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Updated source to match SDL function prototype style

Sam Lantinga há 1 ano atrás
pai
commit
3f1fd5abff
100 ficheiros alterados com 435 adições e 856 exclusões
  1. 6 13
      src/SDL.c
  2. 1 3
      src/SDL_assert.c
  3. 2 4
      src/SDL_dataqueue.c
  4. 2 4
      src/SDL_error.c
  5. 6 13
      src/SDL_hints.c
  6. 1 2
      src/SDL_log.c
  7. 4 8
      src/atomic/SDL_atomic.c
  8. 1 2
      src/atomic/SDL_spinlock.c
  9. 11 22
      src/audio/SDL_audio.c
  10. 1 2
      src/audio/SDL_audiocvt.c
  11. 1 2
      src/audio/SDL_wave.c
  12. 12 24
      src/audio/arts/SDL_artsaudio.c
  13. 12 24
      src/audio/esd/SDL_esdaudio.c
  14. 11 22
      src/audio/fusionsound/SDL_fsaudio.c
  15. 7 6
      src/audio/nacl/SDL_naclaudio.c
  16. 17 34
      src/audio/nas/SDL_nasaudio.c
  17. 8 16
      src/audio/paudio/SDL_paudio.c
  18. 11 22
      src/audio/qsa/SDL_qsa_audio.c
  19. 9 18
      src/audio/sun/SDL_sunaudio.c
  20. 13 28
      src/audio/winmm/SDL_winmm.c
  21. 1 2
      src/core/freebsd/SDL_evdev_kbd_freebsd.c
  22. 8 16
      src/core/linux/SDL_dbus.c
  23. 2 4
      src/core/linux/SDL_evdev_kbd.c
  24. 3 6
      src/core/linux/SDL_fcitx.c
  25. 6 8
      src/core/linux/SDL_ibus.c
  26. 2 4
      src/core/linux/SDL_ime.c
  27. 2 4
      src/core/linux/SDL_udev.c
  28. 1 2
      src/core/windows/SDL_immdevice.c
  29. 3 6
      src/core/windows/SDL_windows.c
  30. 18 36
      src/cpuinfo/SDL_cpuinfo.c
  31. 1 2
      src/dynapi/SDL_dynapi.c
  32. 11 22
      src/events/SDL_keyboard.c
  33. 1 2
      src/events/SDL_keysym_to_scancode.c
  34. 12 24
      src/events/SDL_mouse.c
  35. 5 10
      src/events/SDL_touch.c
  36. 17 34
      src/file/SDL_rwops.c
  37. 9 14
      src/file/n3ds/SDL_rwopsromfs.c
  38. 2 4
      src/filesystem/android/SDL_sysfilesystem.c
  39. 2 4
      src/filesystem/cocoa/SDL_sysfilesystem.m
  40. 2 4
      src/filesystem/dummy/SDL_sysfilesystem.c
  41. 2 4
      src/filesystem/emscripten/SDL_sysfilesystem.c
  42. 2 4
      src/filesystem/haiku/SDL_sysfilesystem.cc
  43. 2 4
      src/filesystem/n3ds/SDL_sysfilesystem.c
  44. 2 4
      src/filesystem/nacl/SDL_sysfilesystem.c
  45. 2 4
      src/filesystem/os2/SDL_sysfilesystem.c
  46. 2 4
      src/filesystem/ps2/SDL_sysfilesystem.c
  47. 2 4
      src/filesystem/psp/SDL_sysfilesystem.c
  48. 2 4
      src/filesystem/riscos/SDL_sysfilesystem.c
  49. 3 6
      src/filesystem/unix/SDL_sysfilesystem.c
  50. 2 4
      src/filesystem/vita/SDL_sysfilesystem.c
  51. 4 8
      src/filesystem/windows/SDL_sysfilesystem.c
  52. 5 10
      src/haptic/SDL_haptic.c
  53. 1 2
      src/haptic/android/SDL_syshaptic.c
  54. 1 2
      src/haptic/darwin/SDL_syshaptic.c
  55. 1 2
      src/haptic/dummy/SDL_syshaptic.c
  56. 1 2
      src/haptic/linux/SDL_syshaptic.c
  57. 1 2
      src/haptic/windows/SDL_windowshaptic.c
  58. 9 18
      src/hidapi/SDL_hidapi.c
  59. 2 4
      src/joystick/darwin/SDL_iokitjoystick.c
  60. 1 2
      src/joystick/hidapi/SDL_hidapi_switch.c
  61. 3 6
      src/joystick/hidapi/SDL_hidapijoystick.c
  62. 2 4
      src/joystick/iphoneos/SDL_mfijoystick.m
  63. 4 8
      src/joystick/windows/SDL_dinputjoystick.c
  64. 3 6
      src/joystick/windows/SDL_rawinputjoystick.c
  65. 2 4
      src/joystick/windows/SDL_xinputjoystick.c
  66. 2 4
      src/loadso/dlopen/SDL_sysloadso.c
  67. 2 4
      src/loadso/dummy/SDL_sysloadso.c
  68. 3 6
      src/loadso/os2/SDL_sysloadso.c
  69. 2 4
      src/loadso/windows/SDL_sysloadso.c
  70. 1 2
      src/locale/SDL_locale.c
  71. 1 2
      src/locale/haiku/SDL_syslocale.cc
  72. 3 6
      src/main/haiku/SDL_BeApp.cc
  73. 10 11
      src/main/nacl/SDL_nacl_main.c
  74. 1 2
      src/misc/haiku/SDL_sysurl.cc
  75. 1 2
      src/power/SDL_power.c
  76. 1 2
      src/power/android/SDL_syspower.c
  77. 1 2
      src/power/emscripten/SDL_syspower.c
  78. 1 2
      src/power/haiku/SDL_syspower.c
  79. 4 10
      src/power/linux/SDL_syspower.c
  80. 1 2
      src/power/macosx/SDL_syspower.c
  81. 3 6
      src/power/n3ds/SDL_syspower.c
  82. 1 3
      src/power/psp/SDL_syspower.c
  83. 1 2
      src/power/uikit/SDL_syspower.m
  84. 1 3
      src/power/vita/SDL_syspower.c
  85. 1 2
      src/power/windows/SDL_syspower.c
  86. 1 2
      src/power/winrt/SDL_syspower.cpp
  87. 21 43
      src/render/SDL_render.c
  88. 1 2
      src/render/SDL_yuv_sw.c
  89. 2 4
      src/render/direct3d/SDL_render_d3d.c
  90. 3 6
      src/render/direct3d11/SDL_render_d3d11.c
  91. 2 4
      src/render/direct3d12/SDL_render_d3d12.c
  92. 43 87
      src/render/metal/SDL_render_metal.m
  93. 1 2
      src/render/opengl/SDL_shaders_gl.c
  94. 1 2
      src/render/psp/SDL_render_psp.c
  95. 1 2
      src/render/software/SDL_render_sw.c
  96. 1 2
      src/render/software/SDL_rotate.c
  97. 1 2
      src/render/vitagxm/SDL_render_vita_gxm.c
  98. 4 8
      src/render/vitagxm/SDL_render_vita_gxm_memory.c
  99. 4 8
      src/render/vitagxm/SDL_render_vita_gxm_tools.c
  100. 3 6
      src/stdlib/SDL_getenv.c

+ 6 - 13
src/SDL.c

@@ -442,8 +442,7 @@ void SDL_QuitSubSystem(Uint32 flags)
 #endif
 }
 
-Uint32
-SDL_WasInit(Uint32 flags)
+Uint32 SDL_WasInit(Uint32 flags)
 {
     int i;
     int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
@@ -531,22 +530,19 @@ void SDL_GetVersion(SDL_version *ver)
 }
 
 /* Get the library source revision */
-const char *
-SDL_GetRevision(void)
+const char *SDL_GetRevision(void)
 {
     return SDL_REVISION;
 }
 
 /* Get the library source revision number */
-int
-SDL_GetRevisionNumber(void)
+int SDL_GetRevisionNumber(void)
 {
     return 0;  /* doesn't make sense without Mercurial. */
 }
 
 /* Get the name of the platform */
-const char *
-SDL_GetPlatform(void)
+const char *SDL_GetPlatform(void)
 {
 #if __AIX__
     return "AIX";
@@ -619,8 +615,7 @@ SDL_GetPlatform(void)
 #endif
 }
 
-SDL_bool
-SDL_IsTablet(void)
+SDL_bool SDL_IsTablet(void)
 {
 #if __ANDROID__
     extern SDL_bool SDL_IsAndroidTablet(void);
@@ -638,9 +633,7 @@ SDL_IsTablet(void)
 #if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
 /* Need to include DllMain() on Watcom C for some reason.. */
 
-BOOL APIENTRY
-_DllMainCRTStartup(HANDLE hModule,
-                   DWORD ul_reason_for_call, LPVOID lpReserved)
+BOOL APIENTRY _DllMainCRTStartup(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
 {
     switch (ul_reason_for_call) {
     case DLL_PROCESS_ATTACH:

+ 1 - 3
src/SDL_assert.c

@@ -326,9 +326,7 @@ static SDL_assert_state SDLCALL SDL_PromptAssertion(const SDL_assert_data *data,
     return state;
 }
 
-SDL_assert_state
-SDL_ReportAssertion(SDL_assert_data *data, const char *func, const char *file,
-                    int line)
+SDL_assert_state SDL_ReportAssertion(SDL_assert_data *data, const char *func, const char *file, int line)
 {
     SDL_assert_state state = SDL_ASSERTION_IGNORE;
     static int assertion_running = 0;

+ 2 - 4
src/SDL_dataqueue.c

@@ -50,8 +50,7 @@ static void SDL_FreeDataQueueList(SDL_DataQueuePacket *packet)
     }
 }
 
-SDL_DataQueue *
-SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack)
+SDL_DataQueue *SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack)
 {
     SDL_DataQueue *queue = (SDL_DataQueue *)SDL_calloc(1, sizeof(SDL_DataQueue));
 
@@ -316,8 +315,7 @@ SDL_CountDataQueue(SDL_DataQueue *queue)
     return retval;
 }
 
-SDL_mutex *
-SDL_GetDataQueueMutex(SDL_DataQueue *queue)
+SDL_mutex *SDL_GetDataQueueMutex(SDL_DataQueue *queue)
 {
     return queue ? queue->lock : NULL;
 }

+ 2 - 4
src/SDL_error.c

@@ -61,8 +61,7 @@ int SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
 }
 
 /* Available for backwards compatibility */
-const char *
-SDL_GetError(void)
+const char *SDL_GetError(void)
 {
     const SDL_error *error = SDL_GetErrBuf();
     return error->error ? error->str : "";
@@ -108,8 +107,7 @@ int main(int argc, char *argv[])
 }
 #endif
 
-char *
-SDL_GetErrorMsg(char *errstr, int maxlen)
+char *SDL_GetErrorMsg(char *errstr, int maxlen)
 {
     const SDL_error *error = SDL_GetErrBuf();
 

+ 6 - 13
src/SDL_hints.c

@@ -45,9 +45,7 @@ typedef struct SDL_Hint
 
 static SDL_Hint *SDL_hints;
 
-SDL_bool
-SDL_SetHintWithPriority(const char *name, const char *value,
-                        SDL_HintPriority priority)
+SDL_bool SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority)
 {
     const char *env;
     SDL_Hint *hint;
@@ -97,8 +95,7 @@ SDL_SetHintWithPriority(const char *name, const char *value,
     return SDL_TRUE;
 }
 
-SDL_bool
-SDL_ResetHint(const char *name)
+SDL_bool SDL_ResetHint(const char *name)
 {
     const char *env;
     SDL_Hint *hint;
@@ -154,14 +151,12 @@ void SDL_ResetHints(void)
     }
 }
 
-SDL_bool
-SDL_SetHint(const char *name, const char *value)
+SDL_bool SDL_SetHint(const char *name, const char *value)
 {
     return SDL_SetHintWithPriority(name, value, SDL_HINT_NORMAL);
 }
 
-const char *
-SDL_GetHint(const char *name)
+const char *SDL_GetHint(const char *name)
 {
     const char *env;
     SDL_Hint *hint;
@@ -178,8 +173,7 @@ SDL_GetHint(const char *name)
     return env;
 }
 
-SDL_bool
-SDL_GetStringBoolean(const char *value, SDL_bool default_value)
+SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value)
 {
     if (value == NULL || !*value) {
         return default_value;
@@ -190,8 +184,7 @@ SDL_GetStringBoolean(const char *value, SDL_bool default_value)
     return SDL_TRUE;
 }
 
-SDL_bool
-SDL_GetHintBoolean(const char *name, SDL_bool default_value)
+SDL_bool SDL_GetHintBoolean(const char *name, SDL_bool default_value)
 {
     const char *hint = SDL_GetHint(name);
     return SDL_GetStringBoolean(hint, default_value);

+ 1 - 2
src/SDL_log.c

@@ -154,8 +154,7 @@ void SDL_LogSetPriority(int category, SDL_LogPriority priority)
     }
 }
 
-SDL_LogPriority
-SDL_LogGetPriority(int category)
+SDL_LogPriority SDL_LogGetPriority(int category)
 {
     SDL_LogLevel *entry;
 

+ 4 - 8
src/atomic/SDL_atomic.c

@@ -124,8 +124,7 @@ static SDL_INLINE void leaveLock(void *a)
 }
 #endif
 
-SDL_bool
-SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval)
+SDL_bool SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval)
 {
 #ifdef HAVE_MSC_ATOMICS
     SDL_COMPILE_TIME_ASSERT(atomic_cas, sizeof(long) == sizeof(a->value));
@@ -154,8 +153,7 @@ SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval)
 #endif
 }
 
-SDL_bool
-SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
+SDL_bool SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
 {
 #if defined(HAVE_MSC_ATOMICS)
     return _InterlockedCompareExchangePointer(a, newval, oldval) == oldval;
@@ -205,8 +203,7 @@ int SDL_AtomicSet(SDL_atomic_t *a, int v)
 #endif
 }
 
-void *
-SDL_AtomicSetPtr(void **a, void *v)
+void *SDL_AtomicSetPtr(void **a, void *v)
 {
 #if defined(HAVE_MSC_ATOMICS)
     return _InterlockedExchangePointer(a, v);
@@ -272,8 +269,7 @@ int SDL_AtomicGet(SDL_atomic_t *a)
 #endif
 }
 
-void *
-SDL_AtomicGetPtr(void **a)
+void *SDL_AtomicGetPtr(void **a)
 {
 #ifdef HAVE_ATOMIC_LOAD_N
     return __atomic_load_n(a, __ATOMIC_SEQ_CST);

+ 1 - 2
src/atomic/SDL_spinlock.c

@@ -61,8 +61,7 @@ extern __inline int _SDL_xchg_watcom(volatile int *a, int v);
 /* *INDENT-ON* */ /* clang-format on */
 
 /* This function is where all the magic happens... */
-SDL_bool
-SDL_AtomicTryLock(SDL_SpinLock *lock)
+SDL_bool SDL_AtomicTryLock(SDL_SpinLock *lock)
 {
 #if SDL_ATOMIC_DISABLED
     /* Terrible terrible damage */

+ 11 - 22
src/audio/SDL_audio.c

@@ -603,8 +603,7 @@ int SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
     return rc;
 }
 
-Uint32
-SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
+Uint32 SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
 {
     SDL_AudioDevice *device = get_audio_device(devid);
     Uint32 rc;
@@ -622,8 +621,7 @@ SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
     return rc;
 }
 
-Uint32
-SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
+Uint32 SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
 {
     Uint32 retval = 0;
     SDL_AudioDevice *device = get_audio_device(devid);
@@ -904,8 +902,7 @@ int SDL_GetNumAudioDrivers(void)
     return SDL_arraysize(bootstrap) - 1;
 }
 
-const char *
-SDL_GetAudioDriver(int index)
+const char *SDL_GetAudioDriver(int index)
 {
     if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
         return bootstrap[index]->name;
@@ -1012,8 +1009,7 @@ int SDL_AudioInit(const char *driver_name)
 /*
  * Get the current audio driver name
  */
-const char *
-SDL_GetCurrentAudioDriver()
+const char *SDL_GetCurrentAudioDriver()
 {
     return current_audio.name;
 }
@@ -1073,8 +1069,7 @@ int SDL_GetNumAudioDevices(int iscapture)
     return retval;
 }
 
-const char *
-SDL_GetAudioDeviceName(int index, int iscapture)
+const char *SDL_GetAudioDeviceName(int index, int iscapture)
 {
     SDL_AudioDeviceItem *item;
     int i;
@@ -1191,8 +1186,7 @@ static void close_audio_device(SDL_AudioDevice *device)
     SDL_free(device);
 }
 
-static Uint16
-GetDefaultSamplesFromFreq(int freq)
+static Uint16 GetDefaultSamplesFromFreq(int freq)
 {
     /* Pick a default of ~46 ms at desired frequency */
     /* !!! FIXME: remove this when the non-Po2 resampling is in. */
@@ -1560,8 +1554,7 @@ int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
     return (id == 0) ? -1 : 0;
 }
 
-SDL_AudioDeviceID
-SDL_OpenAudioDevice(const char *device, int iscapture,
+SDL_AudioDeviceID SDL_OpenAudioDevice(const char *device, int iscapture,
                     const SDL_AudioSpec *desired, SDL_AudioSpec *obtained,
                     int allowed_changes)
 {
@@ -1569,8 +1562,7 @@ SDL_OpenAudioDevice(const char *device, int iscapture,
                              allowed_changes, 2);
 }
 
-SDL_AudioStatus
-SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
+SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
 {
     SDL_AudioDevice *device = get_audio_device(devid);
     SDL_AudioStatus status = SDL_AUDIO_STOPPED;
@@ -1584,8 +1576,7 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
     return status;
 }
 
-SDL_AudioStatus
-SDL_GetAudioStatus(void)
+SDL_AudioStatus SDL_GetAudioStatus(void)
 {
     return SDL_GetAudioDeviceStatus(1);
 }
@@ -1697,8 +1688,7 @@ static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
       AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
 };
 
-SDL_AudioFormat
-SDL_FirstAudioFormat(SDL_AudioFormat format)
+SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format)
 {
     for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
         if (format_list[format_idx][0] == format) {
@@ -1709,8 +1699,7 @@ SDL_FirstAudioFormat(SDL_AudioFormat format)
     return SDL_NextAudioFormat();
 }
 
-SDL_AudioFormat
-SDL_NextAudioFormat(void)
+SDL_AudioFormat SDL_NextAudioFormat(void)
 {
     if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
         return 0;

+ 1 - 2
src/audio/SDL_audiocvt.c

@@ -1005,8 +1005,7 @@ static void SDL_CleanupAudioStreamResampler(SDL_AudioStream *stream)
     SDL_free(stream->resampler_state);
 }
 
-SDL_AudioStream *
-SDL_NewAudioStream(const SDL_AudioFormat src_format,
+SDL_AudioStream *SDL_NewAudioStream(const SDL_AudioFormat src_format,
                    const Uint8 src_channels,
                    const int src_rate,
                    const SDL_AudioFormat dst_format,

+ 1 - 2
src/audio/SDL_wave.c

@@ -2077,8 +2077,7 @@ static int WaveLoad(SDL_RWops *src, WaveFile *file, SDL_AudioSpec *spec, Uint8 *
     return 0;
 }
 
-SDL_AudioSpec *
-SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
+SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
 {
     int result;
     WaveFile file;

+ 12 - 24
src/audio/arts/SDL_artsaudio.c

@@ -86,8 +86,7 @@ static struct
 
 #undef SDL_ARTS_SYM
 
-static void
-UnloadARTSLibrary()
+static void UnloadARTSLibrary()
 {
     if (arts_handle != NULL) {
         SDL_UnloadObject(arts_handle);
@@ -95,8 +94,7 @@ UnloadARTSLibrary()
     }
 }
 
-static int
-LoadARTSLibrary(void)
+static int LoadARTSLibrary(void)
 {
     int i, retval = -1;
 
@@ -121,14 +119,12 @@ LoadARTSLibrary(void)
 
 #else
 
-static void
-UnloadARTSLibrary()
+static void UnloadARTSLibrary()
 {
     return;
 }
 
-static int
-LoadARTSLibrary(void)
+static int LoadARTSLibrary(void)
 {
     return 0;
 }
@@ -136,8 +132,7 @@ LoadARTSLibrary(void)
 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
 
 /* This function waits until it is possible to write a full sound buffer */
-static void
-ARTS_WaitDevice(_THIS)
+static void ARTS_WaitDevice(_THIS)
 {
     Sint32 ticks;
 
@@ -163,8 +158,7 @@ ARTS_WaitDevice(_THIS)
     }
 }
 
-static void
-ARTS_PlayDevice(_THIS)
+static void ARTS_PlayDevice(_THIS)
 {
     /* Write the audio data */
     int written = SDL_NAME(arts_write) (this->hidden->stream,
@@ -185,15 +179,13 @@ ARTS_PlayDevice(_THIS)
 #endif
 }
 
-static Uint8 *
-ARTS_GetDeviceBuf(_THIS)
+static Uint8 *ARTS_GetDeviceBuf(_THIS)
 {
     return (this->hidden->mixbuf);
 }
 
 
-static void
-ARTS_CloseDevice(_THIS)
+static void ARTS_CloseDevice(_THIS)
 {
     if (this->hidden->stream) {
         SDL_NAME(arts_close_stream) (this->hidden->stream);
@@ -203,8 +195,7 @@ ARTS_CloseDevice(_THIS)
     SDL_free(this->hidden);
 }
 
-static int
-ARTS_Suspend(void)
+static int ARTS_Suspend(void)
 {
     const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
     while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) {
@@ -215,8 +206,7 @@ ARTS_Suspend(void)
     return SDL_NAME(arts_suspended)();
 }
 
-static int
-ARTS_OpenDevice(_THIS, const char *devname)
+static int ARTS_OpenDevice(_THIS, const char *devname)
 {
     int rc = 0;
     int bits, frag_spec = 0;
@@ -304,15 +294,13 @@ ARTS_OpenDevice(_THIS, const char *devname)
 }
 
 
-static void
-ARTS_Deinitialize(void)
+static void ARTS_Deinitialize(void)
 {
     UnloadARTSLibrary();
 }
 
 
-static SDL_bool
-ARTS_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool ARTS_Init(SDL_AudioDriverImpl * impl)
 {
     if (LoadARTSLibrary() < 0) {
         return SDL_FALSE;

+ 12 - 24
src/audio/esd/SDL_esdaudio.c

@@ -64,8 +64,7 @@ static struct
 
 #undef SDL_ESD_SYM
 
-static void
-UnloadESDLibrary()
+static void UnloadESDLibrary()
 {
     if (esd_handle != NULL) {
         SDL_UnloadObject(esd_handle);
@@ -73,8 +72,7 @@ UnloadESDLibrary()
     }
 }
 
-static int
-LoadESDLibrary(void)
+static int LoadESDLibrary(void)
 {
     int i, retval = -1;
 
@@ -98,14 +96,12 @@ LoadESDLibrary(void)
 
 #else
 
-static void
-UnloadESDLibrary()
+static void UnloadESDLibrary()
 {
     return;
 }
 
-static int
-LoadESDLibrary(void)
+static int LoadESDLibrary(void)
 {
     return 0;
 }
@@ -114,8 +110,7 @@ LoadESDLibrary(void)
 
 
 /* This function waits until it is possible to write a full sound buffer */
-static void
-ESD_WaitDevice(_THIS)
+static void ESD_WaitDevice(_THIS)
 {
     Sint32 ticks;
 
@@ -140,8 +135,7 @@ ESD_WaitDevice(_THIS)
     }
 }
 
-static void
-ESD_PlayDevice(_THIS)
+static void ESD_PlayDevice(_THIS)
 {
     int written = 0;
 
@@ -164,14 +158,12 @@ ESD_PlayDevice(_THIS)
     }
 }
 
-static Uint8 *
-ESD_GetDeviceBuf(_THIS)
+static Uint8 *ESD_GetDeviceBuf(_THIS)
 {
     return (this->hidden->mixbuf);
 }
 
-static void
-ESD_CloseDevice(_THIS)
+static void ESD_CloseDevice(_THIS)
 {
     if (this->hidden->audio_fd >= 0) {
         SDL_NAME(esd_close) (this->hidden->audio_fd);
@@ -181,8 +173,7 @@ ESD_CloseDevice(_THIS)
 }
 
 /* Try to get the name of the program */
-static char *
-get_progname(void)
+static char *get_progname(void)
 {
     char *progname = NULL;
 #ifdef __LINUX__
@@ -207,8 +198,7 @@ get_progname(void)
 }
 
 
-static int
-ESD_OpenDevice(_THIS, const char *devname)
+static int ESD_OpenDevice(_THIS, const char *devname)
 {
     esd_format_t format = (ESD_STREAM | ESD_PLAY);
     SDL_AudioFormat test_format = 0;
@@ -286,14 +276,12 @@ ESD_OpenDevice(_THIS, const char *devname)
     return 0;
 }
 
-static void
-ESD_Deinitialize(void)
+static void ESD_Deinitialize(void)
 {
     UnloadESDLibrary();
 }
 
-static SDL_bool
-ESD_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool ESD_Init(SDL_AudioDriverImpl * impl)
 {
     if (LoadESDLibrary() < 0) {
         return SDL_FALSE;

+ 11 - 22
src/audio/fusionsound/SDL_fsaudio.c

@@ -77,8 +77,7 @@ static struct
 
 #undef SDL_FS_SYM
 
-static void
-UnloadFusionSoundLibrary()
+static void UnloadFusionSoundLibrary()
 {
     if (fs_handle != NULL) {
         SDL_UnloadObject(fs_handle);
@@ -86,8 +85,7 @@ UnloadFusionSoundLibrary()
     }
 }
 
-static int
-LoadFusionSoundLibrary(void)
+static int LoadFusionSoundLibrary(void)
 {
     int i, retval = -1;
 
@@ -112,14 +110,12 @@ LoadFusionSoundLibrary(void)
 
 #else
 
-static void
-UnloadFusionSoundLibrary()
+static void UnloadFusionSoundLibrary()
 {
     return;
 }
 
-static int
-LoadFusionSoundLibrary(void)
+static int LoadFusionSoundLibrary(void)
 {
     return 0;
 }
@@ -127,15 +123,13 @@ LoadFusionSoundLibrary(void)
 #endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
 
 /* This function waits until it is possible to write a full sound buffer */
-static void
-SDL_FS_WaitDevice(_THIS)
+static void SDL_FS_WaitDevice(_THIS)
 {
     this->hidden->stream->Wait(this->hidden->stream,
                                this->hidden->mixsamples);
 }
 
-static void
-SDL_FS_PlayDevice(_THIS)
+static void SDL_FS_PlayDevice(_THIS)
 {
     DirectResult ret;
 
@@ -152,15 +146,13 @@ SDL_FS_PlayDevice(_THIS)
 }
 
 
-static Uint8 *
-SDL_FS_GetDeviceBuf(_THIS)
+static Uint8 *SDL_FS_GetDeviceBuf(_THIS)
 {
     return (this->hidden->mixbuf);
 }
 
 
-static void
-SDL_FS_CloseDevice(_THIS)
+static void SDL_FS_CloseDevice(_THIS)
 {
     if (this->hidden->stream) {
         this->hidden->stream->Release(this->hidden->stream);
@@ -173,8 +165,7 @@ SDL_FS_CloseDevice(_THIS)
 }
 
 
-static int
-SDL_FS_OpenDevice(_THIS, const char *devname)
+static int SDL_FS_OpenDevice(_THIS, const char *devname)
 {
     int bytes;
     SDL_AudioFormat test_format;
@@ -269,15 +260,13 @@ SDL_FS_OpenDevice(_THIS, const char *devname)
 }
 
 
-static void
-SDL_FS_Deinitialize(void)
+static void SDL_FS_Deinitialize(void)
 {
     UnloadFusionSoundLibrary();
 }
 
 
-static SDL_bool
-SDL_FS_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool SDL_FS_Init(SDL_AudioDriverImpl * impl)
 {
     if (LoadFusionSoundLibrary() < 0) {
         return SDL_FALSE;

+ 7 - 6
src/audio/nacl/SDL_naclaudio.c

@@ -45,7 +45,8 @@
 static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data);
 
 /* FIXME: Make use of latency if needed */
-static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
+static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta latency, void* data)
+{
     const int len = (int) buffer_size;
     SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
     SDL_AudioCallback callback = _this->callbackspec.callback;
@@ -85,7 +86,8 @@ static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta
     SDL_UnlockMutex(_this->mixer_lock);
 }
 
-static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
+static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device)
+{
     const PPB_Core *core = PSInterfaceCore();
     const PPB_Audio *ppb_audio = PSInterfaceAudio();
     SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
@@ -94,8 +96,8 @@ static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
     core->ReleaseResource(hidden->audio);
 }
 
-static int
-NACLAUDIO_OpenDevice(_THIS, const char *devname) {
+static int NACLAUDIO_OpenDevice(_THIS, const char *devname)
+{
     PP_Instance instance = PSGetInstanceId();
     const PPB_Audio *ppb_audio = PSInterfaceAudio();
     const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
@@ -128,8 +130,7 @@ NACLAUDIO_OpenDevice(_THIS, const char *devname) {
     return 0;
 }
 
-static SDL_bool
-NACLAUDIO_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool NACLAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     if (PSGetInstanceId() == 0) {
         return SDL_FALSE;

+ 17 - 34
src/audio/nas/SDL_nasaudio.c

@@ -56,8 +56,7 @@ static AuEventHandlerRec *(*NAS_AuRegisterEventHandler)
 static const char *nas_library = SDL_AUDIO_DRIVER_NAS_DYNAMIC;
 static void *nas_handle = NULL;
 
-static int
-load_nas_sym(const char *fn, void **addr)
+static int load_nas_sym(const char *fn, void **addr)
 {
     *addr = SDL_LoadFunction(nas_handle, fn);
     if (*addr == NULL) {
@@ -73,8 +72,7 @@ load_nas_sym(const char *fn, void **addr)
 #define SDL_NAS_SYM(x) NAS_##x = x
 #endif
 
-static int
-load_nas_syms(void)
+static int load_nas_syms(void)
 {
     SDL_NAS_SYM(AuCloseServer);
     SDL_NAS_SYM(AuNextEvent);
@@ -94,8 +92,7 @@ load_nas_syms(void)
 
 #ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
 
-static void
-UnloadNASLibrary(void)
+static void UnloadNASLibrary(void)
 {
     if (nas_handle != NULL) {
         SDL_UnloadObject(nas_handle);
@@ -103,8 +100,7 @@ UnloadNASLibrary(void)
     }
 }
 
-static int
-LoadNASLibrary(void)
+static int LoadNASLibrary(void)
 {
     int retval = 0;
     if (nas_handle == NULL) {
@@ -130,13 +126,11 @@ LoadNASLibrary(void)
 
 #else
 
-static void
-UnloadNASLibrary(void)
+static void UnloadNASLibrary(void)
 {
 }
 
-static int
-LoadNASLibrary(void)
+static int LoadNASLibrary(void)
 {
     load_nas_syms();
     return 0;
@@ -145,8 +139,7 @@ LoadNASLibrary(void)
 #endif /* SDL_AUDIO_DRIVER_NAS_DYNAMIC */
 
 /* This function waits until it is possible to write a full sound buffer */
-static void
-NAS_WaitDevice(_THIS)
+static void NAS_WaitDevice(_THIS)
 {
     while (this->hidden->buf_free < this->hidden->mixlen) {
         AuEvent ev;
@@ -155,8 +148,7 @@ NAS_WaitDevice(_THIS)
     }
 }
 
-static void
-NAS_PlayDevice(_THIS)
+static void NAS_PlayDevice(_THIS)
 {
     while (this->hidden->mixlen > this->hidden->buf_free) {
         /*
@@ -182,14 +174,12 @@ NAS_PlayDevice(_THIS)
 #endif
 }
 
-static Uint8 *
-NAS_GetDeviceBuf(_THIS)
+static Uint8 *NAS_GetDeviceBuf(_THIS)
 {
     return (this->hidden->mixbuf);
 }
 
-static int
-NAS_CaptureFromDevice(_THIS, void *buffer, int buflen)
+static int NAS_CaptureFromDevice(_THIS, void *buffer, int buflen)
 {
     struct SDL_PrivateAudioData *h = this->hidden;
     int retval;
@@ -210,8 +200,7 @@ NAS_CaptureFromDevice(_THIS, void *buffer, int buflen)
     return retval;
 }
 
-static void
-NAS_FlushCapture(_THIS)
+static void NAS_FlushCapture(_THIS)
 {
     struct SDL_PrivateAudioData *h = this->hidden;
     AuUint32 total = 0;
@@ -227,8 +216,7 @@ NAS_FlushCapture(_THIS)
     } while ((br == sizeof(buf)) && (total < this->spec.size));
 }
 
-static void
-NAS_CloseDevice(_THIS)
+static void NAS_CloseDevice(_THIS)
 {
     if (this->hidden->aud) {
         NAS_AuCloseServer(this->hidden->aud);
@@ -237,8 +225,7 @@ NAS_CloseDevice(_THIS)
     SDL_free(this->hidden);
 }
 
-static AuBool
-event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd)
+static AuBool event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd)
 {
     SDL_AudioDevice *this = (SDL_AudioDevice *) hnd->data;
     struct SDL_PrivateAudioData *h = this->hidden;
@@ -281,8 +268,7 @@ event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd)
     return AuTrue;
 }
 
-static AuDeviceID
-find_device(_THIS)
+static AuDeviceID find_device(_THIS)
 {
     /* These "Au" things are all macros, not functions... */
     struct SDL_PrivateAudioData *h = this->hidden;
@@ -310,8 +296,7 @@ find_device(_THIS)
     return AuNone;
 }
 
-static int
-NAS_OpenDevice(_THIS, const char *devname)
+static int NAS_OpenDevice(_THIS, const char *devname)
 {
     AuElement elms[3];
     int buffer_size;
@@ -414,14 +399,12 @@ NAS_OpenDevice(_THIS, const char *devname)
     return 0;
 }
 
-static void
-NAS_Deinitialize(void)
+static void NAS_Deinitialize(void)
 {
     UnloadNASLibrary();
 }
 
-static SDL_bool
-NAS_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool NAS_Init(SDL_AudioDriverImpl * impl)
 {
     if (LoadNASLibrary() < 0) {
         return SDL_FALSE;

+ 8 - 16
src/audio/paudio/SDL_paudio.c

@@ -69,8 +69,7 @@ static char devsettings[][3] = {
     {'\0', '\0', '\0'}
 };
 
-static int
-OpenUserDefinedDevice(char *path, int maxlen, int flags)
+static int OpenUserDefinedDevice(char *path, int maxlen, int flags)
 {
     const char *audiodev;
     int fd;
@@ -90,8 +89,7 @@ OpenUserDefinedDevice(char *path, int maxlen, int flags)
     return fd;
 }
 
-static int
-OpenAudioPath(char *path, int maxlen, int flags, int classic)
+static int OpenAudioPath(char *path, int maxlen, int flags, int classic)
 {
     struct stat sb;
     int cycle = 0;
@@ -123,8 +121,7 @@ OpenAudioPath(char *path, int maxlen, int flags, int classic)
 }
 
 /* This function waits until it is possible to write a full sound buffer */
-static void
-PAUDIO_WaitDevice(_THIS)
+static void PAUDIO_WaitDevice(_THIS)
 {
     fd_set fdset;
 
@@ -176,8 +173,7 @@ PAUDIO_WaitDevice(_THIS)
     }
 }
 
-static void
-PAUDIO_PlayDevice(_THIS)
+static void PAUDIO_PlayDevice(_THIS)
 {
     int written = 0;
     const Uint8 *mixbuf = this->hidden->mixbuf;
@@ -206,14 +202,12 @@ PAUDIO_PlayDevice(_THIS)
 #endif
 }
 
-static Uint8 *
-PAUDIO_GetDeviceBuf(_THIS)
+static Uint8 *PAUDIO_GetDeviceBuf(_THIS)
 {
     return this->hidden->mixbuf;
 }
 
-static void
-PAUDIO_CloseDevice(_THIS)
+static void PAUDIO_CloseDevice(_THIS)
 {
     if (this->hidden->audio_fd >= 0) {
         close(this->hidden->audio_fd);
@@ -222,8 +216,7 @@ PAUDIO_CloseDevice(_THIS)
     SDL_free(this->hidden);
 }
 
-static int
-PAUDIO_OpenDevice(_THIS, const char *devname)
+static int PAUDIO_OpenDevice(_THIS, const char *devname)
 {
     const char *workaround = SDL_getenv("SDL_DSP_NOSELECT");
     char audiodev[1024];
@@ -462,8 +455,7 @@ PAUDIO_OpenDevice(_THIS, const char *devname)
     return 0;
 }
 
-static SDL_bool
-PAUDIO_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool PAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     /* !!! FIXME: not right for device enum? */
     int fd = OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);

+ 11 - 22
src/audio/qsa/SDL_qsa_audio.c

@@ -74,15 +74,13 @@ uint32_t qsa_playback_devices;
 QSA_Device qsa_capture_device[QSA_MAX_DEVICES];
 uint32_t qsa_capture_devices;
 
-static SDL_INLINE int
-QSA_SetError(const char *fn, int status)
+static int QSA_SetError(const char *fn, int status)
 {
     return SDL_SetError("QSA: %s() failed: %s", fn, snd_strerror(status));
 }
 
 /* !!! FIXME: does this need to be here? Does the SDL version not work? */
-static void
-QSA_ThreadInit(_THIS)
+static void QSA_ThreadInit(_THIS)
 {
     /* Increase default 10 priority to 25 to avoid jerky sound */
     struct sched_param param;
@@ -93,8 +91,7 @@ QSA_ThreadInit(_THIS)
 }
 
 /* PCM channel parameters initialize function */
-static void
-QSA_InitAudioParams(snd_pcm_channel_params_t * cpars)
+static void QSA_InitAudioParams(snd_pcm_channel_params_t * cpars)
 {
     SDL_zerop(cpars);
     cpars->channel = SND_PCM_CHANNEL_PLAYBACK;
@@ -111,8 +108,7 @@ QSA_InitAudioParams(snd_pcm_channel_params_t * cpars)
 }
 
 /* This function waits until it is possible to write a full sound buffer */
-static void
-QSA_WaitDevice(_THIS)
+static void QSA_WaitDevice(_THIS)
 {
     int result;
 
@@ -137,8 +133,7 @@ QSA_WaitDevice(_THIS)
     }
 }
 
-static void
-QSA_PlayDevice(_THIS)
+static void QSA_PlayDevice(_THIS)
 {
     snd_pcm_channel_status_t cstatus;
     int written;
@@ -230,14 +225,12 @@ QSA_PlayDevice(_THIS)
     }
 }
 
-static Uint8 *
-QSA_GetDeviceBuf(_THIS)
+static Uint8 *QSA_GetDeviceBuf(_THIS)
 {
     return this->hidden->pcm_buf;
 }
 
-static void
-QSA_CloseDevice(_THIS)
+static void QSA_CloseDevice(_THIS)
 {
     if (this->hidden->audio_handle != NULL) {
         if (!this->iscapture) {
@@ -256,8 +249,7 @@ QSA_CloseDevice(_THIS)
     SDL_free(this->hidden);
 }
 
-static int
-QSA_OpenDevice(_THIS, const char *devname)
+static int QSA_OpenDevice(_THIS, const char *devname)
 {
     const QSA_Device *device = (const QSA_Device *) this->handle;
     SDL_bool iscapture = this->iscapture;
@@ -435,8 +427,7 @@ QSA_OpenDevice(_THIS, const char *devname)
     return 0;
 }
 
-static void
-QSA_DetectDevices(void)
+static void QSA_DetectDevices(void)
 {
     uint32_t it;
     uint32_t cards;
@@ -581,8 +572,7 @@ QSA_DetectDevices(void)
     }
 }
 
-static void
-QSA_Deinitialize(void)
+static void QSA_Deinitialize(void)
 {
     /* Clear devices array on shutdown */
     /* !!! FIXME: we zero these on init...any reason to do it here? */
@@ -592,8 +582,7 @@ QSA_Deinitialize(void)
     qsa_capture_devices = 0;
 }
 
-static SDL_bool
-QSA_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool QSA_Init(SDL_AudioDriverImpl * impl)
 {
     /* Clear devices array */
     SDL_zeroa(qsa_playback_device);

+ 9 - 18
src/audio/sun/SDL_sunaudio.c

@@ -55,15 +55,13 @@
 static Uint8 snd2au(int sample);
 
 /* Audio driver bootstrap functions */
-static void
-SUNAUDIO_DetectDevices(void)
+static void SUNAUDIO_DetectDevices(void)
 {
     SDL_EnumUnixAudioDevices(1, (int (*)(int)) NULL);
 }
 
 #ifdef DEBUG_AUDIO
-void
-CheckUnderflow(_THIS)
+void CheckUnderflow(_THIS)
 {
 #ifdef AUDIO_GETBUFINFO
     audio_info_t info;
@@ -78,8 +76,7 @@ CheckUnderflow(_THIS)
 }
 #endif
 
-static void
-SUNAUDIO_WaitDevice(_THIS)
+static void SUNAUDIO_WaitDevice(_THIS)
 {
 #ifdef AUDIO_GETBUFINFO
 #define SLEEP_FUDGE 10      /* 10 ms scheduling fudge factor */
@@ -102,8 +99,7 @@ SUNAUDIO_WaitDevice(_THIS)
 #endif
 }
 
-static void
-SUNAUDIO_PlayDevice(_THIS)
+static void SUNAUDIO_PlayDevice(_THIS)
 {
     /* Write the audio data */
     if (this->hidden->ulaw_only) {
@@ -170,14 +166,12 @@ SUNAUDIO_PlayDevice(_THIS)
     }
 }
 
-static Uint8 *
-SUNAUDIO_GetDeviceBuf(_THIS)
+static Uint8 *SUNAUDIO_GetDeviceBuf(_THIS)
 {
     return (this->hidden->mixbuf);
 }
 
-static void
-SUNAUDIO_CloseDevice(_THIS)
+static void SUNAUDIO_CloseDevice(_THIS)
 {
     SDL_free(this->hidden->ulaw_buf);
     if (this->hidden->audio_fd >= 0) {
@@ -187,8 +181,7 @@ SUNAUDIO_CloseDevice(_THIS)
     SDL_free(this->hidden);
 }
 
-static int
-SUNAUDIO_OpenDevice(_THIS, const char *devname)
+static int SUNAUDIO_OpenDevice(_THIS, const char *devname)
 {
 #ifdef AUDIO_SETINFO
     int enc;
@@ -359,8 +352,7 @@ SUNAUDIO_OpenDevice(_THIS, const char *devname)
 /*      provided "as is" without express or implied warranty.           */
 /************************************************************************/
 
-static Uint8
-snd2au(int sample)
+static Uint8 snd2au(int sample)
 {
 
     int mask;
@@ -394,8 +386,7 @@ snd2au(int sample)
     return (mask & sample);
 }
 
-static SDL_bool
-SUNAUDIO_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool SUNAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     /* Set the function pointers */
     impl->DetectDevices = SUNAUDIO_DetectDevices;

+ 13 - 28
src/audio/winmm/SDL_winmm.c

@@ -97,16 +97,13 @@ static void DetectWave##typ##Devs(void) { \
 DETECT_DEV_IMPL(SDL_FALSE, Out, WAVEOUTCAPS)
 DETECT_DEV_IMPL(SDL_TRUE, In, WAVEINCAPS)
 
-static void
-WINMM_DetectDevices(void)
+static void WINMM_DetectDevices(void)
 {
     DetectWaveInDevs();
     DetectWaveOutDevs();
 }
 
-static void CALLBACK
-CaptureSound(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance,
-          DWORD_PTR dwParam1, DWORD_PTR dwParam2)
+static void CALLBACK CaptureSound(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2)
 {
     SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
 
@@ -120,9 +117,7 @@ CaptureSound(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance,
 
 
 /* The Win32 callback for filling the WAVE device */
-static void CALLBACK
-FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
-          DWORD_PTR dwParam1, DWORD_PTR dwParam2)
+static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2)
 {
     SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
 
@@ -134,8 +129,7 @@ FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
     ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
 }
 
-static int
-SetMMerror(const char *function, MMRESULT code)
+static int SetMMerror(const char *function, MMRESULT code)
 {
     int len;
     char errbuf[MAXERRORLENGTH];
@@ -151,22 +145,19 @@ SetMMerror(const char *function, MMRESULT code)
     return SDL_SetError("%s", errbuf);
 }
 
-static void
-WINMM_WaitDevice(_THIS)
+static void WINMM_WaitDevice(_THIS)
 {
     /* Wait for an audio chunk to finish */
     WaitForSingleObject(this->hidden->audio_sem, INFINITE);
 }
 
-static Uint8 *
-WINMM_GetDeviceBuf(_THIS)
+static Uint8 *WINMM_GetDeviceBuf(_THIS)
 {
     return (Uint8 *) (this->hidden->
                       wavebuf[this->hidden->next_buffer].lpData);
 }
 
-static void
-WINMM_PlayDevice(_THIS)
+static void WINMM_PlayDevice(_THIS)
 {
     /* Queue it up */
     waveOutWrite(this->hidden->hout,
@@ -175,8 +166,7 @@ WINMM_PlayDevice(_THIS)
     this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
 }
 
-static int
-WINMM_CaptureFromDevice(_THIS, void *buffer, int buflen)
+static int WINMM_CaptureFromDevice(_THIS, void *buffer, int buflen)
 {
     const int nextbuf = this->hidden->next_buffer;
     MMRESULT result;
@@ -202,8 +192,7 @@ WINMM_CaptureFromDevice(_THIS, void *buffer, int buflen)
     return this->spec.size;
 }
 
-static void
-WINMM_FlushCapture(_THIS)
+static void WINMM_FlushCapture(_THIS)
 {
     /* Wait for an audio chunk to finish */
     if (WaitForSingleObject(this->hidden->audio_sem, 0) == WAIT_OBJECT_0) {
@@ -216,8 +205,7 @@ WINMM_FlushCapture(_THIS)
     }
 }
 
-static void
-WINMM_CloseDevice(_THIS)
+static void WINMM_CloseDevice(_THIS)
 {
     int i;
 
@@ -258,8 +246,7 @@ WINMM_CloseDevice(_THIS)
     SDL_free(this->hidden);
 }
 
-static SDL_bool
-PrepWaveFormat(_THIS, UINT devId, WAVEFORMATEX *pfmt, const int iscapture)
+static SDL_bool PrepWaveFormat(_THIS, UINT devId, WAVEFORMATEX *pfmt, const int iscapture)
 {
     SDL_zerop(pfmt);
 
@@ -282,8 +269,7 @@ PrepWaveFormat(_THIS, UINT devId, WAVEFORMATEX *pfmt, const int iscapture)
     }
 }
 
-static int
-WINMM_OpenDevice(_THIS, const char *devname)
+static int WINMM_OpenDevice(_THIS, const char *devname)
 {
     SDL_AudioFormat test_format;
     SDL_bool iscapture = this->iscapture;
@@ -431,8 +417,7 @@ WINMM_OpenDevice(_THIS, const char *devname)
     return 0;                   /* Ready to go! */
 }
 
-static SDL_bool
-WINMM_Init(SDL_AudioDriverImpl * impl)
+static SDL_bool WINMM_Init(SDL_AudioDriverImpl * impl)
 {
     /* Set the function pointers */
     impl->DetectDevices = WINMM_DetectDevices;

+ 1 - 2
src/core/freebsd/SDL_evdev_kbd_freebsd.c

@@ -221,8 +221,7 @@ static void kbd_register_emerg_cleanup(SDL_EVDEV_keyboard_state *kbd)
     }
 }
 
-SDL_EVDEV_keyboard_state *
-SDL_EVDEV_kbd_init(void)
+SDL_EVDEV_keyboard_state *SDL_EVDEV_kbd_init(void)
 {
     SDL_EVDEV_keyboard_state *kbd;
     struct mouse_info mData;

+ 8 - 16
src/core/linux/SDL_dbus.c

@@ -193,8 +193,7 @@ void SDL_DBus_Quit(void)
     inhibit_handle = NULL;
 }
 
-SDL_DBusContext *
-SDL_DBus_GetContext(void)
+SDL_DBusContext *SDL_DBus_GetContext(void)
 {
     if (dbus_handle == NULL || !dbus.session_conn) {
         SDL_DBus_Init();
@@ -246,8 +245,7 @@ static SDL_bool SDL_DBus_CallMethodInternal(DBusConnection *conn, const char *no
     return retval;
 }
 
-SDL_bool
-SDL_DBus_CallMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...)
+SDL_bool SDL_DBus_CallMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...)
 {
     SDL_bool retval;
     va_list ap;
@@ -257,8 +255,7 @@ SDL_DBus_CallMethodOnConnection(DBusConnection *conn, const char *node, const ch
     return retval;
 }
 
-SDL_bool
-SDL_DBus_CallMethod(const char *node, const char *path, const char *interface, const char *method, ...)
+SDL_bool SDL_DBus_CallMethod(const char *node, const char *path, const char *interface, const char *method, ...)
 {
     SDL_bool retval;
     va_list ap;
@@ -315,8 +312,7 @@ static SDL_bool SDL_DBus_CallWithBasicReply(DBusConnection *conn, DBusMessage *m
     return retval;
 }
 
-SDL_bool
-SDL_DBus_CallVoidMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...)
+SDL_bool SDL_DBus_CallVoidMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...)
 {
     SDL_bool retval;
     va_list ap;
@@ -326,8 +322,7 @@ SDL_DBus_CallVoidMethodOnConnection(DBusConnection *conn, const char *node, cons
     return retval;
 }
 
-SDL_bool
-SDL_DBus_CallVoidMethod(const char *node, const char *path, const char *interface, const char *method, ...)
+SDL_bool SDL_DBus_CallVoidMethod(const char *node, const char *path, const char *interface, const char *method, ...)
 {
     SDL_bool retval;
     va_list ap;
@@ -337,8 +332,7 @@ SDL_DBus_CallVoidMethod(const char *node, const char *path, const char *interfac
     return retval;
 }
 
-SDL_bool
-SDL_DBus_QueryPropertyOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result)
+SDL_bool SDL_DBus_QueryPropertyOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result)
 {
     SDL_bool retval = SDL_FALSE;
 
@@ -355,8 +349,7 @@ SDL_DBus_QueryPropertyOnConnection(DBusConnection *conn, const char *node, const
     return retval;
 }
 
-SDL_bool
-SDL_DBus_QueryProperty(const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result)
+SDL_bool SDL_DBus_QueryProperty(const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result)
 {
     return SDL_DBus_QueryPropertyOnConnection(dbus.session_conn, node, path, interface, property, expectedtype, result);
 }
@@ -407,8 +400,7 @@ failed:
     return SDL_FALSE;
 }
 
-SDL_bool
-SDL_DBus_ScreensaverInhibit(SDL_bool inhibit)
+SDL_bool SDL_DBus_ScreensaverInhibit(SDL_bool inhibit)
 {
     const char *default_inhibit_reason = "Playing a game";
 

+ 2 - 4
src/core/linux/SDL_evdev_kbd.c

@@ -296,8 +296,7 @@ static void kbd_register_emerg_cleanup(SDL_EVDEV_keyboard_state *kbd)
     }
 }
 
-SDL_EVDEV_keyboard_state *
-SDL_EVDEV_kbd_init(void)
+SDL_EVDEV_keyboard_state *SDL_EVDEV_kbd_init(void)
 {
     SDL_EVDEV_keyboard_state *kbd;
     char flag_state;
@@ -805,8 +804,7 @@ void SDL_EVDEV_kbd_keycode(SDL_EVDEV_keyboard_state *state, unsigned int keycode
 
 #elif !defined(SDL_INPUT_FBSDKBIO) /* !SDL_INPUT_LINUXKD */
 
-SDL_EVDEV_keyboard_state *
-SDL_EVDEV_kbd_init(void)
+SDL_EVDEV_keyboard_state *SDL_EVDEV_kbd_init(void)
 {
     return NULL;
 }

+ 3 - 6
src/core/linux/SDL_fcitx.c

@@ -83,8 +83,7 @@ static char *GetAppName()
     return SDL_strdup("SDL_App");
 }
 
-static size_t
-Fcitx_GetPreeditString(SDL_DBusContext *dbus,
+static size_t Fcitx_GetPreeditString(SDL_DBusContext *dbus,
                        DBusMessage *msg,
                        char **ret,
                        Sint32 *start_pos,
@@ -369,8 +368,7 @@ static Uint32 Fcitx_ModState(void)
     return fcitx_mods;
 }
 
-SDL_bool
-SDL_Fcitx_Init()
+SDL_bool SDL_Fcitx_Init()
 {
     fcitx_client.dbus = SDL_DBus_GetContext();
 
@@ -406,8 +404,7 @@ void SDL_Fcitx_Reset(void)
     FcitxClientICCallMethod(&fcitx_client, "CloseIC");
 }
 
-SDL_bool
-SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
+SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
 {
     Uint32 mod_state = Fcitx_ModState();
     Uint32 handled = SDL_FALSE;

+ 6 - 8
src/core/linux/SDL_ibus.c

@@ -555,8 +555,7 @@ static SDL_bool IBus_CheckConnection(SDL_DBusContext *dbus)
     return SDL_FALSE;
 }
 
-SDL_bool
-SDL_IBus_Init(void)
+SDL_bool SDL_IBus_Init(void)
 {
     SDL_bool result = SDL_FALSE;
     SDL_DBusContext *dbus = SDL_DBus_GetContext();
@@ -671,8 +670,7 @@ void SDL_IBus_Reset(void)
     IBus_SimpleMessage("Reset");
 }
 
-SDL_bool
-SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
+SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
 {
     Uint32 result = 0;
     SDL_DBusContext *dbus = SDL_DBus_GetContext();
@@ -717,16 +715,16 @@ void SDL_IBus_UpdateTextRect(const SDL_Rect *rect)
     }
 
     SDL_GetWindowPosition(focused_win, &x, &y);
-   
-#if SDL_VIDEO_DRIVER_X11    
+
+#if SDL_VIDEO_DRIVER_X11
     if (info.subsystem == SDL_SYSWM_X11) {
         SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
-            
+
         Display *x_disp = info.info.x11.display;
         Window x_win = info.info.x11.window;
         int x_screen = displaydata->screen;
         Window unused;
-            
+
         X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
     }
 #endif

+ 2 - 4
src/core/linux/SDL_ime.c

@@ -83,8 +83,7 @@ static void InitIME()
 #endif /* HAVE_IBUS_IBUS_H */
 }
 
-SDL_bool
-SDL_IME_Init(void)
+SDL_bool SDL_IME_Init(void)
 {
     InitIME();
 
@@ -127,8 +126,7 @@ void SDL_IME_Reset(void)
     }
 }
 
-SDL_bool
-SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
+SDL_bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
 {
     if (SDL_IME_ProcessKeyEvent_Real) {
         return SDL_IME_ProcessKeyEvent_Real(keysym, keycode, state);

+ 2 - 4
src/core/linux/SDL_udev.c

@@ -222,8 +222,7 @@ void SDL_UDEV_Scan(void)
     _this->syms.udev_enumerate_unref(enumerate);
 }
 
-SDL_bool
-SDL_UDEV_GetProductInfo(const char *device_path, Uint16 *vendor, Uint16 *product, Uint16 *version)
+SDL_bool SDL_UDEV_GetProductInfo(const char *device_path, Uint16 *vendor, Uint16 *product, Uint16 *version)
 {
     struct udev_enumerate *enumerate = NULL;
     struct udev_list_entry *devs = NULL;
@@ -550,8 +549,7 @@ void SDL_UDEV_DelCallback(SDL_UDEV_Callback cb)
     }
 }
 
-const SDL_UDEV_Symbols *
-SDL_UDEV_GetUdevSyms(void)
+const SDL_UDEV_Symbols *SDL_UDEV_GetUdevSyms(void)
 {
     if (SDL_UDEV_Init() < 0) {
         SDL_SetError("Could not initialize UDEV");

+ 1 - 2
src/core/windows/SDL_immdevice.c

@@ -505,8 +505,7 @@ int SDL_IMMDevice_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int isca
     return 0;
 }
 
-SDL_AudioFormat
-WaveFormatToSDLFormat(WAVEFORMATEX *waveformat)
+SDL_AudioFormat WaveFormatToSDLFormat(WAVEFORMATEX *waveformat)
 {
     if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
         return AUDIO_F32SYS;

+ 3 - 6
src/core/windows/SDL_windows.c

@@ -122,8 +122,7 @@ void WIN_CoUninitialize(void)
 }
 
 #ifndef __WINRT__
-void *
-WIN_LoadComBaseFunction(const char *name)
+void *WIN_LoadComBaseFunction(const char *name)
 {
     static SDL_bool s_bLoaded;
     static HMODULE s_hComBase;
@@ -248,8 +247,7 @@ has the same problem.)
 
 WASAPI doesn't need this. This is just for DirectSound/WinMM.
 */
-char *
-WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
+char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
 {
 #if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
     return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP and Xbox, go with what we've got. */
@@ -370,8 +368,7 @@ int SDL_Direct3D9GetAdapterIndex(int displayIndex)
     return 0; /* D3DADAPTER_DEFAULT */
 }
 
-SDL_bool
-SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
+SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
 {
     (void)displayIndex;
     if (adapterIndex) {

+ 18 - 36
src/cpuinfo/SDL_cpuinfo.c

@@ -991,92 +991,77 @@ SDL_bool SDL_HasRDTSC(void)
     return CPU_FEATURE_AVAILABLE(CPU_HAS_RDTSC);
 }
 
-SDL_bool
-SDL_HasAltiVec(void)
+SDL_bool SDL_HasAltiVec(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_ALTIVEC);
 }
 
-SDL_bool
-SDL_HasMMX(void)
+SDL_bool SDL_HasMMX(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_MMX);
 }
 
-SDL_bool
-SDL_Has3DNow(void)
+SDL_bool SDL_Has3DNow(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_3DNOW);
 }
 
-SDL_bool
-SDL_HasSSE(void)
+SDL_bool SDL_HasSSE(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_SSE);
 }
 
-SDL_bool
-SDL_HasSSE2(void)
+SDL_bool SDL_HasSSE2(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_SSE2);
 }
 
-SDL_bool
-SDL_HasSSE3(void)
+SDL_bool SDL_HasSSE3(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_SSE3);
 }
 
-SDL_bool
-SDL_HasSSE41(void)
+SDL_bool SDL_HasSSE41(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_SSE41);
 }
 
-SDL_bool
-SDL_HasSSE42(void)
+SDL_bool SDL_HasSSE42(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_SSE42);
 }
 
-SDL_bool
-SDL_HasAVX(void)
+SDL_bool SDL_HasAVX(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_AVX);
 }
 
-SDL_bool
-SDL_HasAVX2(void)
+SDL_bool SDL_HasAVX2(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_AVX2);
 }
 
-SDL_bool
-SDL_HasAVX512F(void)
+SDL_bool SDL_HasAVX512F(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_AVX512F);
 }
 
-SDL_bool
-SDL_HasARMSIMD(void)
+SDL_bool SDL_HasARMSIMD(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_ARM_SIMD);
 }
 
-SDL_bool
-SDL_HasNEON(void)
+SDL_bool SDL_HasNEON(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_NEON);
 }
 
-SDL_bool
-SDL_HasLSX(void)
+SDL_bool SDL_HasLSX(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_LSX);
 }
 
-SDL_bool
-SDL_HasLASX(void)
+SDL_bool SDL_HasLASX(void)
 {
     return CPU_FEATURE_AVAILABLE(CPU_HAS_LASX);
 }
@@ -1155,8 +1140,7 @@ int SDL_GetSystemRAM(void)
     return SDL_SystemRAM;
 }
 
-size_t
-SDL_SIMDGetAlignment(void)
+size_t SDL_SIMDGetAlignment(void)
 {
     if (SDL_SIMDAlignment == 0xFFFFFFFF) {
         SDL_GetCPUFeatures(); /* make sure this has been calculated */
@@ -1165,8 +1149,7 @@ SDL_SIMDGetAlignment(void)
     return SDL_SIMDAlignment;
 }
 
-void *
-SDL_SIMDAlloc(const size_t len)
+void *SDL_SIMDAlloc(const size_t len)
 {
     const size_t alignment = SDL_SIMDGetAlignment();
     const size_t padding = (alignment - (len % alignment)) % alignment;
@@ -1190,8 +1173,7 @@ SDL_SIMDAlloc(const size_t len)
     return retval;
 }
 
-void *
-SDL_SIMDRealloc(void *mem, const size_t len)
+void *SDL_SIMDRealloc(void *mem, const size_t len)
 {
     const size_t alignment = SDL_SIMDGetAlignment();
     const size_t padding = (alignment - (len % alignment)) % alignment;

+ 1 - 2
src/dynapi/SDL_dynapi.c

@@ -350,8 +350,7 @@ static Sint32 initialize_jumptable(Uint32 apiver, void *table, Uint32 tablesize)
 typedef Sint32(SDLCALL *SDL_DYNAPI_ENTRYFN)(Uint32 apiver, void *table, Uint32 tablesize);
 extern DECLSPEC Sint32 SDLCALL SDL_DYNAPI_entry(Uint32, void *, Uint32);
 
-Sint32
-SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
+Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
 {
     return initialize_jumptable(apiver, table, tablesize);
 }

+ 11 - 22
src/events/SDL_keyboard.c

@@ -640,8 +640,7 @@ static const char *SDL_scancode_names[SDL_NUM_SCANCODES] = {
 };
 
 /* Taken from SDL_iconv() */
-char *
-SDL_UCS4ToUTF8(Uint32 ch, char *dst)
+char *SDL_UCS4ToUTF8(Uint32 ch, char *dst)
 {
     Uint8 *p = (Uint8 *)dst;
     if (ch <= 0x7F) {
@@ -756,8 +755,7 @@ void SDL_SetScancodeName(SDL_Scancode scancode, const char *name)
     SDL_scancode_names[scancode] = name;
 }
 
-SDL_Window *
-SDL_GetKeyboardFocus(void)
+SDL_Window *SDL_GetKeyboardFocus(void)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
@@ -1011,8 +1009,7 @@ void SDL_ReleaseAutoReleaseKeys(void)
     }
 }
 
-SDL_bool
-SDL_HardwareKeyboardKeyPressed(void)
+SDL_bool SDL_HardwareKeyboardKeyPressed(void)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
     SDL_Scancode scancode;
@@ -1089,8 +1086,7 @@ void SDL_KeyboardQuit(void)
 {
 }
 
-const Uint8 *
-SDL_GetKeyboardState(int *numkeys)
+const Uint8 *SDL_GetKeyboardState(int *numkeys)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
@@ -1100,8 +1096,7 @@ SDL_GetKeyboardState(int *numkeys)
     return keyboard->keystate;
 }
 
-SDL_Keymod
-SDL_GetModState(void)
+SDL_Keymod SDL_GetModState(void)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
@@ -1126,8 +1121,7 @@ void SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle)
     }
 }
 
-SDL_Keycode
-SDL_GetKeyFromScancode(SDL_Scancode scancode)
+SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
@@ -1139,8 +1133,7 @@ SDL_GetKeyFromScancode(SDL_Scancode scancode)
     return keyboard->keymap[scancode];
 }
 
-SDL_Keycode
-SDL_GetDefaultKeyFromScancode(SDL_Scancode scancode)
+SDL_Keycode SDL_GetDefaultKeyFromScancode(SDL_Scancode scancode)
 {
     if (((int)scancode) < SDL_SCANCODE_UNKNOWN || scancode >= SDL_NUM_SCANCODES) {
         SDL_InvalidParamError("scancode");
@@ -1150,8 +1143,7 @@ SDL_GetDefaultKeyFromScancode(SDL_Scancode scancode)
     return SDL_default_keymap[scancode];
 }
 
-SDL_Scancode
-SDL_GetScancodeFromKey(SDL_Keycode key)
+SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
     SDL_Scancode scancode;
@@ -1165,8 +1157,7 @@ SDL_GetScancodeFromKey(SDL_Keycode key)
     return SDL_SCANCODE_UNKNOWN;
 }
 
-const char *
-SDL_GetScancodeName(SDL_Scancode scancode)
+const char *SDL_GetScancodeName(SDL_Scancode scancode)
 {
     const char *name;
     if (((int)scancode) < SDL_SCANCODE_UNKNOWN || scancode >= SDL_NUM_SCANCODES) {
@@ -1204,8 +1195,7 @@ SDL_Scancode SDL_GetScancodeFromName(const char *name)
     return SDL_SCANCODE_UNKNOWN;
 }
 
-const char *
-SDL_GetKeyName(SDL_Keycode key)
+const char *SDL_GetKeyName(SDL_Keycode key)
 {
     static char name[8];
     char *end;
@@ -1242,8 +1232,7 @@ SDL_GetKeyName(SDL_Keycode key)
     }
 }
 
-SDL_Keycode
-SDL_GetKeyFromName(const char *name)
+SDL_Keycode SDL_GetKeyFromName(const char *name)
 {
     SDL_Keycode key;
 

+ 1 - 2
src/events/SDL_keysym_to_scancode.c

@@ -387,8 +387,7 @@ static const struct {
 };
 /* *INDENT-ON* */ /* clang-format on */
 
-SDL_Scancode
-SDL_GetScancodeFromKeySym(Uint32 keysym, Uint32 keycode)
+SDL_Scancode SDL_GetScancodeFromKeySym(Uint32 keysym, Uint32 keycode)
 {
     int i;
     Uint32 linux_keycode = 0;

+ 12 - 24
src/events/SDL_mouse.c

@@ -226,8 +226,7 @@ void SDL_SetDefaultCursor(SDL_Cursor *cursor)
     }
 }
 
-SDL_Mouse *
-SDL_GetMouse(void)
+SDL_Mouse *SDL_GetMouse(void)
 {
     return &SDL_mouse;
 }
@@ -245,8 +244,7 @@ static Uint32 GetButtonState(SDL_Mouse *mouse, SDL_bool include_touch)
     return buttonstate;
 }
 
-SDL_Window *
-SDL_GetMouseFocus(void)
+SDL_Window *SDL_GetMouseFocus(void)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
 
@@ -261,8 +259,7 @@ SDL_GetMouseFocus(void)
  * -flibit
  */
 #if 0
-void
-SDL_ResetMouse(void)
+void SDL_ResetMouse(void)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
     Uint32 buttonState = GetButtonState(mouse, SDL_FALSE);
@@ -946,8 +943,7 @@ void SDL_MouseQuit(void)
                         SDL_MouseRelativeWarpMotionChanged, mouse);
 }
 
-Uint32
-SDL_GetMouseState(int *x, int *y)
+Uint32 SDL_GetMouseState(int *x, int *y)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
 
@@ -960,8 +956,7 @@ SDL_GetMouseState(int *x, int *y)
     return GetButtonState(mouse, SDL_TRUE);
 }
 
-Uint32
-SDL_GetRelativeMouseState(int *x, int *y)
+Uint32 SDL_GetRelativeMouseState(int *x, int *y)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
 
@@ -976,8 +971,7 @@ SDL_GetRelativeMouseState(int *x, int *y)
     return GetButtonState(mouse, SDL_TRUE);
 }
 
-Uint32
-SDL_GetGlobalMouseState(int *x, int *y)
+Uint32 SDL_GetGlobalMouseState(int *x, int *y)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
 
@@ -1133,8 +1127,7 @@ int SDL_SetRelativeMouseMode(SDL_bool enabled)
     return 0;
 }
 
-SDL_bool
-SDL_GetRelativeMouseMode()
+SDL_bool SDL_GetRelativeMouseMode()
 {
     SDL_Mouse *mouse = SDL_GetMouse();
 
@@ -1219,8 +1212,7 @@ int SDL_CaptureMouse(SDL_bool enabled)
     return SDL_UpdateMouseCapture(SDL_FALSE);
 }
 
-SDL_Cursor *
-SDL_CreateCursor(const Uint8 *data, const Uint8 *mask,
+SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask,
                  int w, int h, int hot_x, int hot_y)
 {
     SDL_Surface *surface;
@@ -1268,8 +1260,7 @@ SDL_CreateCursor(const Uint8 *data, const Uint8 *mask,
     return cursor;
 }
 
-SDL_Cursor *
-SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
+SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
     SDL_Surface *temp = NULL;
@@ -1311,8 +1302,7 @@ SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
     return cursor;
 }
 
-SDL_Cursor *
-SDL_CreateSystemCursor(SDL_SystemCursor id)
+SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
     SDL_Cursor *cursor;
@@ -1379,8 +1369,7 @@ void SDL_SetCursor(SDL_Cursor *cursor)
     }
 }
 
-SDL_Cursor *
-SDL_GetCursor(void)
+SDL_Cursor *SDL_GetCursor(void)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
 
@@ -1390,8 +1379,7 @@ SDL_GetCursor(void)
     return mouse->cur_cursor;
 }
 
-SDL_Cursor *
-SDL_GetDefaultCursor(void)
+SDL_Cursor *SDL_GetDefaultCursor(void)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
 

+ 5 - 10
src/events/SDL_touch.c

@@ -50,8 +50,7 @@ int SDL_GetNumTouchDevices(void)
     return SDL_num_touch;
 }
 
-SDL_TouchID
-SDL_GetTouchDevice(int index)
+SDL_TouchID SDL_GetTouchDevice(int index)
 {
     if (index < 0 || index >= SDL_num_touch) {
         SDL_SetError("Unknown touch device index %d", index);
@@ -60,8 +59,7 @@ SDL_GetTouchDevice(int index)
     return SDL_touchDevices[index]->id;
 }
 
-const char *
-SDL_GetTouchName(int index)
+const char *SDL_GetTouchName(int index)
 {
     if (index < 0 || index >= SDL_num_touch) {
         SDL_SetError("Unknown touch device");
@@ -84,8 +82,7 @@ static int SDL_GetTouchIndex(SDL_TouchID id)
     return -1;
 }
 
-SDL_Touch *
-SDL_GetTouch(SDL_TouchID id)
+SDL_Touch *SDL_GetTouch(SDL_TouchID id)
 {
     int index = SDL_GetTouchIndex(id);
     if (index < 0 || index >= SDL_num_touch) {
@@ -100,8 +97,7 @@ SDL_GetTouch(SDL_TouchID id)
     return SDL_touchDevices[index];
 }
 
-SDL_TouchDeviceType
-SDL_GetTouchDeviceType(SDL_TouchID id)
+SDL_TouchDeviceType SDL_GetTouchDeviceType(SDL_TouchID id)
 {
     SDL_Touch *touch = SDL_GetTouch(id);
     if (touch) {
@@ -139,8 +135,7 @@ int SDL_GetNumTouchFingers(SDL_TouchID touchID)
     return 0;
 }
 
-SDL_Finger *
-SDL_GetTouchFinger(SDL_TouchID touchID, int index)
+SDL_Finger *SDL_GetTouchFinger(SDL_TouchID touchID, int index)
 {
     SDL_Touch *touch = SDL_GetTouch(touchID);
     if (touch == NULL) {

+ 17 - 34
src/file/SDL_rwops.c

@@ -522,8 +522,7 @@ static int SDLCALL mem_close(SDL_RWops *context)
 
 /* Functions to create SDL_RWops structures from various data sources */
 
-SDL_RWops *
-SDL_RWFromFile(const char *file, const char *mode)
+SDL_RWops *SDL_RWFromFile(const char *file, const char *mode)
 {
     SDL_RWops *rwops = NULL;
     if (file == NULL || !*file || mode == NULL || !*mode) {
@@ -616,8 +615,7 @@ SDL_RWFromFile(const char *file, const char *mode)
 }
 
 #ifdef HAVE_STDIO_H
-SDL_RWops *
-SDL_RWFromFP(FILE * fp, SDL_bool autoclose)
+SDL_RWops *SDL_RWFromFP(FILE * fp, SDL_bool autoclose)
 {
     SDL_RWops *rwops = NULL;
 
@@ -635,16 +633,14 @@ SDL_RWFromFP(FILE * fp, SDL_bool autoclose)
     return rwops;
 }
 #else
-SDL_RWops *
-SDL_RWFromFP(void * fp, SDL_bool autoclose)
+SDL_RWops *SDL_RWFromFP(void * fp, SDL_bool autoclose)
 {
     SDL_SetError("SDL not compiled with stdio support");
     return NULL;
 }
 #endif /* HAVE_STDIO_H */
 
-SDL_RWops *
-SDL_RWFromMem(void *mem, int size)
+SDL_RWops *SDL_RWFromMem(void *mem, int size)
 {
     SDL_RWops *rwops = NULL;
     if (mem == NULL) {
@@ -671,8 +667,7 @@ SDL_RWFromMem(void *mem, int size)
     return rwops;
 }
 
-SDL_RWops *
-SDL_RWFromConstMem(const void *mem, int size)
+SDL_RWops *SDL_RWFromConstMem(const void *mem, int size)
 {
     SDL_RWops *rwops = NULL;
     if (mem == NULL) {
@@ -699,8 +694,7 @@ SDL_RWFromConstMem(const void *mem, int size)
     return rwops;
 }
 
-SDL_RWops *
-SDL_AllocRW(void)
+SDL_RWops *SDL_AllocRW(void)
 {
     SDL_RWops *area;
 
@@ -719,8 +713,7 @@ void SDL_FreeRW(SDL_RWops *area)
 }
 
 /* Load all the data from an SDL data stream */
-void *
-SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, int freesrc)
+void *SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, int freesrc)
 {
     static const Sint64 FILE_CHUNK_SIZE = 1024;
     Sint64 size;
@@ -771,26 +764,22 @@ done:
     return data;
 }
 
-void *
-SDL_LoadFile(const char *file, size_t *datasize)
+void *SDL_LoadFile(const char *file, size_t *datasize)
 {
     return SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1);
 }
 
-Sint64
-SDL_RWsize(SDL_RWops *context)
+Sint64 SDL_RWsize(SDL_RWops *context)
 {
     return context->size(context);
 }
 
-Sint64
-SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)
+Sint64 SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)
 {
     return context->seek(context, offset, whence);
 }
 
-Sint64
-SDL_RWtell(SDL_RWops *context)
+Sint64 SDL_RWtell(SDL_RWops *context)
 {
     return context->seek(context, 0, RW_SEEK_CUR);
 }
@@ -822,8 +811,7 @@ Uint8 SDL_ReadU8(SDL_RWops *src)
     return value;
 }
 
-Uint16
-SDL_ReadLE16(SDL_RWops *src)
+Uint16 SDL_ReadLE16(SDL_RWops *src)
 {
     Uint16 value = 0;
 
@@ -831,8 +819,7 @@ SDL_ReadLE16(SDL_RWops *src)
     return SDL_SwapLE16(value);
 }
 
-Uint16
-SDL_ReadBE16(SDL_RWops *src)
+Uint16 SDL_ReadBE16(SDL_RWops *src)
 {
     Uint16 value = 0;
 
@@ -840,8 +827,7 @@ SDL_ReadBE16(SDL_RWops *src)
     return SDL_SwapBE16(value);
 }
 
-Uint32
-SDL_ReadLE32(SDL_RWops *src)
+Uint32 SDL_ReadLE32(SDL_RWops *src)
 {
     Uint32 value = 0;
 
@@ -849,8 +835,7 @@ SDL_ReadLE32(SDL_RWops *src)
     return SDL_SwapLE32(value);
 }
 
-Uint32
-SDL_ReadBE32(SDL_RWops *src)
+Uint32 SDL_ReadBE32(SDL_RWops *src)
 {
     Uint32 value = 0;
 
@@ -858,8 +843,7 @@ SDL_ReadBE32(SDL_RWops *src)
     return SDL_SwapBE32(value);
 }
 
-Uint64
-SDL_ReadLE64(SDL_RWops *src)
+Uint64 SDL_ReadLE64(SDL_RWops *src)
 {
     Uint64 value = 0;
 
@@ -867,8 +851,7 @@ SDL_ReadLE64(SDL_RWops *src)
     return SDL_SwapLE64(value);
 }
 
-Uint64
-SDL_ReadBE64(SDL_RWops *src)
+Uint64 SDL_ReadBE64(SDL_RWops *src)
 {
     Uint64 value = 0;
 

+ 9 - 14
src/file/n3ds/SDL_rwopsromfs.c

@@ -23,21 +23,20 @@
 #include "SDL_error.h"
 
 /* Checks if the mode is a kind of reading */
-SDL_FORCE_INLINE SDL_bool IsReadMode(const char *mode);
+static SDL_bool IsReadMode(const char *mode);
 
 /* Checks if the file starts with the given prefix */
-SDL_FORCE_INLINE SDL_bool HasPrefix(const char *file, const char *prefix);
+static SDL_bool HasPrefix(const char *file, const char *prefix);
 
-SDL_FORCE_INLINE FILE *TryOpenFile(const char *file, const char *mode);
-SDL_FORCE_INLINE FILE *TryOpenInRomfs(const char *file, const char *mode);
+static FILE *TryOpenFile(const char *file, const char *mode);
+static FILE *TryOpenInRomfs(const char *file, const char *mode);
 
 /* Nintendo 3DS applications may embed resources in the executable. The
   resources are stored in a special read-only partition prefixed with
   'romfs:/'. As such, when opening a file, we should first try the romfs
   unless sdmc is specifically mentionned.
 */
-FILE *
-N3DS_FileOpen(const char *file, const char *mode)
+FILE *N3DS_FileOpen(const char *file, const char *mode)
 {
     /* romfs are read-only */
     if (!IsReadMode(mode)) {
@@ -52,20 +51,17 @@ N3DS_FileOpen(const char *file, const char *mode)
     return TryOpenFile(file, mode);
 }
 
-SDL_FORCE_INLINE SDL_bool
-IsReadMode(const char *mode)
+static SDL_bool IsReadMode(const char *mode)
 {
     return SDL_strchr(mode, 'r') != NULL;
 }
 
-SDL_FORCE_INLINE SDL_bool
-HasPrefix(const char *file, const char *prefix)
+static SDL_bool HasPrefix(const char *file, const char *prefix)
 {
     return SDL_strncmp(prefix, file, SDL_strlen(prefix)) == 0;
 }
 
-SDL_FORCE_INLINE FILE *
-TryOpenFile(const char *file, const char *mode)
+static FILE *TryOpenFile(const char *file, const char *mode)
 {
     FILE *fp = NULL;
 
@@ -77,8 +73,7 @@ TryOpenFile(const char *file, const char *mode)
     return fp;
 }
 
-SDL_FORCE_INLINE FILE *
-TryOpenInRomfs(const char *file, const char *mode)
+static FILE *TryOpenInRomfs(const char *file, const char *mode)
 {
     FILE *fp = NULL;
     char *prefixed_filepath = NULL;

+ 2 - 4
src/filesystem/android/SDL_sysfilesystem.c

@@ -32,16 +32,14 @@
 #include "SDL_system.h"
 
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     /* The current working directory is / on Android */
     SDL_Unsupported();
     return NULL;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     const char *path = SDL_AndroidGetInternalStoragePath();
     if (path) {

+ 2 - 4
src/filesystem/cocoa/SDL_sysfilesystem.m

@@ -33,8 +33,7 @@
 #include "SDL_stdinc.h"
 #include "SDL_filesystem.h"
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     @autoreleasepool {
         NSBundle *bundle = [NSBundle mainBundle];
@@ -68,8 +67,7 @@ SDL_GetBasePath(void)
     }
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     @autoreleasepool {
         char *retval = NULL;

+ 2 - 4
src/filesystem/dummy/SDL_sysfilesystem.c

@@ -28,15 +28,13 @@
 #include "SDL_error.h"
 #include "SDL_filesystem.h"
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     SDL_Unsupported();
     return NULL;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     SDL_Unsupported();
     return NULL;

+ 2 - 4
src/filesystem/emscripten/SDL_sysfilesystem.c

@@ -32,15 +32,13 @@
 
 #include <emscripten/emscripten.h>
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     char *retval = "/";
     return SDL_strdup(retval);
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     const char *append = "/libsdl/";
     char *retval;

+ 2 - 4
src/filesystem/haiku/SDL_sysfilesystem.cc

@@ -34,8 +34,7 @@
 #include "SDL_stdinc.h"
 #include "SDL_filesystem.h"
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     image_info info;
     int32 cookie = 0;
@@ -69,8 +68,7 @@ SDL_GetBasePath(void)
 }
 
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     // !!! FIXME: is there a better way to do this?
     const char *home = SDL_getenv("HOME");

+ 2 - 4
src/filesystem/n3ds/SDL_sysfilesystem.c

@@ -35,15 +35,13 @@
 SDL_FORCE_INLINE char *MakePrefPath(const char *app);
 SDL_FORCE_INLINE int CreatePrefPathDir(const char *pref);
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     char *base_path = SDL_strdup("romfs:/");
     return base_path;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     char *pref_path = NULL;
     if (app == NULL) {

+ 2 - 4
src/filesystem/nacl/SDL_sysfilesystem.c

@@ -24,15 +24,13 @@
 
 #ifdef SDL_FILESYSTEM_NACL
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     SDL_Unsupported();
     return NULL;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     SDL_Unsupported();
     return NULL;

+ 2 - 4
src/filesystem/os2/SDL_sysfilesystem.c

@@ -36,8 +36,7 @@
 #include <os2.h>
 
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     PTIB    tib;
     PPIB    pib;
@@ -71,8 +70,7 @@ SDL_GetBasePath(void)
     return OS2_SysToUTF8(acBuf);
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     PSZ     pszPath;
     CHAR    acBuf[CCHMAXPATH];

+ 2 - 4
src/filesystem/ps2/SDL_sysfilesystem.c

@@ -31,8 +31,7 @@
 #include "SDL_error.h"
 #include "SDL_filesystem.h"
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     char *retval;
     size_t len;
@@ -78,8 +77,7 @@ static void recursive_mkdir(const char *dir)
     mkdir(tmp, S_IRWXU);
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     char *retval = NULL;
     size_t len;

+ 2 - 4
src/filesystem/psp/SDL_sysfilesystem.c

@@ -31,8 +31,7 @@
 #include "SDL_error.h"
 #include "SDL_filesystem.h"
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     char *retval = NULL;
     size_t len;
@@ -46,8 +45,7 @@ SDL_GetBasePath(void)
     return retval;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     char *retval = NULL;
     size_t len;

+ 2 - 4
src/filesystem/riscos/SDL_sysfilesystem.c

@@ -129,8 +129,7 @@ static _kernel_oserror *createDirectoryRecursive(char *path)
     return _kernel_swi(OS_File, &regs, &regs);
 }
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     _kernel_swi_regs regs;
     _kernel_oserror *error;
@@ -157,8 +156,7 @@ SDL_GetBasePath(void)
     return retval;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     char *canon, *dir, *retval;
     size_t len;

+ 3 - 6
src/filesystem/unix/SDL_sysfilesystem.c

@@ -45,8 +45,7 @@
 
 /* QNX's /proc/self/exefile is a text file and not a symlink. */
 #if !defined(__QNXNTO__)
-static char *
-readSymLink(const char *path)
+static char *readSymLink(const char *path)
 {
     char *retval = NULL;
     ssize_t len = 64;
@@ -129,8 +128,7 @@ static char *search_path_for_binary(const char *bin)
 }
 #endif
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     char *retval = NULL;
 
@@ -271,8 +269,7 @@ SDL_GetBasePath(void)
     return retval;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     /*
      * We use XDG's base directory spec, even if you're not on Linux.

+ 2 - 4
src/filesystem/vita/SDL_sysfilesystem.c

@@ -39,16 +39,14 @@
 #include "SDL_filesystem.h"
 #include "SDL_rwops.h"
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     const char *basepath = "app0:/";
     char *retval = SDL_strdup(basepath);
     return retval;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     const char *envr = "ux0:/data/";
     char *retval = NULL;

+ 4 - 8
src/filesystem/windows/SDL_sysfilesystem.c

@@ -32,8 +32,7 @@
 #include "SDL_stdinc.h"
 #include "SDL_filesystem.h"
 
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     DWORD buflen = 128;
     WCHAR *path = NULL;
@@ -83,8 +82,7 @@ SDL_GetBasePath(void)
     return retval;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     /*
      * Vista and later has a new API for this, but SHGetFolderPath works there,
@@ -175,15 +173,13 @@ SDL_GetPrefPath(const char *org, const char *app)
 #ifdef SDL_FILESYSTEM_XBOX
 #include "SDL_filesystem.h"
 #include "SDL_error.h"
-char *
-SDL_GetBasePath(void)
+char *SDL_GetBasePath(void)
 {
     SDL_Unsupported();
     return NULL;
 }
 
-char *
-SDL_GetPrefPath(const char *org, const char *app)
+char *SDL_GetPrefPath(const char *org, const char *app)
 {
     SDL_Unsupported();
     return NULL;

+ 5 - 10
src/haptic/SDL_haptic.c

@@ -85,8 +85,7 @@ int SDL_NumHaptics(void)
 /*
  * Gets the name of a Haptic device by index.
  */
-const char *
-SDL_HapticName(int device_index)
+const char *SDL_HapticName(int device_index)
 {
     if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
         SDL_SetError("Haptic: There are %d haptic devices available",
@@ -99,8 +98,7 @@ SDL_HapticName(int device_index)
 /*
  * Opens a Haptic device.
  */
-SDL_Haptic *
-SDL_HapticOpen(int device_index)
+SDL_Haptic *SDL_HapticOpen(int device_index)
 {
     SDL_Haptic *haptic;
     SDL_Haptic *hapticlist;
@@ -211,8 +209,7 @@ int SDL_MouseIsHaptic(void)
 /*
  * Returns the haptic device if mouse is haptic or NULL elsewise.
  */
-SDL_Haptic *
-SDL_HapticOpenFromMouse(void)
+SDL_Haptic *SDL_HapticOpenFromMouse(void)
 {
     int device_index;
 
@@ -257,8 +254,7 @@ int SDL_JoystickIsHaptic(SDL_Joystick *joystick)
 /*
  * Opens a haptic device from a joystick.
  */
-SDL_Haptic *
-SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
+SDL_Haptic *SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
 {
     SDL_Haptic *haptic;
     SDL_Haptic *hapticlist;
@@ -415,8 +411,7 @@ int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
 /*
  * Returns supported effects by the device.
  */
-unsigned int
-SDL_HapticQuery(SDL_Haptic *haptic)
+unsigned int SDL_HapticQuery(SDL_Haptic *haptic)
 {
     if (!ValidHaptic(haptic)) {
         return 0; /* same as if no effects were supported */

+ 1 - 2
src/haptic/android/SDL_syshaptic.c

@@ -89,8 +89,7 @@ static SDL_hapticlist_item *HapticByDevId(int device_id)
     return NULL;
 }
 
-const char *
-SDL_SYS_HapticName(int index)
+const char *SDL_SYS_HapticName(int index)
 {
     SDL_hapticlist_item *item = HapticByOrder(index);
     if (item == NULL) {

+ 1 - 2
src/haptic/darwin/SDL_syshaptic.c

@@ -319,8 +319,7 @@ int MacHaptic_MaybeRemoveDevice(io_object_t device)
 /*
  * Return the name of a haptic device, does not need to be opened.
  */
-const char *
-SDL_SYS_HapticName(int index)
+const char *SDL_SYS_HapticName(int index)
 {
     SDL_hapticlist_item *item;
     item = HapticByDevIndex(index);

+ 1 - 2
src/haptic/dummy/SDL_syshaptic.c

@@ -40,8 +40,7 @@ int SDL_SYS_NumHaptics(void)
     return 0;
 }
 
-const char *
-SDL_SYS_HapticName(int index)
+const char *SDL_SYS_HapticName(int index)
 {
     SDL_SYS_LogicError();
     return NULL;

+ 1 - 2
src/haptic/linux/SDL_syshaptic.c

@@ -351,8 +351,7 @@ static const char *SDL_SYS_HapticNameFromFD(int fd)
 /*
  * Return the name of a haptic device, does not need to be opened.
  */
-const char *
-SDL_SYS_HapticName(int index)
+const char *SDL_SYS_HapticName(int index)
 {
     SDL_hapticlist_item *item;
     int fd;

+ 1 - 2
src/haptic/windows/SDL_windowshaptic.c

@@ -136,8 +136,7 @@ static SDL_hapticlist_item *HapticByDevIndex(int device_index)
 /*
  * Return the name of a haptic device, does not need to be opened.
  */
-const char *
-SDL_SYS_HapticName(int index)
+const char *SDL_SYS_HapticName(int index)
 {
     SDL_hapticlist_item *item = HapticByDevIndex(index);
     return item->name;

+ 9 - 18
src/hidapi/SDL_hidapi.c

@@ -198,14 +198,12 @@ static int SDL_inotify_init1(void)
 }
 #endif
 
-static int
-StrHasPrefix(const char *string, const char *prefix)
+static int StrHasPrefix(const char *string, const char *prefix)
 {
     return SDL_strncmp(string, prefix, SDL_strlen(prefix)) == 0;
 }
 
-static int
-StrIsInteger(const char *string)
+static int StrIsInteger(const char *string)
 {
     const char *p;
 
@@ -223,8 +221,7 @@ StrIsInteger(const char *string)
 }
 #endif /* HAVE_INOTIFY */
 
-static void
-HIDAPI_InitializeDiscovery()
+static void HIDAPI_InitializeDiscovery()
 {
     SDL_HIDAPI_discovery.m_bInitialized = SDL_TRUE;
     SDL_HIDAPI_discovery.m_unDeviceChangeCounter = 1;
@@ -363,8 +360,7 @@ HIDAPI_InitializeDiscovery()
     }
 }
 
-static void
-HIDAPI_UpdateDiscovery()
+static void HIDAPI_UpdateDiscovery()
 {
     if (!SDL_HIDAPI_discovery.m_bInitialized) {
         HIDAPI_InitializeDiscovery();
@@ -481,8 +477,7 @@ HIDAPI_UpdateDiscovery()
     }
 }
 
-static void
-HIDAPI_ShutdownDiscovery()
+static void HIDAPI_ShutdownDiscovery()
 {
     if (!SDL_HIDAPI_discovery.m_bInitialized) {
         return;
@@ -813,8 +808,7 @@ static struct
 #ifndef __FreeBSD__
 /* this is awkwardly inlined, so we need to re-implement it here
  * so we can override the libusb_control_transfer call */
-static int
-SDL_libusb_get_string_descriptor(libusb_device_handle *dev,
+static int SDL_libusb_get_string_descriptor(libusb_device_handle *dev,
                                  uint8_t descriptor_index, uint16_t lang_id,
                                  unsigned char *data, int length)
 {
@@ -965,8 +959,7 @@ static char device_magic;
 
 #if HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || defined(HAVE_LIBUSB)
 
-static SDL_hid_device *
-CreateHIDDeviceWrapper(void *device, const struct hidapi_backend *backend)
+static SDL_hid_device *CreateHIDDeviceWrapper(void *device, const struct hidapi_backend *backend)
 {
     SDL_hid_device *wrapper = (SDL_hid_device *)SDL_malloc(sizeof(*wrapper));
     wrapper->magic = &device_magic;
@@ -977,8 +970,7 @@ CreateHIDDeviceWrapper(void *device, const struct hidapi_backend *backend)
 
 #endif /* HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || HAVE_LIBUSB */
 
-static void
-DeleteHIDDeviceWrapper(SDL_hid_device *device)
+static void DeleteHIDDeviceWrapper(SDL_hid_device *device)
 {
     device->magic = NULL;
     SDL_free(device);
@@ -1006,8 +998,7 @@ DeleteHIDDeviceWrapper(SDL_hid_device *device)
         pDst->var = NULL;                  \
     }
 
-static void
-CopyHIDDeviceInfo(struct SDL_hid_device_info *pSrc, struct SDL_hid_device_info *pDst)
+static void CopyHIDDeviceInfo(struct SDL_hid_device_info *pSrc, struct SDL_hid_device_info *pDst)
 {
     COPY_IF_EXISTS(path)
     pDst->vendor_id = pSrc->vendor_id;

+ 2 - 4
src/joystick/darwin/SDL_iokitjoystick.c

@@ -701,15 +701,13 @@ static void DARWIN_JoystickDetect(void)
     }
 }
 
-const char *
-DARWIN_JoystickGetDeviceName(int device_index)
+const char *DARWIN_JoystickGetDeviceName(int device_index)
 {
     recDevice *device = GetDeviceForIndex(device_index);
     return device ? device->product : "UNKNOWN";
 }
 
-const char *
-DARWIN_JoystickGetDevicePath(int device_index)
+const char *DARWIN_JoystickGetDevicePath(int device_index)
 {
     return NULL;
 }

+ 1 - 2
src/joystick/hidapi/SDL_hidapi_switch.c

@@ -1764,8 +1764,7 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
     ctx->m_lastSimpleState = *packet;
 }
 
-static void
-SendSensorUpdate(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SDL_SensorType type, Uint64 timestamp_us, const Sint16 *values)
+static void SendSensorUpdate(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SDL_SensorType type, Uint64 timestamp_us, const Sint16 *values)
 {
     float data[3];
 

+ 3 - 6
src/joystick/hidapi/SDL_hidapijoystick.c

@@ -1163,8 +1163,7 @@ static SDL_bool HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id,
     return SDL_FALSE;
 }
 
-SDL_bool
-HIDAPI_IsDeviceTypePresent(SDL_GameControllerType type)
+SDL_bool HIDAPI_IsDeviceTypePresent(SDL_GameControllerType type)
 {
     SDL_HIDAPI_Device *device;
     SDL_bool result = SDL_FALSE;
@@ -1245,8 +1244,7 @@ SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 vers
     return result;
 }
 
-SDL_JoystickType
-HIDAPI_GetJoystickTypeFromGUID(SDL_JoystickGUID guid)
+SDL_JoystickType HIDAPI_GetJoystickTypeFromGUID(SDL_JoystickGUID guid)
 {
     SDL_HIDAPI_Device *device;
     SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
@@ -1263,8 +1261,7 @@ HIDAPI_GetJoystickTypeFromGUID(SDL_JoystickGUID guid)
     return type;
 }
 
-SDL_GameControllerType
-HIDAPI_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid)
+SDL_GameControllerType HIDAPI_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid)
 {
     SDL_HIDAPI_Device *device;
     SDL_GameControllerType type = SDL_CONTROLLER_TYPE_UNKNOWN;

+ 2 - 4
src/joystick/iphoneos/SDL_mfijoystick.m

@@ -1726,8 +1726,7 @@ static GCControllerDirectionPad *GetDirectionalPadForController(GCController *co
 
 static char elementName[256];
 
-const char *
-IOS_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
+const char *IOS_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
 {
     elementName[0] = '\0';
 #if defined(SDL_JOYSTICK_MFI) && defined(ENABLE_PHYSICAL_INPUT_PROFILE)
@@ -1842,8 +1841,7 @@ IOS_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontrol
     return elementName;
 }
 
-const char *
-IOS_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
+const char *IOS_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
 {
     elementName[0] = '\0';
 #if defined(SDL_JOYSTICK_MFI) && defined(ENABLE_PHYSICAL_INPUT_PROFILE)

+ 4 - 8
src/joystick/windows/SDL_dinputjoystick.c

@@ -593,8 +593,7 @@ err:
 #undef CHECK
 }
 
-SDL_bool
-SDL_DINPUT_JoystickPresent(Uint16 vendor_id, Uint16 product_id, Uint16 version_number)
+SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor_id, Uint16 product_id, Uint16 version_number)
 {
     Joystick_PresentData data;
 
@@ -945,8 +944,7 @@ int SDL_DINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumbl
     return 0;
 }
 
-Uint32
-SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
+Uint32 SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
 {
     Uint32 result = 0;
 
@@ -1177,8 +1175,7 @@ void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
 {
 }
 
-SDL_bool
-SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
+SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
 {
     return SDL_FALSE;
 }
@@ -1193,8 +1190,7 @@ int SDL_DINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumbl
     return SDL_Unsupported();
 }
 
-Uint32
-SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
+Uint32 SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
 {
     return 0;
 }

+ 3 - 6
src/joystick/windows/SDL_rawinputjoystick.c

@@ -883,14 +883,12 @@ static int RAWINPUT_JoystickGetCount(void)
     return SDL_RAWINPUT_numjoysticks;
 }
 
-SDL_bool
-RAWINPUT_IsEnabled()
+SDL_bool RAWINPUT_IsEnabled()
 {
     return SDL_RAWINPUT_inited;
 }
 
-SDL_bool
-RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
+SDL_bool RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
 {
     SDL_RAWINPUT_Device *device;
 
@@ -1874,8 +1872,7 @@ static void RAWINPUT_JoystickClose(SDL_Joystick *joystick)
     }
 }
 
-SDL_bool
-RAWINPUT_RegisterNotifications(HWND hWnd)
+SDL_bool RAWINPUT_RegisterNotifications(HWND hWnd)
 {
     RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
     int i;

+ 2 - 4
src/joystick/windows/SDL_xinputjoystick.c

@@ -497,8 +497,7 @@ int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumbl
     return 0;
 }
 
-Uint32
-SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
+Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
 {
     return SDL_JOYCAP_RUMBLE;
 }
@@ -583,8 +582,7 @@ int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumbl
     return SDL_Unsupported();
 }
 
-Uint32
-SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
+Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
 {
     return 0;
 }

+ 2 - 4
src/loadso/dlopen/SDL_sysloadso.c

@@ -34,8 +34,7 @@
 #include "../../video/uikit/SDL_uikitvideo.h"
 #endif
 
-void *
-SDL_LoadObject(const char *sofile)
+void *SDL_LoadObject(const char *sofile)
 {
     void *handle;
     const char *loaderror;
@@ -55,8 +54,7 @@ SDL_LoadObject(const char *sofile)
     return handle;
 }
 
-void *
-SDL_LoadFunction(void *handle, const char *name)
+void *SDL_LoadFunction(void *handle, const char *name)
 {
     void *symbol = dlsym(handle, name);
     if (symbol == NULL) {

+ 2 - 4
src/loadso/dummy/SDL_sysloadso.c

@@ -27,16 +27,14 @@
 
 #include "SDL_loadso.h"
 
-void *
-SDL_LoadObject(const char *sofile)
+void *SDL_LoadObject(const char *sofile)
 {
     const char *loaderror = "SDL_LoadObject() not implemented";
     SDL_SetError("Failed loading %s: %s", sofile, loaderror);
     return NULL;
 }
 
-void *
-SDL_LoadFunction(void *handle, const char *name)
+void *SDL_LoadFunction(void *handle, const char *name)
 {
     const char *loaderror = "SDL_LoadFunction() not implemented";
     SDL_SetError("Failed loading %s: %s", name, loaderror);

+ 3 - 6
src/loadso/os2/SDL_sysloadso.c

@@ -32,8 +32,7 @@
 #define INCL_DOSERRORS
 #include <os2.h>
 
-void *
-SDL_LoadObject(const char *sofile)
+void *SDL_LoadObject(const char *sofile)
 {
     ULONG   ulRC;
     HMODULE hModule;
@@ -65,8 +64,7 @@ SDL_LoadObject(const char *sofile)
     return (void *)hModule;
 }
 
-void *
-SDL_LoadFunction(void *handle, const char *name)
+void *SDL_LoadFunction(void *handle, const char *name)
 {
     ULONG   ulRC;
     PFN     pFN;
@@ -90,8 +88,7 @@ SDL_LoadFunction(void *handle, const char *name)
     return (void *)pFN;
 }
 
-void
-SDL_UnloadObject(void *handle)
+void SDL_UnloadObject(void *handle)
 {
     if (handle != NULL) {
         DosFreeModule((HMODULE)handle);

+ 2 - 4
src/loadso/windows/SDL_sysloadso.c

@@ -29,8 +29,7 @@
 
 #include "SDL_loadso.h"
 
-void *
-SDL_LoadObject(const char *sofile)
+void *SDL_LoadObject(const char *sofile)
 {
     void *handle;
     LPTSTR tstr;
@@ -61,8 +60,7 @@ SDL_LoadObject(const char *sofile)
     return handle;
 }
 
-void *
-SDL_LoadFunction(void *handle, const char *name)
+void *SDL_LoadFunction(void *handle, const char *name)
 {
     void *symbol = (void *)GetProcAddress((HMODULE)handle, name);
     if (symbol == NULL) {

+ 1 - 2
src/locale/SDL_locale.c

@@ -87,8 +87,7 @@ static SDL_Locale *build_locales_from_csv_string(char *csv)
     return retval;
 }
 
-SDL_Locale *
-SDL_GetPreferredLocales(void)
+SDL_Locale *SDL_GetPreferredLocales(void)
 {
     char locbuf[128]; /* enough for 21 "xx_YY," language strings. */
     const char *hint = SDL_GetHint(SDL_HINT_PREFERRED_LOCALES);

+ 1 - 2
src/locale/haiku/SDL_syslocale.cc

@@ -26,8 +26,7 @@
 #include "../../SDL_internal.h"
 #include "../SDL_syslocale.h"
 
-void
-SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
+void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
 {
     BLocaleRoster *roster = BLocaleRoster::Default();
     roster->Refresh();

+ 3 - 6
src/main/haiku/SDL_BeApp.cc

@@ -105,8 +105,7 @@ static int StartBeApp(void *unused)
 }
 
 
-static int
-StartBeLooper()
+static int StartBeLooper()
 {
     if (!be_app) {
         SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
@@ -141,8 +140,7 @@ StartBeLooper()
 
 
 /* Initialize the Be Application, if it's not already started */
-int
-SDL_InitBeApp(void)
+int SDL_InitBeApp(void)
 {
     /* Create the BApplication that handles appserver interaction */
     if (SDL_BeAppActive <= 0) {
@@ -160,8 +158,7 @@ SDL_InitBeApp(void)
 }
 
 /* Quit the Be Application, if there's nothing left to do */
-void
-SDL_QuitBeApp(void)
+void SDL_QuitBeApp(void)
 {
     /* Decrement the application reference count */
     --SDL_BeAppActive;

+ 10 - 11
src/main/nacl/SDL_nacl_main.c

@@ -33,20 +33,19 @@
 
 extern void NACL_SetScreenResolution(int width, int height, Uint32 format);
 
-int
-nacl_main(int argc, char *argv[])
+int nacl_main(int argc, char *argv[])
 {
     int status;
     PSEvent* ps_event;
-    PP_Resource event;  
+    PP_Resource event;
     struct PP_Rect rect;
     int ready = 0;
     const PPB_View *ppb_view = PSInterfaceView();
-    
+
     /* This is started in a worker thread by ppapi_simple! */
-    
+
     /* Wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before starting the app */
-    
+
     PSEventSetFilter(PSE_INSTANCE_DIDCHANGEVIEW);
     while (!ready) {
         /* Process all waiting events without blocking */
@@ -65,13 +64,13 @@ nacl_main(int argc, char *argv[])
             PSEventRelease(ps_event);
         }
     }
-    
-    /* Do a default httpfs mount on /, 
-     * apps can override this by unmounting / 
+
+    /* Do a default httpfs mount on /,
+     * apps can override this by unmounting /
      * and remounting with the desired configuration
      */
     nacl_io_init_ppapi(PSGetInstanceId(), PSGetInterface);
-    
+
     umount("/");
     mount(
         "",  /* source */
@@ -79,7 +78,7 @@ nacl_main(int argc, char *argv[])
         "httpfs",  /* filesystemtype */
         0,  /* mountflags */
         "");  /* data specific to the html5fs type */
-    
+
     /* Everything is ready, start the user main function */
     SDL_SetMainReady();
     status = SDL_main(argc, argv);

+ 1 - 2
src/misc/haiku/SDL_sysurl.cc

@@ -22,8 +22,7 @@
 #include "../SDL_sysurl.h"
 #include <Url.h>
 
-int
-SDL_SYS_OpenURL(const char *url)
+int SDL_SYS_OpenURL(const char *url)
 {
     BUrl burl(url);
     const status_t rc = burl.OpenWithPreferredApplication(false);

+ 1 - 2
src/power/SDL_power.c

@@ -85,8 +85,7 @@ static SDL_GetPowerInfo_Impl implementations[] = {
 };
 #endif
 
-SDL_PowerState
-SDL_GetPowerInfo(int *seconds, int *percent)
+SDL_PowerState SDL_GetPowerInfo(int *seconds, int *percent)
 {
 #ifndef SDL_POWER_DISABLED
     const int total = sizeof(implementations) / sizeof(implementations[0]);

+ 1 - 2
src/power/android/SDL_syspower.c

@@ -28,8 +28,7 @@
 
 #include "../../core/android/SDL_android.h"
 
-SDL_bool
-SDL_GetPowerInfo_Android(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *state, int *seconds, int *percent)
 {
     int battery;
     int plugged;

+ 1 - 2
src/power/emscripten/SDL_syspower.c

@@ -27,8 +27,7 @@
 
 #include "SDL_power.h"
 
-SDL_bool
-SDL_GetPowerInfo_Emscripten(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *state, int *seconds, int *percent)
 {
     EmscriptenBatteryEvent batteryState;
     int haveBattery = 0;

+ 1 - 2
src/power/haiku/SDL_syspower.c

@@ -42,8 +42,7 @@
 
 #include "SDL_power.h"
 
-SDL_bool
-SDL_GetPowerInfo_Haiku(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *state, int *seconds, int *percent)
 {
     const int fd = open("/dev/misc/apm", O_RDONLY | O_CLOEXEC);
     SDL_bool need_details = SDL_FALSE;

+ 4 - 10
src/power/linux/SDL_syspower.c

@@ -229,9 +229,7 @@ static void check_proc_acpi_ac_adapter(const char *node, SDL_bool *have_ac)
     }
 }
 
-SDL_bool
-SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *state,
-                                 int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *state, int *seconds, int *percent)
 {
     struct dirent *dent = NULL;
     DIR *dirp = NULL;
@@ -314,9 +312,7 @@ static SDL_bool int_string(char *str, int *val)
 }
 
 /* http://lxr.linux.no/linux+v2.6.29/drivers/char/apm-emulation.c */
-SDL_bool
-SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *state,
-                                int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *state, int *seconds, int *percent)
 {
     SDL_bool need_details = SDL_FALSE;
     int ac_status = 0;
@@ -422,8 +418,7 @@ SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *state,
     return SDL_TRUE;
 }
 
-SDL_bool
-SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *state, int *seconds, int *percent)
 {
     const char *base = sys_class_power_supply_path;
     struct dirent *dent;
@@ -612,8 +607,7 @@ static void check_upower_device(DBusConnection *conn, const char *path, SDL_Powe
 }
 #endif
 
-SDL_bool
-SDL_GetPowerInfo_Linux_org_freedesktop_upower(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_Linux_org_freedesktop_upower(SDL_PowerState *state, int *seconds, int *percent)
 {
     SDL_bool retval = SDL_FALSE;
 

+ 1 - 2
src/power/macosx/SDL_syspower.c

@@ -138,8 +138,7 @@ static void checkps(CFDictionaryRef dict, SDL_bool *have_ac, SDL_bool *have_batt
 #undef GETVAL
 #undef STRMATCH
 
-SDL_bool
-SDL_GetPowerInfo_MacOSX(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *state, int *seconds, int *percent)
 {
     CFTypeRef blob = IOPSCopyPowerSourcesInfo();
 

+ 3 - 6
src/power/n3ds/SDL_syspower.c

@@ -35,8 +35,7 @@ SDL_FORCE_INLINE int GetBatteryPercentage(void);
 #define BATTERY_PERCENT_REG      0xB
 #define BATTERY_PERCENT_REG_SIZE 2
 
-SDL_bool
-SDL_GetPowerInfo_N3DS(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_N3DS(SDL_PowerState *state, int *seconds, int *percent)
 {
     *state = GetPowerState();
     *percent = GetBatteryPercentage();
@@ -45,8 +44,7 @@ SDL_GetPowerInfo_N3DS(SDL_PowerState *state, int *seconds, int *percent)
     return SDL_TRUE;
 }
 
-SDL_FORCE_INLINE SDL_PowerState
-GetPowerState(void)
+static SDL_PowerState GetPowerState(void)
 {
     bool is_plugged;
     u8 is_charging;
@@ -66,8 +64,7 @@ GetPowerState(void)
     return SDL_POWERSTATE_ON_BATTERY;
 }
 
-SDL_FORCE_INLINE int
-ReadStateFromPTMU(bool *is_plugged, u8 *is_charging)
+static int ReadStateFromPTMU(bool *is_plugged, u8 *is_charging)
 {
     if (R_FAILED(ptmuInit())) {
         return SDL_SetError("Failed to initialise PTMU service");

+ 1 - 3
src/power/psp/SDL_syspower.c

@@ -27,9 +27,7 @@
 #include "SDL_power.h"
 #include <psppower.h>
 
-SDL_bool
-SDL_GetPowerInfo_PSP(SDL_PowerState *state, int *seconds,
-                     int *percent)
+SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *state, int *seconds, int *percent)
 {
     int battery = scePowerIsBatteryExist();
     int plugged = scePowerIsPowerOnline();

+ 1 - 2
src/power/uikit/SDL_syspower.m

@@ -52,8 +52,7 @@ void SDL_UIKit_UpdateBatteryMonitoring(void)
 }
 #endif /* !TARGET_OS_TV */
 
-SDL_bool
-SDL_GetPowerInfo_UIKit(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *state, int *seconds, int *percent)
 {
 #if TARGET_OS_TV
     *state = SDL_POWERSTATE_NO_BATTERY;

+ 1 - 3
src/power/vita/SDL_syspower.c

@@ -27,9 +27,7 @@
 #include "SDL_power.h"
 #include <psp2/power.h>
 
-SDL_bool
-SDL_GetPowerInfo_VITA(SDL_PowerState *state, int *seconds,
-                      int *percent)
+SDL_bool SDL_GetPowerInfo_VITA(SDL_PowerState *state, int *seconds, int *percent)
 {
     int battery = 1;
     int plugged = scePowerIsPowerOnline();

+ 1 - 2
src/power/windows/SDL_syspower.c

@@ -27,8 +27,7 @@
 
 #include "SDL_power.h"
 
-SDL_bool
-SDL_GetPowerInfo_Windows(SDL_PowerState *state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *state, int *seconds, int *percent)
 {
     SYSTEM_POWER_STATUS status;
     SDL_bool need_details = SDL_FALSE;

+ 1 - 2
src/power/winrt/SDL_syspower.cpp

@@ -26,8 +26,7 @@
 #include "SDL_power.h"
 
 extern "C"
-SDL_bool
-SDL_GetPowerInfo_WinRT(SDL_PowerState * state, int *seconds, int *percent)
+SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState * state, int *seconds, int *percent)
 {
     /* TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8).  Implement SDL_GetPowerInfo_WinRT as appropriate. */
     /* Notes:

+ 21 - 43
src/render/SDL_render.c

@@ -283,8 +283,7 @@ int SDL_RenderFlush(SDL_Renderer *renderer)
     return FlushRenderCommands(renderer);
 }
 
-void *
-SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
+void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
 {
     const size_t needed = renderer->vertex_data_used + numbytes + alignment;
     const size_t current_offset = renderer->vertex_data_used;
@@ -934,8 +933,7 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
 }
 #endif /* !SDL_RENDER_DISABLED */
 
-SDL_Renderer *
-SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
+SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
 {
 #if !SDL_RENDER_DISABLED
     SDL_Renderer *renderer = NULL;
@@ -1103,8 +1101,7 @@ error:
 #endif
 }
 
-SDL_Renderer *
-SDL_CreateSoftwareRenderer(SDL_Surface *surface)
+SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
 {
 #if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW
     SDL_Renderer *renderer;
@@ -1133,14 +1130,12 @@ SDL_CreateSoftwareRenderer(SDL_Surface *surface)
 #endif /* !SDL_RENDER_DISABLED */
 }
 
-SDL_Renderer *
-SDL_GetRenderer(SDL_Window *window)
+SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
 {
     return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
 }
 
-SDL_Window *
-SDL_RenderGetWindow(SDL_Renderer *renderer)
+SDL_Window *SDL_RenderGetWindow(SDL_Renderer *renderer)
 {
     CHECK_RENDERER_MAGIC(renderer, NULL);
     return renderer->window;
@@ -1239,8 +1234,7 @@ static SDL_ScaleMode SDL_GetScaleMode(void)
     }
 }
 
-SDL_Texture *
-SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
+SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
 {
     SDL_Texture *texture;
     SDL_bool texture_is_fourcc_and_target;
@@ -1350,8 +1344,7 @@ SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int
     return texture;
 }
 
-SDL_Texture *
-SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
+SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
 {
     const SDL_PixelFormat *fmt;
     SDL_bool needAlpha;
@@ -1648,8 +1641,7 @@ int SDL_SetTextureUserData(SDL_Texture *texture, void *userdata)
     return 0;
 }
 
-void *
-SDL_GetTextureUserData(SDL_Texture *texture)
+void *SDL_GetTextureUserData(SDL_Texture *texture)
 {
     CHECK_TEXTURE_MAGIC(texture, NULL);
 
@@ -2173,8 +2165,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
     texture->locked_surface = NULL;
 }
 
-SDL_bool
-SDL_RenderTargetSupported(SDL_Renderer *renderer)
+SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
 {
     if (renderer == NULL || !renderer->SetRenderTarget) {
         return SDL_FALSE;
@@ -2261,8 +2252,7 @@ int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
     return FlushRenderCommandsIfNotBatching(renderer);
 }
 
-SDL_Texture *
-SDL_GetRenderTarget(SDL_Renderer *renderer)
+SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
 {
     CHECK_RENDERER_MAGIC(renderer, NULL);
 
@@ -2428,9 +2418,7 @@ int SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL_bool enable)
     return UpdateLogicalSize(renderer, SDL_TRUE);
 }
 
-SDL_bool
-    SDLCALL
-    SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
+SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
 {
     CHECK_RENDERER_MAGIC(renderer, SDL_FALSE);
 
@@ -2515,8 +2503,7 @@ void SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
     }
 }
 
-SDL_bool
-SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
+SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
 {
     CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
     return renderer->clipping_enabled;
@@ -4382,8 +4369,7 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
     return SDL_Unsupported();
 }
 
-void *
-SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
+void *SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
 {
     CHECK_RENDERER_MAGIC(renderer, NULL);
 
@@ -4394,8 +4380,7 @@ SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
     return NULL;
 }
 
-void *
-SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)
+void *SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)
 {
     CHECK_RENDERER_MAGIC(renderer, NULL);
 
@@ -4446,8 +4431,7 @@ static SDL_BlendMode SDL_GetLongBlendMode(SDL_BlendMode blendMode)
     return blendMode;
 }
 
-SDL_BlendMode
-SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor,
+SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor,
                            SDL_BlendOperation colorOperation,
                            SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor,
                            SDL_BlendOperation alphaOperation)
@@ -4457,43 +4441,37 @@ SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstCo
     return SDL_GetShortBlendMode(blendMode);
 }
 
-SDL_BlendFactor
-SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
+SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
 {
     blendMode = SDL_GetLongBlendMode(blendMode);
     return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF);
 }
 
-SDL_BlendFactor
-SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
+SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
 {
     blendMode = SDL_GetLongBlendMode(blendMode);
     return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF);
 }
 
-SDL_BlendOperation
-SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
+SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
 {
     blendMode = SDL_GetLongBlendMode(blendMode);
     return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF);
 }
 
-SDL_BlendFactor
-SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
+SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
 {
     blendMode = SDL_GetLongBlendMode(blendMode);
     return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF);
 }
 
-SDL_BlendFactor
-SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
+SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
 {
     blendMode = SDL_GetLongBlendMode(blendMode);
     return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF);
 }
 
-SDL_BlendOperation
-SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
+SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
 {
     blendMode = SDL_GetLongBlendMode(blendMode);
     return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF);

+ 1 - 2
src/render/SDL_yuv_sw.c

@@ -28,8 +28,7 @@
 #include "../video/SDL_yuv_c.h"
 #include "SDL_cpuinfo.h"
 
-SDL_SW_YUVTexture *
-SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
+SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
 {
     SDL_SW_YUVTexture *swdata;
 

+ 2 - 4
src/render/direct3d/SDL_render_d3d.c

@@ -1546,8 +1546,7 @@ static int D3D_SetVSync(SDL_Renderer *renderer, const int vsync)
     return 0;
 }
 
-SDL_Renderer *
-D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
+SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
 {
     SDL_Renderer *renderer;
     D3D_RenderData *data;
@@ -1736,8 +1735,7 @@ SDL_RenderDriver D3D_RenderDriver = {
 
 #if defined(__WIN32__) || defined(__WINGDK__)
 /* This function needs to always exist on Windows, for the Dynamic API. */
-IDirect3DDevice9 *
-SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
+IDirect3DDevice9 *SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
 {
     IDirect3DDevice9 *device = NULL;
 

+ 3 - 6
src/render/direct3d11/SDL_render_d3d11.c

@@ -200,8 +200,7 @@ static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, {
 #pragma GCC diagnostic pop
 #endif
 
-Uint32
-D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
+Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
 {
     switch (dxgiFormat) {
     case DXGI_FORMAT_B8G8R8A8_UNORM:
@@ -2300,8 +2299,7 @@ static int D3D11_SetVSync(SDL_Renderer *renderer, const int vsync)
 }
 #endif
 
-SDL_Renderer *
-D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
+SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
 {
     SDL_Renderer *renderer;
     D3D11_RenderData *data;
@@ -2413,8 +2411,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
 
 #if defined(__WIN32__) || defined(__WINGDK__)
 /* This function needs to always exist on Windows, for the Dynamic API. */
-ID3D11Device *
-SDL_RenderGetD3D11Device(SDL_Renderer *renderer)
+ID3D11Device *SDL_RenderGetD3D11Device(SDL_Renderer *renderer)
 {
     ID3D11Device *device = NULL;
 

+ 2 - 4
src/render/direct3d12/SDL_render_d3d12.c

@@ -276,8 +276,7 @@ UINT D3D12_Align(UINT location, UINT alignment)
     return (location + (alignment - 1)) & ~(alignment - 1);
 }
 
-Uint32
-D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
+Uint32 D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
 {
     switch (dxgiFormat) {
     case DXGI_FORMAT_B8G8R8A8_UNORM:
@@ -2949,8 +2948,7 @@ static int D3D12_SetVSync(SDL_Renderer *renderer, const int vsync)
     return 0;
 }
 
-SDL_Renderer *
-D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
+SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
 {
     SDL_Renderer *renderer;
     D3D12_RenderData *data;

+ 43 - 87
src/render/metal/SDL_render_metal.m

@@ -159,8 +159,7 @@ typedef struct METAL_ShaderPipelines
 @implementation METAL_TextureData
 @end
 
-static int
-IsMetalAvailable(const SDL_SysWMinfo *syswm)
+static int IsMetalAvailable(const SDL_SysWMinfo *syswm)
 {
     if (syswm->subsystem != SDL_SYSWM_COCOA && syswm->subsystem != SDL_SYSWM_UIKIT) {
         return SDL_SetError("Metal render target only supports Cocoa and UIKit video targets at the moment.");
@@ -179,8 +178,7 @@ IsMetalAvailable(const SDL_SysWMinfo *syswm)
 static const MTLBlendOperation invalidBlendOperation = (MTLBlendOperation)0xFFFFFFFF;
 static const MTLBlendFactor invalidBlendFactor = (MTLBlendFactor)0xFFFFFFFF;
 
-static MTLBlendOperation
-GetBlendOperation(SDL_BlendOperation operation)
+static MTLBlendOperation GetBlendOperation(SDL_BlendOperation operation)
 {
     switch (operation) {
         case SDL_BLENDOPERATION_ADD: return MTLBlendOperationAdd;
@@ -192,8 +190,7 @@ GetBlendOperation(SDL_BlendOperation operation)
     }
 }
 
-static MTLBlendFactor
-GetBlendFactor(SDL_BlendFactor factor)
+static MTLBlendFactor GetBlendFactor(SDL_BlendFactor factor)
 {
     switch (factor) {
         case SDL_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
@@ -210,8 +207,7 @@ GetBlendFactor(SDL_BlendFactor factor)
     }
 }
 
-static NSString *
-GetVertexFunctionName(SDL_MetalVertexFunction function)
+static NSString *GetVertexFunctionName(SDL_MetalVertexFunction function)
 {
     switch (function) {
         case SDL_METAL_VERTEX_SOLID: return @"SDL_Solid_vertex";
@@ -220,8 +216,7 @@ GetVertexFunctionName(SDL_MetalVertexFunction function)
     }
 }
 
-static NSString *
-GetFragmentFunctionName(SDL_MetalFragmentFunction function)
+static NSString *GetFragmentFunctionName(SDL_MetalFragmentFunction function)
 {
     switch (function) {
         case SDL_METAL_FRAGMENT_SOLID: return @"SDL_Solid_fragment";
@@ -233,9 +228,7 @@ GetFragmentFunctionName(SDL_MetalFragmentFunction function)
     }
 }
 
-static id<MTLRenderPipelineState>
-MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
-                  NSString *blendlabel, SDL_BlendMode blendmode)
+static id<MTLRenderPipelineState> MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache, NSString *blendlabel, SDL_BlendMode blendmode)
 {
     MTLRenderPipelineDescriptor *mtlpipedesc;
     MTLVertexDescriptor *vertdesc;
@@ -328,8 +321,7 @@ MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
     }
 }
 
-static void
-MakePipelineCache(METAL_RenderData *data, METAL_PipelineCache *cache, const char *label,
+static void MakePipelineCache(METAL_RenderData *data, METAL_PipelineCache *cache, const char *label,
                   MTLPixelFormat rtformat, SDL_MetalVertexFunction vertfn, SDL_MetalFragmentFunction fragfn)
 {
     SDL_zerop(cache);
@@ -348,8 +340,7 @@ MakePipelineCache(METAL_RenderData *data, METAL_PipelineCache *cache, const char
     MakePipelineState(data, cache, @" (blend=mul)", SDL_BLENDMODE_MUL);
 }
 
-static void
-DestroyPipelineCache(METAL_PipelineCache *cache)
+static void DestroyPipelineCache(METAL_PipelineCache *cache)
 {
     if (cache != NULL) {
         for (int i = 0; i < cache->count; i++) {
@@ -360,8 +351,7 @@ DestroyPipelineCache(METAL_PipelineCache *cache)
     }
 }
 
-void
-MakeShaderPipelines(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, MTLPixelFormat rtformat)
+static void MakeShaderPipelines(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, MTLPixelFormat rtformat)
 {
     SDL_zerop(pipelines);
 
@@ -374,8 +364,7 @@ MakeShaderPipelines(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, MT
     MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV21], "SDL NV21 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV21);
 }
 
-static METAL_ShaderPipelines *
-ChooseShaderPipelines(METAL_RenderData *data, MTLPixelFormat rtformat)
+static METAL_ShaderPipelines *ChooseShaderPipelines(METAL_RenderData *data, MTLPixelFormat rtformat)
 {
     METAL_ShaderPipelines *allpipelines = data.allpipelines;
     int count = data.pipelinescount;
@@ -401,8 +390,7 @@ ChooseShaderPipelines(METAL_RenderData *data, MTLPixelFormat rtformat)
     return &data.allpipelines[count];
 }
 
-static void
-DestroyAllPipelines(METAL_ShaderPipelines *allpipelines, int count)
+static void DestroyAllPipelines(METAL_ShaderPipelines *allpipelines, int count)
 {
     if (allpipelines != NULL) {
         for (int i = 0; i < count; i++) {
@@ -415,8 +403,7 @@ DestroyAllPipelines(METAL_ShaderPipelines *allpipelines, int count)
     }
 }
 
-static inline id<MTLRenderPipelineState>
-ChoosePipelineState(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SDL_MetalFragmentFunction fragfn, SDL_BlendMode blendmode)
+static inline id<MTLRenderPipelineState> ChoosePipelineState(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SDL_MetalFragmentFunction fragfn, SDL_BlendMode blendmode)
 {
     METAL_PipelineCache *cache = &pipelines->caches[fragfn];
 
@@ -429,8 +416,7 @@ ChoosePipelineState(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SD
     return MakePipelineState(data, cache, [NSString stringWithFormat:@" (blend=custom 0x%x)", blendmode], blendmode);
 }
 
-static SDL_bool
-METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load, MTLClearColor *clear_color, id<MTLBuffer> vertex_buffer)
+static SDL_bool METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load, MTLClearColor *clear_color, id<MTLBuffer> vertex_buffer)
 {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
 
@@ -497,13 +483,11 @@ METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load,
     return SDL_TRUE;
 }
 
-static void
-METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+static void METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
 {
 }
 
-static int
-METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
+static int METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
     if (w) {
@@ -515,8 +499,7 @@ METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
     return 0;
 }}
 
-static SDL_bool
-METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+static SDL_bool METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
 {
     SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
     SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
@@ -536,8 +519,7 @@ METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
     return SDL_TRUE;
 }
 
-static int
-METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+static int METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
     MTLPixelFormat pixfmt;
@@ -645,8 +627,7 @@ METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     return 0;
 }}
 
-static void
-METAL_UploadTextureData(id<MTLTexture> texture, SDL_Rect rect, int slice,
+static void METAL_UploadTextureData(id<MTLTexture> texture, SDL_Rect rect, int slice,
                         const void * pixels, int pitch)
 {
     [texture replaceRegion:MTLRegionMake2D(rect.x, rect.y, rect.w, rect.h)
@@ -657,8 +638,7 @@ METAL_UploadTextureData(id<MTLTexture> texture, SDL_Rect rect, int slice,
              bytesPerImage:0];
 }
 
-static MTLStorageMode
-METAL_GetStorageMode(id<MTLResource> resource)
+static MTLStorageMode METAL_GetStorageMode(id<MTLResource> resource)
 {
     /* iOS 8 does not have this method. */
     if ([resource respondsToSelector:@selector(storageMode)]) {
@@ -667,8 +647,7 @@ METAL_GetStorageMode(id<MTLResource> resource)
     return MTLStorageModeShared;
 }
 
-static int
-METAL_UpdateTextureInternal(SDL_Renderer * renderer, METAL_TextureData *texturedata,
+static int METAL_UpdateTextureInternal(SDL_Renderer * renderer, METAL_TextureData *texturedata,
                             id<MTLTexture> texture, SDL_Rect rect, int slice,
                             const void * pixels, int pitch)
 {
@@ -736,8 +715,7 @@ METAL_UpdateTextureInternal(SDL_Renderer * renderer, METAL_TextureData *textured
     return 0;
 }
 
-static int
-METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+static int METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect, const void *pixels, int pitch)
 { @autoreleasepool {
     METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
@@ -782,8 +760,7 @@ METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
 }}
 
 #if SDL_HAVE_YUV
-static int
-METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+static int METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect,
                     const Uint8 *Yplane, int Ypitch,
                     const Uint8 *Uplane, int Upitch,
@@ -814,8 +791,7 @@ METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
     return 0;
 }}
 
-static int
-METAL_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
+static int METAL_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect,
                     const Uint8 *Yplane, int Ypitch,
                     const Uint8 *UVplane, int UVpitch)
@@ -842,8 +818,7 @@ METAL_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
 }}
 #endif
 
-static int
-METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+static int METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, void **pixels, int *pitch)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
@@ -877,8 +852,7 @@ METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
     return 0;
 }}
 
-static void
-METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+static void METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
     METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
@@ -961,8 +935,7 @@ METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     texturedata.hasdata = YES;
 }}
 
-static void
-METAL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+static void METAL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
     METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
@@ -974,8 +947,7 @@ METAL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Sc
     }
 }}
 
-static int
-METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+static int METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
 
@@ -996,8 +968,7 @@ METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 }}
 
 
-static int
-METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
+static int METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
     float projection[4][4];    /* Prepare an orthographic projection */
     const int w = cmd->data.viewport.rect.w;
@@ -1021,8 +992,7 @@ METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
     return 0;
 }
 
-static int
-METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
+static int METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
 {
     const size_t vertlen = sizeof(float) * 4;
     float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(16), &cmd->data.color.first);
@@ -1040,8 +1010,7 @@ METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
     return 0;
 }
 
-static int
-METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
+static int METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
 {
     const SDL_Color color = {
         cmd->data.draw.r,
@@ -1065,8 +1034,7 @@ METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
     return 0;
 }
 
-static int
-METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
+static int METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
 {
     const SDL_Color color = {
         cmd->data.draw.r,
@@ -1119,8 +1087,7 @@ METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
     return 0;
 }
 
-static int
-METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
+static int METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
         const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
         int num_vertices, const void *indices, int num_indices, int size_indices,
         float scale_x, float scale_y)
@@ -1181,8 +1148,7 @@ typedef struct
     size_t color_offset;
 } METAL_DrawStateCache;
 
-static SDL_bool
-SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction shader,
+static SDL_bool SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction shader,
              const size_t constants_offset, id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
 {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
@@ -1262,8 +1228,7 @@ SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_Met
     return SDL_TRUE;
 }
 
-static SDL_bool
-SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t constants_offset,
+static SDL_bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t constants_offset,
              id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
 {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
@@ -1295,8 +1260,7 @@ SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t
     return SDL_TRUE;
 }
 
-static int
-METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
+static int METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
     id<MTLBuffer> mtlbufvertex = nil;
@@ -1437,8 +1401,7 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
     return 0;
 }}
 
-static int
-METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+static int METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                     Uint32 pixel_format, void * pixels, int pitch)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
@@ -1490,8 +1453,7 @@ METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
     return status;
 }}
 
-static int
-METAL_RenderPresent(SDL_Renderer * renderer)
+static int METAL_RenderPresent(SDL_Renderer * renderer)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
     SDL_bool ready = SDL_TRUE;
@@ -1528,15 +1490,13 @@ METAL_RenderPresent(SDL_Renderer * renderer)
     return 0;
 }}
 
-static void
-METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+static void METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 { @autoreleasepool {
     CFBridgingRelease(texture->driverdata);
     texture->driverdata = NULL;
 }}
 
-static void
-METAL_DestroyRenderer(SDL_Renderer * renderer)
+static void METAL_DestroyRenderer(SDL_Renderer * renderer)
 { @autoreleasepool {
     if (renderer->driverdata) {
         METAL_RenderData *data = CFBridgingRelease(renderer->driverdata);
@@ -1557,15 +1517,13 @@ METAL_DestroyRenderer(SDL_Renderer * renderer)
     SDL_free(renderer);
 }}
 
-static void *
-METAL_GetMetalLayer(SDL_Renderer * renderer)
+static void *METAL_GetMetalLayer(SDL_Renderer * renderer)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
     return (__bridge void*)data.mtllayer;
 }}
 
-static void *
-METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
+static void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
 { @autoreleasepool {
     // note that data.mtlcmdencoder can be nil if METAL_ActivateRenderCommandEncoder fails.
     //  Before SDL 2.0.18, it might have returned a non-nil encoding that might not have been
@@ -1576,8 +1534,7 @@ METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
     return (__bridge void*)data.mtlcmdencoder;
 }}
 
-static int
-METAL_SetVSync(SDL_Renderer * renderer, const int vsync)
+static int METAL_SetVSync(SDL_Renderer * renderer, const int vsync)
 {
 #if (defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
     if (@available(macOS 10.13, *)) {
@@ -1623,8 +1580,7 @@ static SDL_MetalView GetWindowView(SDL_Window *window)
     return nil;
 }
 
-static SDL_Renderer *
-METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
+static SDL_Renderer *METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
 { @autoreleasepool {
     SDL_Renderer *renderer = NULL;
     METAL_RenderData *data = NULL;

+ 1 - 2
src/render/opengl/SDL_shaders_gl.c

@@ -490,8 +490,7 @@ static void DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data)
     ctx->glDeleteObjectARB(data->program);
 }
 
-GL_ShaderContext *
-GL_CreateShaderContext(void)
+GL_ShaderContext *GL_CreateShaderContext(void)
 {
     GL_ShaderContext *ctx;
     SDL_bool shaders_supported;

+ 1 - 2
src/render/psp/SDL_render_psp.c

@@ -1291,8 +1291,7 @@ static int PSP_SetVSync(SDL_Renderer *renderer, const int vsync)
     return 0;
 }
 
-SDL_Renderer *
-PSP_CreateRenderer(SDL_Window *window, Uint32 flags)
+SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, Uint32 flags)
 {
 
     SDL_Renderer *renderer;

+ 1 - 2
src/render/software/SDL_render_sw.c

@@ -986,8 +986,7 @@ static void SW_DestroyRenderer(SDL_Renderer *renderer)
     SDL_free(renderer);
 }
 
-SDL_Renderer *
-SW_CreateRendererForSurface(SDL_Surface *surface)
+SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
 {
     SDL_Renderer *renderer;
     SW_RenderData *data;

+ 1 - 2
src/render/software/SDL_rotate.c

@@ -488,8 +488,7 @@ When using the NONE and MOD modes, color and alpha modulation must be applied be
 
 */
 
-SDL_Surface *
-SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
+SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
                      const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
 {
     SDL_Surface *rz_dst;

+ 1 - 2
src/render/vitagxm/SDL_render_vita_gxm.c

@@ -211,8 +211,7 @@ static int VITA_GXM_SetVSync(SDL_Renderer *renderer, const int vsync)
     return 0;
 }
 
-SDL_Renderer *
-VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
+SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
 {
     SDL_Renderer *renderer;
     VITA_GXM_RenderData *data;

+ 4 - 8
src/render/vitagxm/SDL_render_vita_gxm_memory.c

@@ -25,8 +25,7 @@
 
 #include "SDL_render_vita_gxm_memory.h"
 
-void *
-vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
+void *vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
 {
     void *mem;
 
@@ -63,8 +62,7 @@ void vita_mem_free(SceUID uid)
     sceKernelFreeMemBlock(uid);
 }
 
-void *
-vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
+void *vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
 {
     void *mem;
 
@@ -122,8 +120,7 @@ void vita_gpu_mem_destroy(VITA_GXM_RenderData *data)
     }
 }
 
-void *
-vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
+void *vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
 {
     void *mem = NULL;
 
@@ -150,8 +147,7 @@ void vita_mem_vertex_usse_free(SceUID uid)
     sceKernelFreeMemBlock(uid);
 }
 
-void *
-vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
+void *vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
 {
     void *mem = NULL;
 

+ 4 - 8
src/render/vitagxm/SDL_render_vita_gxm_tools.c

@@ -81,8 +81,7 @@ static void patcher_host_free(void *user_data, void *mem)
     SDL_free(mem);
 }
 
-void *
-pool_malloc(VITA_GXM_RenderData *data, unsigned int size)
+void *pool_malloc(VITA_GXM_RenderData *data, unsigned int size)
 {
 
     if ((data->pool_index + size) < VITA_GXM_POOL_SIZE) {
@@ -94,8 +93,7 @@ pool_malloc(VITA_GXM_RenderData *data, unsigned int size)
     return NULL;
 }
 
-void *
-pool_memalign(VITA_GXM_RenderData *data, unsigned int size, unsigned int alignment)
+void *pool_memalign(VITA_GXM_RenderData *data, unsigned int size, unsigned int alignment)
 {
     unsigned int new_index = (data->pool_index + alignment - 1) & ~(alignment - 1);
     if ((new_index + size) < VITA_GXM_POOL_SIZE) {
@@ -959,8 +957,7 @@ gxm_texture_get_format(const gxm_texture *texture)
     return sceGxmTextureGetFormat(&texture->gxm_tex);
 }
 
-void *
-gxm_texture_get_datap(const gxm_texture *texture)
+void *gxm_texture_get_datap(const gxm_texture *texture)
 {
     return sceGxmTextureGetData(&texture->gxm_tex);
 }
@@ -985,8 +982,7 @@ static SceGxmColorFormat tex_format_to_color_format(SceGxmTextureFormat format)
     }
 }
 
-gxm_texture *
-create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
+gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
 {
     gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
     int aligned_w = ALIGN(w, 8);

+ 3 - 6
src/stdlib/SDL_getenv.c

@@ -168,8 +168,7 @@ int SDL_setenv(const char *name, const char *value, int overwrite)
 
 /* Retrieve a variable named "name" from the environment */
 #if defined(HAVE_GETENV)
-char *
-SDL_getenv(const char *name)
+char *SDL_getenv(const char *name)
 {
 #if defined(__ANDROID__)
     /* Make sure variables from the application manifest are available */
@@ -184,8 +183,7 @@ SDL_getenv(const char *name)
     return getenv(name);
 }
 #elif defined(__WIN32__) || defined(__WINGDK__)
-char *
-SDL_getenv(const char *name)
+char *SDL_getenv(const char *name)
 {
     size_t bufferlen;
 
@@ -211,8 +209,7 @@ SDL_getenv(const char *name)
     return SDL_envmem;
 }
 #else
-char *
-SDL_getenv(const char *name)
+char *SDL_getenv(const char *name)
 {
     size_t len, i;
     char *value;

Alguns ficheiros não foram mostrados porque muitos ficheiros mudaram neste diff