|
@@ -104,7 +104,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
|
|
|
/* If less than a full copy of the audio is queued for playback, put another copy in there.
|
|
|
This is overkill, but easy when lots of RAM is cheap. One could be more careful and
|
|
|
queue less at a time, as long as the stream doesn't run dry. */
|
|
|
- if (SDL_GetAudioStreamAvailable(sounds[i].stream) < sounds[i].wav_data_len) {
|
|
|
+ if (SDL_GetAudioStreamAvailable(sounds[i].stream) < ((int) sounds[i].wav_data_len)) {
|
|
|
SDL_PutAudioStreamData(sounds[i].stream, sounds[i].wav_data, (int) sounds[i].wav_data_len);
|
|
|
}
|
|
|
}
|