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@@ -0,0 +1,827 @@
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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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+
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+#include "SDL_surface.h"
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+#include "SDL_triangle.h"
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+
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+#include "../../video/SDL_blit.h"
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+
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+/* fixed points bits precision
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+ * Set to 1, so that it can start rendering wth middle of a pixel precision.
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+ * It doesn't need to be increased.
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+ * But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
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+ * (which could be turned to int64).
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+ */
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+#define FP_BITS 1
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+
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+
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+#define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
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+
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+static void SDL_BlitTriangle_Slow(SDL_BlitInfo * info,
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+ SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
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+ int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
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+ int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
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+ SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform);
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+
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+#if 0
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+int SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3])
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+{
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+ int i;
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+ SDL_Point points[6];
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+
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+ if (src == NULL || dst == NULL) {
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+ return -1;
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+ }
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+
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+ for (i = 0; i < 3; i++) {
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+ if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) {
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+ return SDL_SetError("Values of 'srcpoints' out of bounds");
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+ }
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+ }
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+
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+ points[0] = srcpoints[0];
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+ points[1] = dstpoints[0];
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+ points[2] = srcpoints[1];
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+ points[3] = dstpoints[1];
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+ points[4] = srcpoints[2];
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+ points[5] = dstpoints[2];
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+ for (i = 0; i < 3; i++) {
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+ trianglepoint_2_fixedpoint(&points[2 * i + 1]);
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+ }
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+ return SDL_SW_BlitTriangle(src, dst, points);
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+}
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+
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+int SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
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+{
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+ int i;
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+ SDL_Point points_tmp[3];
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+ if (dst == NULL) {
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+ return -1;
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+ }
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+ for (i = 0; i < 3; i++) {
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+ points_tmp[i] = points[i];
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+ trianglepoint_2_fixedpoint(&points_tmp[i]);
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+ }
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+ return SDL_SW_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color);
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+}
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+#endif
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+
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+/* cross product AB x AC */
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+static float cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
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+{
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+ return (b->x - a->x) * (c_y - a->y) - (b->y - a->y) * (c_x - a->x);
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+}
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+
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+/* check for top left rules */
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+static int is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise)
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+{
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+ if (is_clockwise) {
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+ if (a->y == b->y && a->x < b->x) {
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+ return 1;
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+ }
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+ if (b->y < a->y) {
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+ return 1;
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+ }
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+ } else {
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+ if (a->y == b->y && b->x < a->x) {
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+ return 1;
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+ }
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+ if (a->y < b->y) {
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+ return 1;
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+ }
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+ }
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+ return 0;
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+}
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+
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+void trianglepoint_2_fixedpoint(SDL_Point *a) {
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+ a->x <<= FP_BITS;
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+ a->y <<= FP_BITS;
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+}
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+
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+/* bounding rect of three points */
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+static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
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+{
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+ int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
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+ int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
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+ int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
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+ int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
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+ /* points are in fixed point, shift back */
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+ r->x = min_x >> FP_BITS;
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+ r->y = min_y >> FP_BITS;
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+ r->w = (max_x - min_x) >> FP_BITS;
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+ r->h = (max_y - min_y) >> FP_BITS;
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+}
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+
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+/* Triangle rendering, using Barycentric coordinates (w0, w1, w2)
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+ *
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+ * The cross product isn't computed from scratch at each iteration,
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+ * but optimized using constant step increments
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+ *
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+ */
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+
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+#define TRIANGLE_BEGIN_LOOP \
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+ { \
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+ int x, y; \
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+ for (y = 0; y < dstrect.h; y++) { \
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+ /* y start */ \
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+ int w0 = w0_row; \
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+ int w1 = w1_row; \
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+ int w2 = w2_row; \
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+ for (x = 0; x < dstrect.w; x++) { \
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+ /* In triangle */ \
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+ if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
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+ Uint8 *dptr = (Uint8 *) dst_ptr + x * dstbpp; \
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+
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+
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+#define TRIANGLE_GET_TEXTCOORD \
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+ int srcx = (w0 * s2s0_x + w1 * s2s1_x + s2_x_area.x) / area; \
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+ int srcy = (w0 * s2s0_y + w1 * s2s1_y + s2_x_area.y) / area; \
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+
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+#define TRIANGLE_GET_MAPPED_COLOR \
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+ int r = (w0 * c0.r + w1 * c1.r + w2 * c2.r) / area; \
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+ int g = (w0 * c0.g + w1 * c1.g + w2 * c2.g) / area; \
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+ int b = (w0 * c0.b + w1 * c1.b + w2 * c2.b) / area; \
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+ int a = (w0 * c0.a + w1 * c1.a + w2 * c2.a) / area; \
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+ int color = SDL_MapRGBA(format, r, g, b, a); \
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+
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+#define TRIANGLE_GET_COLOR \
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+ int r = (w0 * c0.r + w1 * c1.r + w2 * c2.r) / area; \
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+ int g = (w0 * c0.g + w1 * c1.g + w2 * c2.g) / area; \
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+ int b = (w0 * c0.b + w1 * c1.b + w2 * c2.b) / area; \
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+ int a = (w0 * c0.a + w1 * c1.a + w2 * c2.a) / area; \
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+
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+
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+#define TRIANGLE_END_LOOP \
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+ } \
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+ /* x += 1 */ \
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+ w0 += d2d1_y; \
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+ w1 += d0d2_y; \
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+ w2 += d1d0_y; \
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+ } \
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+ /* y += 1 */ \
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+ w0_row += d1d2_x; \
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+ w1_row += d2d0_x; \
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+ w2_row += d0d1_x; \
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+ dst_ptr += dst_pitch; \
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+ } \
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+ } \
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+
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+int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2)
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+{
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+ int ret = 0;
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+ int dst_locked = 0;
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+
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+ SDL_Rect dstrect;
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+
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+ int dstbpp;
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+ Uint8 *dst_ptr;
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+ int dst_pitch;
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+
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+ int area, is_clockwise;
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+
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+ int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
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+ int w0_row, w1_row, w2_row;
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+ int bias_w0, bias_w1, bias_w2;
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+
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+ int is_uniform;
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+
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+ SDL_Surface *tmp = NULL;
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+
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+ if (dst == NULL) {
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+ return -1;
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+ }
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+
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+ area = cross_product(d0, d1, d2->x, d2->y);
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+
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+ is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
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+
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+ /* Flat triangle */
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+ if (area == 0) {
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+ return 0;
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+ }
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+
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+ /* Lock the destination, if needed */
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+ if (SDL_MUSTLOCK(dst)) {
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+ if (SDL_LockSurface(dst) < 0) {
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+ ret = -1;
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+ goto end;
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+ } else {
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+ dst_locked = 1;
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+ }
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+ }
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+
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+ bounding_rect(d0, d1, d2, &dstrect);
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+
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+ {
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+ /* Clip triangle rect with surface rect */
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+ SDL_Rect rect;
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+ rect.x = 0;
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+ rect.y = 0;
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+ rect.w = dst->w;
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+ rect.h = dst->h;
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+ SDL_IntersectRect(&dstrect, &rect, &dstrect);
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+ }
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+
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+ {
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+ /* Clip triangle with surface clip rect */
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+ SDL_Rect rect;
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+ SDL_GetClipRect(dst, &rect);
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+ SDL_IntersectRect(&dstrect, &rect, &dstrect);
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+ }
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+
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+
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+ if (blend != SDL_BLENDMODE_NONE) {
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+ int format = dst->format->format;
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+
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+ /* need an alpha format */
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+ if (! dst->format->Amask) {
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+ format = SDL_PIXELFORMAT_ARGB8888;
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+ }
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+
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+ /* Use an intermediate surface */
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+ tmp = SDL_CreateRGBSurfaceWithFormat(0, dstrect.w, dstrect.h, 0, format);
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+ if (tmp == NULL) {
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+ ret = -1;
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+ goto end;
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+ }
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+
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+ if (blend == SDL_BLENDMODE_MOD) {
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+ Uint32 c = SDL_MapRGBA(tmp->format, 255, 255, 255, 255);
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+ SDL_FillRect(tmp, NULL, c);
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+ }
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+
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+ SDL_SetSurfaceBlendMode(tmp, blend);
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+
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+ dstbpp = tmp->format->BytesPerPixel;
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+ dst_ptr = tmp->pixels;
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+ dst_pitch = tmp->pitch;
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+
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+ } else {
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+ /* Write directly to destination surface */
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+ dstbpp = dst->format->BytesPerPixel;
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+ dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
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+ dst_pitch = dst->pitch;
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+ }
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+
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+ is_clockwise = area > 0;
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+ area = SDL_abs(area);
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+
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+ d2d1_y = (d1->y - d2->y) << FP_BITS;
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+ d0d2_y = (d2->y - d0->y) << FP_BITS;
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+ d1d0_y = (d0->y - d1->y) << FP_BITS;
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+ d1d2_x = (d2->x - d1->x) << FP_BITS;
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+ d2d0_x = (d0->x - d2->x) << FP_BITS;
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+ d0d1_x = (d1->x - d0->x) << FP_BITS;
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+
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+ /* Starting point for rendering, at the middle of a pixel */
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+ {
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+ SDL_Point p;
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+ p.x = dstrect.x;
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+ p.y = dstrect.y;
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+ trianglepoint_2_fixedpoint(&p);
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+ p.x += (1 << FP_BITS) / 2;
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+ p.y += (1 << FP_BITS) / 2;
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+ w0_row = cross_product(d1, d2, p.x, p.y);
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+ w1_row = cross_product(d2, d0, p.x, p.y);
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+ w2_row = cross_product(d0, d1, p.x, p.y);
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+ }
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+
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+ /* Handle anti-clockwise triangles */
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+ if (! is_clockwise) {
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+ d2d1_y *= -1;
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+ d0d2_y *= -1;
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+ d1d0_y *= -1;
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+ d1d2_x *= -1;
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+ d2d0_x *= -1;
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+ d0d1_x *= -1;
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+ w0_row *= -1;
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+ w1_row *= -1;
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+ w2_row *= -1;
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+ }
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+
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+ /* Add a bias to respect top-left rasterization rule */
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+ bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
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+ bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
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+ bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
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+
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+ if (is_uniform) {
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+ Uint32 color;
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+ if (tmp) {
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+ if (dst->format->Amask) {
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+ color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
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+ } else {
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+ //color = SDL_MapRGB(tmp->format, c0.r, c0.g, c0.b);
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+ color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
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+ }
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+ } else {
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+ color = SDL_MapRGBA(dst->format, c0.r, c0.g, c0.b, c0.a);
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+ }
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+
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+ if (dstbpp == 4) {
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+ TRIANGLE_BEGIN_LOOP
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+ {
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+ *(Uint32 *)dptr = color;
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+ }
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+ TRIANGLE_END_LOOP
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+ } else if (dstbpp == 3) {
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+ TRIANGLE_BEGIN_LOOP
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+ {
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+ Uint8 *s = (Uint8*)&color;
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+ dptr[0] = s[0];
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+ dptr[1] = s[1];
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+ dptr[2] = s[2];
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+ }
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+ TRIANGLE_END_LOOP
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+ } else if (dstbpp == 2) {
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+ TRIANGLE_BEGIN_LOOP
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+ {
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+ *(Uint16 *)dptr = color;
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+ }
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+ TRIANGLE_END_LOOP
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+ } else if (dstbpp == 1) {
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+ TRIANGLE_BEGIN_LOOP
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+ {
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+ *dptr = color;
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+ }
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+ TRIANGLE_END_LOOP
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+ }
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+ } else {
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+ SDL_PixelFormat *format = dst->format;
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+ if (tmp) {
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+ format = tmp->format;
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+ }
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+ if (dstbpp == 4) {
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+ TRIANGLE_BEGIN_LOOP
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+ {
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|
|
+ TRIANGLE_GET_MAPPED_COLOR
|
|
|
+ *(Uint32 *)dptr = color;
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+ } else if (dstbpp == 3) {
|
|
|
+ TRIANGLE_BEGIN_LOOP
|
|
|
+ {
|
|
|
+ TRIANGLE_GET_MAPPED_COLOR
|
|
|
+ Uint8 *s = (Uint8*)&color;
|
|
|
+ dptr[0] = s[0];
|
|
|
+ dptr[1] = s[1];
|
|
|
+ dptr[2] = s[2];
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+ } else if (dstbpp == 2) {
|
|
|
+ TRIANGLE_BEGIN_LOOP
|
|
|
+ {
|
|
|
+ TRIANGLE_GET_MAPPED_COLOR
|
|
|
+ *(Uint16 *)dptr = color;
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+ } else if (dstbpp == 1) {
|
|
|
+ TRIANGLE_BEGIN_LOOP
|
|
|
+ {
|
|
|
+ TRIANGLE_GET_MAPPED_COLOR
|
|
|
+ *dptr = color;
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (tmp) {
|
|
|
+ SDL_BlitSurface(tmp, NULL, dst, &dstrect);
|
|
|
+ SDL_FreeSurface(tmp);
|
|
|
+ }
|
|
|
+
|
|
|
+end:
|
|
|
+ if (dst_locked) {
|
|
|
+ SDL_UnlockSurface(dst);
|
|
|
+ }
|
|
|
+
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+int SDL_SW_BlitTriangle(
|
|
|
+ SDL_Surface *src,
|
|
|
+ SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
|
|
|
+ SDL_Surface *dst,
|
|
|
+ SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
|
|
+ SDL_Color c0, SDL_Color c1, SDL_Color c2)
|
|
|
+{
|
|
|
+ int ret = 0;
|
|
|
+ int src_locked = 0;
|
|
|
+ int dst_locked = 0;
|
|
|
+
|
|
|
+ SDL_BlendMode blend;
|
|
|
+
|
|
|
+ SDL_Rect srcrect;
|
|
|
+ SDL_Rect dstrect;
|
|
|
+
|
|
|
+ SDL_Point s2_x_area;
|
|
|
+
|
|
|
+ int dstbpp;
|
|
|
+ Uint8 *dst_ptr;
|
|
|
+ int dst_pitch;
|
|
|
+
|
|
|
+ int *src_ptr;
|
|
|
+ int src_pitch;
|
|
|
+
|
|
|
+ int area, is_clockwise;
|
|
|
+
|
|
|
+ int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
|
|
|
+ int s2s0_x, s2s1_x, s2s0_y, s2s1_y;
|
|
|
+
|
|
|
+ int w0_row, w1_row, w2_row;
|
|
|
+ int bias_w0, bias_w1, bias_w2;
|
|
|
+
|
|
|
+ int is_uniform;
|
|
|
+
|
|
|
+ int has_modulation;
|
|
|
+
|
|
|
+ if (src == NULL || dst == NULL) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ area = cross_product(d0, d1, d2->x, d2->y);
|
|
|
+
|
|
|
+ /* Flat triangle */
|
|
|
+ if (area == 0) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Lock the destination, if needed */
|
|
|
+ if (SDL_MUSTLOCK(dst)) {
|
|
|
+ if (SDL_LockSurface(dst) < 0) {
|
|
|
+ ret = -1;
|
|
|
+ goto end;
|
|
|
+ } else {
|
|
|
+ dst_locked = 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Lock the source, if needed */
|
|
|
+ if (SDL_MUSTLOCK(src)) {
|
|
|
+ if (SDL_LockSurface(src) < 0) {
|
|
|
+ ret = -1;
|
|
|
+ goto end;
|
|
|
+ } else {
|
|
|
+ src_locked = 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
|
|
|
+
|
|
|
+ bounding_rect(s0, s1, s2, &srcrect);
|
|
|
+ bounding_rect(d0, d1, d2, &dstrect);
|
|
|
+
|
|
|
+ SDL_GetSurfaceBlendMode(src, &blend);
|
|
|
+
|
|
|
+ if (is_uniform) {
|
|
|
+ // SDL_GetSurfaceColorMod(src, &r, &g, &b);
|
|
|
+ has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255;;
|
|
|
+ } else {
|
|
|
+ has_modulation = SDL_TRUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ /* Clip triangle rect with surface rect */
|
|
|
+ SDL_Rect rect;
|
|
|
+ rect.x = 0;
|
|
|
+ rect.y = 0;
|
|
|
+ rect.w = dst->w;
|
|
|
+ rect.h = dst->h;
|
|
|
+
|
|
|
+ SDL_IntersectRect(&dstrect, &rect, &dstrect);
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ /* Clip triangle with surface clip rect */
|
|
|
+ SDL_Rect rect;
|
|
|
+ SDL_GetClipRect(dst, &rect);
|
|
|
+ SDL_IntersectRect(&dstrect, &rect, &dstrect);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Set destination pointer */
|
|
|
+ dstbpp = dst->format->BytesPerPixel;
|
|
|
+ dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
|
|
|
+ dst_pitch = dst->pitch;
|
|
|
+
|
|
|
+ /* Set source pointer */
|
|
|
+ src_ptr = src->pixels;
|
|
|
+ src_pitch = src->pitch;
|
|
|
+
|
|
|
+ is_clockwise = area > 0;
|
|
|
+ area = SDL_abs(area);
|
|
|
+
|
|
|
+ d2d1_y = (d1->y - d2->y) << FP_BITS;
|
|
|
+ d0d2_y = (d2->y - d0->y) << FP_BITS;
|
|
|
+ d1d0_y = (d0->y - d1->y) << FP_BITS;
|
|
|
+
|
|
|
+
|
|
|
+ d1d2_x = (d2->x - d1->x) << FP_BITS;
|
|
|
+ d2d0_x = (d0->x - d2->x) << FP_BITS;
|
|
|
+ d0d1_x = (d1->x - d0->x) << FP_BITS;
|
|
|
+
|
|
|
+ s2s0_x = s0->x - s2->x;
|
|
|
+ s2s1_x = s1->x - s2->x;
|
|
|
+ s2s0_y = s0->y - s2->y;
|
|
|
+ s2s1_y = s1->y - s2->y;
|
|
|
+
|
|
|
+ /* Starting point for rendering, at the middle of a pixel */
|
|
|
+ {
|
|
|
+ SDL_Point p;
|
|
|
+ p.x = dstrect.x;
|
|
|
+ p.y = dstrect.y;
|
|
|
+ trianglepoint_2_fixedpoint(&p);
|
|
|
+ p.x += (1 << FP_BITS) / 2;
|
|
|
+ p.y += (1 << FP_BITS) / 2;
|
|
|
+ w0_row = cross_product(d1, d2, p.x, p.y);
|
|
|
+ w1_row = cross_product(d2, d0, p.x, p.y);
|
|
|
+ w2_row = cross_product(d0, d1, p.x, p.y);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Handle anti-clockwise triangles */
|
|
|
+ if (! is_clockwise) {
|
|
|
+ d2d1_y *= -1;
|
|
|
+ d0d2_y *= -1;
|
|
|
+ d1d0_y *= -1;
|
|
|
+ d1d2_x *= -1;
|
|
|
+ d2d0_x *= -1;
|
|
|
+ d0d1_x *= -1;
|
|
|
+ w0_row *= -1;
|
|
|
+ w1_row *= -1;
|
|
|
+ w2_row *= -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Add a bias to respect top-left rasterization rule */
|
|
|
+ bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
|
|
|
+ bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
|
|
|
+ bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
|
|
|
+
|
|
|
+ /* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */
|
|
|
+ s2_x_area.x = s2->x * area;
|
|
|
+ s2_x_area.y = s2->y * area;
|
|
|
+
|
|
|
+ if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || ! is_uniform) {
|
|
|
+ /* Use SDL_BlitTriangle_Slow */
|
|
|
+
|
|
|
+ SDL_BlitInfo *info = &src->map->info;
|
|
|
+ SDL_BlitInfo tmp_info;
|
|
|
+
|
|
|
+ SDL_zero(tmp_info);
|
|
|
+
|
|
|
+ tmp_info.src_fmt = src->format;
|
|
|
+ tmp_info.dst_fmt = dst->format;
|
|
|
+ tmp_info.flags = info->flags;
|
|
|
+ /*
|
|
|
+ tmp_info.r = info->r;
|
|
|
+ tmp_info.g = info->g;
|
|
|
+ tmp_info.b = info->b;
|
|
|
+ tmp_info.a = info->a;
|
|
|
+ */
|
|
|
+ tmp_info.r = c0.r;
|
|
|
+ tmp_info.g = c0.g;
|
|
|
+ tmp_info.b = c0.b;
|
|
|
+ tmp_info.a = c0.a;
|
|
|
+
|
|
|
+
|
|
|
+ tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA);
|
|
|
+
|
|
|
+ if (c0.r != 255 || c1.r != 255 || c2.r != 255 ||
|
|
|
+ c0.g != 255 || c1.g != 255 || c2.g != 255 ||
|
|
|
+ c0.b != 255 || c1.b != 255 || c2.b != 255) {
|
|
|
+ tmp_info.flags |= SDL_COPY_MODULATE_COLOR;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (c0.a != 255 || c1.a != 255 || c2.a != 255) {
|
|
|
+ tmp_info.flags |= SDL_COPY_MODULATE_ALPHA;
|
|
|
+ }
|
|
|
+
|
|
|
+ tmp_info.colorkey = info->colorkey;
|
|
|
+
|
|
|
+ /* src */
|
|
|
+ tmp_info.src = (Uint8 *) src_ptr;
|
|
|
+ tmp_info.src_pitch = src_pitch;
|
|
|
+
|
|
|
+ /* dst */
|
|
|
+ tmp_info.dst = (Uint8 *) dst_ptr;
|
|
|
+ tmp_info.dst_pitch = dst_pitch;
|
|
|
+
|
|
|
+ SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, area, bias_w0, bias_w1, bias_w2,
|
|
|
+ d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
|
|
|
+ s2s0_x, s2s1_x, s2s0_y, s2s1_y, w0_row, w1_row, w2_row,
|
|
|
+ c0, c1, c2, is_uniform);
|
|
|
+
|
|
|
+ goto end;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dstbpp == 4) {
|
|
|
+ TRIANGLE_BEGIN_LOOP
|
|
|
+ {
|
|
|
+ TRIANGLE_GET_TEXTCOORD
|
|
|
+ Uint32 *sptr = (Uint32 *)((Uint8 *) src_ptr + srcy * src_pitch);
|
|
|
+ *(Uint32 *)dptr = sptr[srcx];
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+ } else if (dstbpp == 3) {
|
|
|
+ TRIANGLE_BEGIN_LOOP
|
|
|
+ {
|
|
|
+ TRIANGLE_GET_TEXTCOORD
|
|
|
+ Uint8 *sptr = (Uint8 *)((Uint8 *) src_ptr + srcy * src_pitch);
|
|
|
+ dptr[0] = sptr[3 * srcx];
|
|
|
+ dptr[1] = sptr[3 * srcx + 1];
|
|
|
+ dptr[2] = sptr[3 * srcx + 2];
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+ } else if (dstbpp == 2) {
|
|
|
+ TRIANGLE_BEGIN_LOOP
|
|
|
+ {
|
|
|
+ TRIANGLE_GET_TEXTCOORD
|
|
|
+ Uint16 *sptr = (Uint16 *)((Uint8 *) src_ptr + srcy * src_pitch);
|
|
|
+ *(Uint16 *)dptr = sptr[srcx];
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+ } else if (dstbpp == 1) {
|
|
|
+ TRIANGLE_BEGIN_LOOP
|
|
|
+ {
|
|
|
+ TRIANGLE_GET_TEXTCOORD
|
|
|
+ Uint8 *sptr = (Uint8 *)((Uint8 *) src_ptr + srcy * src_pitch);
|
|
|
+ *dptr = sptr[srcx];
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+ }
|
|
|
+
|
|
|
+end:
|
|
|
+ if (dst_locked) {
|
|
|
+ SDL_UnlockSurface(dst);
|
|
|
+ }
|
|
|
+ if (src_locked) {
|
|
|
+ SDL_UnlockSurface(src);
|
|
|
+ }
|
|
|
+
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static void
|
|
|
+SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
|
|
+ SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
|
|
|
+ int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
|
|
|
+ int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
|
|
|
+ SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform)
|
|
|
+{
|
|
|
+ const int flags = info->flags;
|
|
|
+ Uint32 modulateR = info->r;
|
|
|
+ Uint32 modulateG = info->g;
|
|
|
+ Uint32 modulateB = info->b;
|
|
|
+ Uint32 modulateA = info->a;
|
|
|
+ Uint32 srcpixel;
|
|
|
+ Uint32 srcR, srcG, srcB, srcA;
|
|
|
+ Uint32 dstpixel;
|
|
|
+ Uint32 dstR, dstG, dstB, dstA;
|
|
|
+ SDL_PixelFormat *src_fmt = info->src_fmt;
|
|
|
+ SDL_PixelFormat *dst_fmt = info->dst_fmt;
|
|
|
+ int srcbpp = src_fmt->BytesPerPixel;
|
|
|
+ int dstbpp = dst_fmt->BytesPerPixel;
|
|
|
+ Uint32 rgbmask = ~src_fmt->Amask;
|
|
|
+ Uint32 ckey = info->colorkey & rgbmask;
|
|
|
+
|
|
|
+ Uint8 *dst_ptr = info->dst;
|
|
|
+ int dst_pitch = info->dst_pitch;;
|
|
|
+
|
|
|
+ TRIANGLE_BEGIN_LOOP
|
|
|
+ {
|
|
|
+ Uint8 *src;
|
|
|
+ Uint8 *dst = dptr;
|
|
|
+ TRIANGLE_GET_TEXTCOORD
|
|
|
+ src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
|
|
|
+ if (src_fmt->Amask) {
|
|
|
+ DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
|
|
|
+ srcB, srcA);
|
|
|
+ } else {
|
|
|
+ DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
|
|
|
+ srcB);
|
|
|
+ srcA = 0xFF;
|
|
|
+ }
|
|
|
+ if (flags & SDL_COPY_COLORKEY) {
|
|
|
+ /* srcpixel isn't set for 24 bpp */
|
|
|
+ if (srcbpp == 3) {
|
|
|
+ srcpixel = (srcR << src_fmt->Rshift) |
|
|
|
+ (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
|
|
|
+ }
|
|
|
+ if ((srcpixel & rgbmask) == ckey) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (dst_fmt->Amask) {
|
|
|
+ DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
|
|
|
+ dstB, dstA);
|
|
|
+ } else {
|
|
|
+ DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
|
|
|
+ dstB);
|
|
|
+ dstA = 0xFF;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (! is_uniform) {
|
|
|
+ TRIANGLE_GET_COLOR
|
|
|
+ modulateR = r;
|
|
|
+ modulateG = g;
|
|
|
+ modulateB = b;
|
|
|
+ modulateA = a;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (flags & SDL_COPY_MODULATE_COLOR) {
|
|
|
+ srcR = (srcR * modulateR) / 255;
|
|
|
+ srcG = (srcG * modulateG) / 255;
|
|
|
+ srcB = (srcB * modulateB) / 255;
|
|
|
+ }
|
|
|
+ if (flags & SDL_COPY_MODULATE_ALPHA) {
|
|
|
+ srcA = (srcA * modulateA) / 255;
|
|
|
+ }
|
|
|
+ if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
|
|
|
+ /* This goes away if we ever use premultiplied alpha */
|
|
|
+ if (srcA < 255) {
|
|
|
+ srcR = (srcR * srcA) / 255;
|
|
|
+ srcG = (srcG * srcA) / 255;
|
|
|
+ srcB = (srcB * srcA) / 255;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
|
|
|
+ case 0:
|
|
|
+ dstR = srcR;
|
|
|
+ dstG = srcG;
|
|
|
+ dstB = srcB;
|
|
|
+ dstA = srcA;
|
|
|
+ break;
|
|
|
+ case SDL_COPY_BLEND:
|
|
|
+ dstR = srcR + ((255 - srcA) * dstR) / 255;
|
|
|
+ dstG = srcG + ((255 - srcA) * dstG) / 255;
|
|
|
+ dstB = srcB + ((255 - srcA) * dstB) / 255;
|
|
|
+ dstA = srcA + ((255 - srcA) * dstA) / 255;
|
|
|
+ break;
|
|
|
+ case SDL_COPY_ADD:
|
|
|
+ dstR = srcR + dstR;
|
|
|
+ if (dstR > 255)
|
|
|
+ dstR = 255;
|
|
|
+ dstG = srcG + dstG;
|
|
|
+ if (dstG > 255)
|
|
|
+ dstG = 255;
|
|
|
+ dstB = srcB + dstB;
|
|
|
+ if (dstB > 255)
|
|
|
+ dstB = 255;
|
|
|
+ break;
|
|
|
+ case SDL_COPY_MOD:
|
|
|
+ dstR = (srcR * dstR) / 255;
|
|
|
+ dstG = (srcG * dstG) / 255;
|
|
|
+ dstB = (srcB * dstB) / 255;
|
|
|
+ break;
|
|
|
+ case SDL_COPY_MUL:
|
|
|
+ dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
|
|
|
+ if (dstR > 255)
|
|
|
+ dstR = 255;
|
|
|
+ dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
|
|
|
+ if (dstG > 255)
|
|
|
+ dstG = 255;
|
|
|
+ dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
|
|
|
+ if (dstB > 255)
|
|
|
+ dstB = 255;
|
|
|
+ dstA = ((srcA * dstA) + (dstA * (255 - srcA))) / 255;
|
|
|
+ if (dstA > 255)
|
|
|
+ dstA = 255;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ if (dst_fmt->Amask) {
|
|
|
+ ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
|
|
|
+ } else {
|
|
|
+ ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ TRIANGLE_END_LOOP
|
|
|
+}
|
|
|
+
|
|
|
+#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|