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Sync SDL3 wiki -> header

SDL Wiki Bot 9 months ago
parent
commit
3e943090d0
1 changed files with 12 additions and 6 deletions
  1. 12 6
      include/SDL3/SDL_video.h

+ 12 - 6
include/SDL3/SDL_video.h

@@ -819,7 +819,8 @@ extern SDL_DECLSPEC SDL_Window * const * SDLCALL SDL_GetWindows(int *count);
  *
  * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
- * - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another window
+ * - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another
+ *   window
  * - `SDL_WINDOW_HIDDEN`: window is not visible
  * - `SDL_WINDOW_BORDERLESS`: no window decoration
  * - `SDL_WINDOW_RESIZABLE`: window can be resized
@@ -830,12 +831,17 @@ extern SDL_DECLSPEC SDL_Window * const * SDLCALL SDL_GetWindows(int *count);
  * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
  * - `SDL_WINDOW_EXTERNAL`: window not created by SDL
  * - `SDL_WINDOW_MODAL`: window is modal
- * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back buffer if possible
- * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to MOUSE_GRABBED)
+ * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
+ *   buffer if possible
+ * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
+ *   MOUSE_GRABBED)
  * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
- * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not showing in the task bar and window list
- * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window
- * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, requires a parent window
+ * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
+ *   showing in the task bar and window list
+ * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
+ *   get mouse or keyboard focus, requires a parent window
+ * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
+ *   requires a parent window
  * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
  * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  * - `SDL_WINDOW_METAL`: window usable with a Metal instance