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@@ -24,6 +24,7 @@
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#include "SDL_hints.h"
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#include "SDL_log.h"
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+#include "SDL_assert.h"
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#include "SDL_opengl.h"
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gl.h"
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@@ -798,14 +799,16 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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+ const int texturebpp = SDL_BYTESPERPIXEL(texture->format);
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+
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+ SDL_assert(texturebpp != 0); /* otherwise, division by zero later. */
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GL_ActivateRenderer(renderer);
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renderdata->glEnable(data->type);
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renderdata->glBindTexture(data->type, data->texture);
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renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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- renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
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- (pitch / SDL_BYTESPERPIXEL(texture->format)));
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+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / texturebpp));
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renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
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rect->h, data->format, data->formattype,
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pixels);
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