Browse Source

Fixed crash when the current mouse capture window is destroyed

Fixes https://github.com/libsdl-org/SDL/issues/10494

(cherry picked from commit 91d97a367e9e15bb2067ed0594798dc54c862bb1)
(cherry picked from commit 5ca0639a42c25f3c282b9704da4bf28028ea0ae7)
Sam Lantinga 8 months ago
parent
commit
403f87340f
1 changed files with 3 additions and 0 deletions
  1. 3 0
      src/video/SDL_video.c

+ 3 - 0
src/video/SDL_video.c

@@ -3303,6 +3303,9 @@ void SDL_DestroyWindow(SDL_Window *window)
     if (SDL_GetKeyboardFocus() == window) {
         SDL_SetKeyboardFocus(NULL);
     }
+    if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
+        SDL_UpdateMouseCapture(SDL_TRUE);
+    }
     if (SDL_GetMouseFocus() == window) {
         SDL_SetMouseFocus(NULL);
     }