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@@ -139,11 +139,45 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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#ifdef __WIN32__
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/**
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- * This can be called to set the application class at startup
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+ * Register a win32 window class for SDL's use.
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+ *
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+ * This can be called to set the application window class at startup.
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+ * It is safe to call this multiple times, as long as every call is
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+ * eventually paired with a call to SDL_UnregisterApp, but a second
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+ * registration attempt while a previous registration is still active
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+ * will be ignored, other than to increment a counter.
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+ *
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+ * Most applications do not need to, and should not, call this directly;
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+ * SDL will call it when initializing the video subsystem.
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+ *
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+ * \param name the window class name, in UTF-8 encoding. If NULL,
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+ * SDL currently uses "SDL_app" but this isn't guaranteed.
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+ * \param style the value to use in WNDCLASSEX::style. If `name` is
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+ * NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)`
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+ * regardless of what is specified here.
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+ * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero,
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+ * SDL will use `GetModuleHandle(NULL)` instead.
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+ * \returns 0 on success, -1 on error. SDL_GetError() may have details.
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*
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* \since This function is available since SDL 2.0.2.
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*/
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extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
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+
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+/**
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+ * Deregister the win32 window class from an SDL_RegisterApp call.
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+ *
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+ * This can be called to undo the effects of SDL_RegisterApp.
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+ *
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+ * Most applications do not need to, and should not, call this directly;
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+ * SDL will call it when deinitializing the video subsystem.
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+ *
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+ * It is safe to call this multiple times, as long as every call is
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+ * eventually paired with a prior call to SDL_RegisterApp. The window
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+ * class will only be deregistered when the registration counter in
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+ * SDL_RegisterApp decrements to zero through calls to this function.
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+ *
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+ * \since This function is available since SDL 2.0.2.
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+ */
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* __WIN32__ */
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