|
@@ -40,6 +40,7 @@ typedef struct GAMEINPUT_InternalDevice
|
|
|
SDL_JoystickGUID guid; /* generated by SDL */
|
|
|
SDL_JoystickID device_instance; /* generated by SDL */
|
|
|
SDL_bool wireless;
|
|
|
+ SDL_bool sensors_supported;
|
|
|
GameInputRumbleMotors supportedRumbleMotors;
|
|
|
SDL_bool isAdded;
|
|
|
SDL_bool isDeleteRequested;
|
|
@@ -54,6 +55,7 @@ typedef struct GAMEINPUT_InternalList
|
|
|
typedef struct joystick_hwdata
|
|
|
{
|
|
|
GAMEINPUT_InternalDevice *devref;
|
|
|
+ SDL_bool report_sensors;
|
|
|
GameInputRumbleParams rumbleParams;
|
|
|
} GAMEINPUT_InternalJoystickHwdata;
|
|
|
|
|
@@ -123,6 +125,7 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
|
|
|
elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, "GameInput", "Gamepad", 'g', 0);
|
|
|
elem->device_instance = SDL_GetNextObjectID();
|
|
|
elem->wireless = (devinfo->capabilities & GameInputDeviceCapabilityWireless);
|
|
|
+ elem->sensors_supported = (devinfo->supportedInput & GameInputKindMotion);
|
|
|
elem->supportedRumbleMotors = devinfo->supportedRumbleMotors;
|
|
|
|
|
|
g_GameInputList.devices = devicelist;
|
|
@@ -373,6 +376,12 @@ static int GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|
|
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, SDL_TRUE);
|
|
|
}
|
|
|
|
|
|
+ if (elem->sensors_supported) {
|
|
|
+ /* FIXME: What's the sensor update rate? */
|
|
|
+ SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
|
|
|
+ SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
|
|
|
+ }
|
|
|
+
|
|
|
if (elem->wireless) {
|
|
|
joystick->epowerlevel = GAMEINPUT_InternalGetPowerLevel(elem->device);
|
|
|
} else {
|
|
@@ -415,7 +424,7 @@ static int GAMEINPUT_JoystickSendEffect(SDL_Joystick *joystick, const void *data
|
|
|
|
|
|
static int GAMEINPUT_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
|
|
{
|
|
|
- /* I am not sure what is this even supposed to do in case of GameInput... */
|
|
|
+ joystick->hwdata->report_sensors = enabled;
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
@@ -483,6 +492,14 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
|
|
#undef CONVERT_TRIGGER
|
|
|
}
|
|
|
|
|
|
+ if (hwdata->report_sensors) {
|
|
|
+ GameInputMotionState motion_state;
|
|
|
+
|
|
|
+ if (IGameInputReading_GetMotionState(reading, &motion_state)) {
|
|
|
+ /* FIXME: How do we interpret the motion data? */
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
IGameInputReading_Release(reading);
|
|
|
|
|
|
if (joystick->epowerlevel != SDL_JOYSTICK_POWER_WIRED) {
|