+ *dest = (Uint16) tmp;
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+ break;
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- case SDL_HAPTIC_SPHERICAL:
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+ case SDL_HAPTIC_SPHERICAL:
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/*
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We convert to polar, because that's the only supported direction on Linux.
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The first value of a spherical direction is practically the same as a
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@@ -683,12 +684,13 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
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--> add 9000
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--> finally add 18000 and convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
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*/
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- tmp = ((dir->dir[0]) + 9000) % 36000; /* Convert to polars */
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+ tmp = ((src->dir[0]) + 9000) % 36000; /* Convert to polars */
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tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
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- return (Uint16) tmp;
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+ *dest = (Uint16) tmp;
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+ break;
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case SDL_HAPTIC_CARTESIAN:
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- f = atan2(dir->dir[1], dir->dir[0]);
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+ f = atan2(src->dir[1], src->dir[0]);
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/*
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atan2 takes the parameters: Y-axis-value and X-axis-value (in that order)
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- Y-axis-value is the second coordinate (from center to SOUTH)
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@@ -701,10 +703,11 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
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*/
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tmp = (((int) (f * 18000. / M_PI)) + 45000) % 36000;
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tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
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- return (Uint16) tmp;
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+ *dest = (Uint16) tmp;
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+ break;
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default:
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- return (Uint16) SDL_SetError("Haptic: Unsupported direction type.");
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+ return SDL_SetError("Haptic: Unsupported direction type.");
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}
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return 0;
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@@ -735,8 +738,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_CONSTANT;
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- dest->direction = SDL_SYS_ToDirection(&constant->direction);
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- if (dest->direction == (Uint16) - 1)
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+ if (SDL_SYS_ToDirection(&dest->direction, &constant->direction) == -1)
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return -1;
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/* Replay */
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@@ -771,8 +773,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_PERIODIC;
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- dest->direction = SDL_SYS_ToDirection(&periodic->direction);
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- if (dest->direction == (Uint16) - 1)
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+ if (SDL_SYS_ToDirection(&dest->direction, &periodic->direction) == -1)
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return -1;
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/* Replay */
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@@ -868,8 +869,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_RAMP;
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- dest->direction = SDL_SYS_ToDirection(&ramp->direction);
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- if (dest->direction == (Uint16) - 1)
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+ if (SDL_SYS_ToDirection(&dest->direction, &ramp->direction) == -1)
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return -1;
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/* Replay */
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