@@ -574,9 +574,7 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
if (src) {
SDL_RWseek(src, fp_offset, RW_SEEK_SET);
}
- if (surface) {
- SDL_FreeSurface(surface);
- }
+ SDL_FreeSurface(surface);
surface = NULL;
if (freesrc && src) {
@@ -143,9 +143,7 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
- if (temp) {
- SDL_FreeSurface(temp);
+ SDL_FreeSurface(temp);
if (path) {
SDL_free(path);