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@@ -39,7 +39,6 @@ extern "C" {
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#include <AppKit.h>
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#include <Cursor.h>
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#include <InterfaceKit.h>
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-#include <game/DirectWindow.h>
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#if SDL_VIDEO_OPENGL
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#include <opengl/GLView.h>
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#endif
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@@ -58,19 +57,48 @@ enum WinCommands {
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BWIN_SET_TITLE,
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BWIN_SET_BORDERED,
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BWIN_SET_RESIZABLE,
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- BWIN_FULLSCREEN
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+ BWIN_FULLSCREEN,
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+ BWIN_UPDATE_FRAMEBUFFER,
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+ BWIN_MINIMUM_SIZE_WINDOW
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};
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+// non-OpenGL framebuffer view
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+class SDL_BView: public BView
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+{
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+public:
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+ SDL_BView(BRect frame, const char* name, uint32 resizingMode)
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+ : BView(frame, name, resizingMode, B_WILL_DRAW),
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+ fBitmap(NULL)
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+ {
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+ }
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+
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+ void Draw(BRect dirty)
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+ {
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+ if (fBitmap != NULL)
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+ DrawBitmap(fBitmap, B_ORIGIN);
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+ }
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+
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+ void SetBitmap(BBitmap *bitmap)
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+ {
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+ fBitmap = bitmap;
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+ }
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+
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+private:
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+ BBitmap *fBitmap;
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+};
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-class SDL_BWin:public BDirectWindow
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+class SDL_BWin: public BWindow
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{
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public:
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/* Constructor/Destructor */
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SDL_BWin(BRect bounds, window_look look, uint32 flags)
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- : BDirectWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags)
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+ : BWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags)
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{
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_last_buttons = 0;
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+ _cur_view = NULL;
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+ _SDL_View = NULL;
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+
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#if SDL_VIDEO_OPENGL
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_SDL_GLView = NULL;
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_gl_type = 0;
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@@ -79,59 +107,88 @@ class SDL_BWin:public BDirectWindow
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_inhibit_resize = false;
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_mouse_focused = false;
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_prev_frame = NULL;
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+ _fullscreen = NULL;
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/* Handle framebuffer stuff */
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- _connected = _connection_disabled = false;
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- _buffer_created = _buffer_dirty = false;
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- _trash_window_buffer = false;
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_buffer_locker = new BLocker();
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_bitmap = NULL;
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- _clips = NULL;
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- _num_clips = 0;
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-
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-#ifdef DRAWTHREAD
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- _draw_thread_id = spawn_thread(HAIKU_DrawThread, "drawing_thread",
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- B_NORMAL_PRIORITY, (void*) this);
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- resume_thread(_draw_thread_id);
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-#endif
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}
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virtual ~ SDL_BWin()
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{
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Lock();
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- _connection_disabled = true;
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- int32 result;
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+
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+ if (_SDL_View != NULL && _SDL_View != _cur_view) {
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+ delete _SDL_View;
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+ _SDL_View = NULL;
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+ }
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#if SDL_VIDEO_OPENGL
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if (_SDL_GLView) {
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- _SDL_GLView->UnlockGL();
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- RemoveChild(_SDL_GLView); /* Why was this outside the if
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- statement before? */
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+ if (((SDL_BApp*)be_app)->GetCurrentContext() == _SDL_GLView)
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+ ((SDL_BApp*)be_app)->SetCurrentContext(NULL);
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+ if (_SDL_GLView == _cur_view)
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+ RemoveChild(_SDL_GLView);
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+ _SDL_GLView = NULL;
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+ // _SDL_GLView deleted by HAIKU_GL_DeleteContext
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}
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#endif
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Unlock();
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-#if SDL_VIDEO_OPENGL
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- if (_SDL_GLView) {
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- delete _SDL_GLView;
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- }
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-#endif
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delete _prev_frame;
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/* Clean up framebuffer stuff */
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_buffer_locker->Lock();
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-#ifdef DRAWTHREAD
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- wait_for_thread(_draw_thread_id, &result);
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-#endif
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- SDL_free(_clips);
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delete _buffer_locker;
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}
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+
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+ void SetCurrentView(BView *view)
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+ {
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+ if (_cur_view != view) {
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+ if (_cur_view != NULL)
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+ RemoveChild(_cur_view);
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+ _cur_view = view;
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+ if (_cur_view != NULL)
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+ AddChild(_cur_view);
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+ }
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+ }
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+
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+ void UpdateCurrentView()
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+ {
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+ if (_SDL_GLView != NULL) {
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+ SetCurrentView(_SDL_GLView);
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+ } else if (_SDL_View != NULL) {
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+ SetCurrentView(_SDL_View);
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+ } else {
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+ SetCurrentView(NULL);
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+ }
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+ }
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+ SDL_BView *CreateView() {
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+ Lock();
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+ if (_SDL_View == NULL) {
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+ _SDL_View = new SDL_BView(Bounds(), "SDL View", B_FOLLOW_ALL_SIDES);
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+ UpdateCurrentView();
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+ }
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+ Unlock();
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+ return _SDL_View;
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+ }
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+
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+ void RemoveView() {
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+ Lock();
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+ if(_SDL_View != NULL) {
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+ SDL_BView *oldView = _SDL_View;
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+ _SDL_View = NULL;
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+ UpdateCurrentView();
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+ delete oldView;
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+ }
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+ Unlock();
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+ }
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/* * * * * OpenGL functionality * * * * */
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#if SDL_VIDEO_OPENGL
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- virtual BGLView *CreateGLView(Uint32 gl_flags) {
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+ BGLView *CreateGLView(Uint32 gl_flags) {
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Lock();
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if (_SDL_GLView == NULL) {
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_SDL_GLView = new BGLView(Bounds(), "SDL GLView",
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@@ -139,92 +196,29 @@ class SDL_BWin:public BDirectWindow
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(B_WILL_DRAW | B_FRAME_EVENTS),
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gl_flags);
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_gl_type = gl_flags;
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+ UpdateCurrentView();
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}
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- AddChild(_SDL_GLView);
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- _SDL_GLView->EnableDirectMode(false); /* Disable direct mode */
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- _SDL_GLView->LockGL(); /* "New" GLViews are created */
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Unlock();
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- return (_SDL_GLView);
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+ return _SDL_GLView;
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}
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- virtual void RemoveGLView() {
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+ void RemoveGLView() {
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Lock();
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- if(_SDL_GLView) {
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- _SDL_GLView->UnlockGL();
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- RemoveChild(_SDL_GLView);
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+ if(_SDL_GLView != NULL) {
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+ if (((SDL_BApp*)be_app)->GetCurrentContext() == _SDL_GLView)
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+ ((SDL_BApp*)be_app)->SetCurrentContext(NULL);
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+ _SDL_GLView = NULL;
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+ UpdateCurrentView();
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+ // _SDL_GLView deleted by HAIKU_GL_DeleteContext
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}
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Unlock();
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}
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- virtual void SwapBuffers(void) {
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- _SDL_GLView->UnlockGL();
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- _SDL_GLView->LockGL();
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+ void SwapBuffers(void) {
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_SDL_GLView->SwapBuffers();
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}
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#endif
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- /* * * * * Framebuffering* * * * */
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- virtual void DirectConnected(direct_buffer_info *info) {
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- if(!_connected && _connection_disabled) {
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- return;
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- }
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-
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- /* Determine if the pixel buffer is usable after this update */
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- _trash_window_buffer = _trash_window_buffer
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- || ((info->buffer_state & B_BUFFER_RESIZED)
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- || (info->buffer_state & B_BUFFER_RESET)
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- || (info->driver_state == B_MODE_CHANGED));
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- LockBuffer();
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-
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- switch(info->buffer_state & B_DIRECT_MODE_MASK) {
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- case B_DIRECT_START:
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- _connected = true;
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-
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- case B_DIRECT_MODIFY:
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- if (info->clip_list_count > _num_clips)
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- {
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- if(_clips) {
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- SDL_free(_clips);
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- _clips = NULL;
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- }
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- }
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-
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- _num_clips = info->clip_list_count;
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- if (_clips == NULL)
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- _clips = (clipping_rect *)SDL_malloc(_num_clips*sizeof(clipping_rect));
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- if(_clips) {
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- SDL_memcpy(_clips, info->clip_list,
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- _num_clips*sizeof(clipping_rect));
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-
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- _bits = (uint8*) info->bits;
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- _row_bytes = info->bytes_per_row;
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- _bounds = info->window_bounds;
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- _bytes_per_px = info->bits_per_pixel / 8;
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- _buffer_dirty = true;
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- }
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- break;
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-
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- case B_DIRECT_STOP:
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- _connected = false;
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- break;
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- }
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-#if SDL_VIDEO_OPENGL
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- if(_SDL_GLView) {
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- _SDL_GLView->DirectConnected(info);
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- }
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-#endif
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-
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-
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- /* Call the base object directconnected */
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- BDirectWindow::DirectConnected(info);
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-
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- UnlockBuffer();
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-
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- }
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-
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-
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-
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-
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/* * * * * Event sending * * * * */
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/* Hook functions */
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virtual void FrameMoved(BPoint origin) {
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@@ -235,10 +229,10 @@ class SDL_BWin:public BDirectWindow
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_PostWindowEvent(msg);
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/* Perform normal hook operations */
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- BDirectWindow::FrameMoved(origin);
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+ BWindow::FrameMoved(origin);
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}
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- virtual void FrameResized(float width, float height) {
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+ void FrameResized(float width, float height) {
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/* Post a message to the BApp so that it can handle the window event */
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BMessage msg(BAPP_WINDOW_RESIZED);
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@@ -247,10 +241,10 @@ class SDL_BWin:public BDirectWindow
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_PostWindowEvent(msg);
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/* Perform normal hook operations */
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- BDirectWindow::FrameResized(width, height);
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+ BWindow::FrameResized(width, height);
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}
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- virtual bool QuitRequested() {
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+ bool QuitRequested() {
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BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED);
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_PostWindowEvent(msg);
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@@ -258,13 +252,13 @@ class SDL_BWin:public BDirectWindow
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return false;
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}
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- virtual void WindowActivated(bool active) {
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+ void WindowActivated(bool active) {
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BMessage msg(BAPP_KEYBOARD_FOCUS); /* Mouse focus sold separately */
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msg.AddBool("focusGained", active);
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_PostWindowEvent(msg);
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}
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- virtual void Zoom(BPoint origin,
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+ void Zoom(BPoint origin,
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float width,
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float height) {
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BMessage msg(BAPP_MAXIMIZE); /* Closest thing to maximization Haiku has */
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@@ -275,13 +269,13 @@ class SDL_BWin:public BDirectWindow
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_prev_frame = new BRect(Frame());
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/* Perform normal hook operations */
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- BDirectWindow::Zoom(origin, width, height);
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+ BWindow::Zoom(origin, width, height);
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}
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/* Member functions */
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- virtual void Show() {
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+ void Show() {
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while(IsHidden()) {
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- BDirectWindow::Show();
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+ BWindow::Show();
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}
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_shown = true;
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@@ -289,25 +283,33 @@ class SDL_BWin:public BDirectWindow
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_PostWindowEvent(msg);
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}
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- virtual void Hide() {
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- BDirectWindow::Hide();
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+ void Hide() {
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+ BWindow::Hide();
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_shown = false;
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BMessage msg(BAPP_HIDE);
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_PostWindowEvent(msg);
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}
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- virtual void Minimize(bool minimize) {
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- BDirectWindow::Minimize(minimize);
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+ void Minimize(bool minimize) {
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+ BWindow::Minimize(minimize);
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int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE);
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BMessage msg(minState);
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_PostWindowEvent(msg);
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}
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+ void ScreenChanged(BRect screenFrame, color_space depth)
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+ {
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+ if (_fullscreen) {
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+ MoveTo(screenFrame.left, screenFrame.top);
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+ ResizeTo(screenFrame.Width(), screenFrame.Height());
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+ }
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+ }
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+
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/* BView message interruption */
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- virtual void DispatchMessage(BMessage * msg, BHandler * target)
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+ void DispatchMessage(BMessage * msg, BHandler * target)
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{
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BPoint where; /* Used by mouse moved */
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int32 buttons; /* Used for mouse button events */
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@@ -356,7 +358,7 @@ class SDL_BWin:public BDirectWindow
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}
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}
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break;
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-
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+
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case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
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if (msg->FindInt32("key", &key) == B_OK) {
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_KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED);
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@@ -376,15 +378,15 @@ class SDL_BWin:public BDirectWindow
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- CTRL+Q to close window (and other shortcuts)
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- PrintScreen to make screenshot into /boot/home
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- etc.. */
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- /* BDirectWindow::DispatchMessage(msg, target); */
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+ /* BWindow::DispatchMessage(msg, target); */
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break;
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}
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- BDirectWindow::DispatchMessage(msg, target);
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+ BWindow::DispatchMessage(msg, target);
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}
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/* Handle command messages */
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- virtual void MessageReceived(BMessage* message) {
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+ void MessageReceived(BMessage* message) {
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switch (message->what) {
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/* Handle commands from SDL */
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case BWIN_SET_TITLE:
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@@ -396,12 +398,18 @@ class SDL_BWin:public BDirectWindow
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case BWIN_RESIZE_WINDOW:
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_ResizeTo(message);
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break;
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- case BWIN_SET_BORDERED:
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- _SetBordered(message);
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+ case BWIN_SET_BORDERED: {
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+ bool bEnabled;
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+ if (message->FindBool("window-border", &bEnabled) == B_OK)
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+ _SetBordered(bEnabled);
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break;
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- case BWIN_SET_RESIZABLE:
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- _SetResizable(message);
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+ }
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+ case BWIN_SET_RESIZABLE: {
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+ bool bEnabled;
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+ if (message->FindBool("window-resizable", &bEnabled) == B_OK)
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+ _SetResizable(bEnabled);
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break;
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+ }
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case BWIN_SHOW_WINDOW:
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Show();
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break;
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@@ -417,12 +425,34 @@ class SDL_BWin:public BDirectWindow
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case BWIN_RESTORE_WINDOW:
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_Restore();
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break;
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- case BWIN_FULLSCREEN:
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- _SetFullScreen(message);
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+ case BWIN_FULLSCREEN: {
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+ bool fullscreen;
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+ if (message->FindBool("fullscreen", &fullscreen) == B_OK)
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+ _SetFullScreen(fullscreen);
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+ break;
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+ }
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+ case BWIN_MINIMUM_SIZE_WINDOW:
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+ _SetMinimumSize(message);
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break;
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+ case BWIN_UPDATE_FRAMEBUFFER: {
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+ BMessage* pendingMessage;
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+ while ((pendingMessage
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+ = MessageQueue()->FindMessage(BWIN_UPDATE_FRAMEBUFFER, 0))) {
|
|
|
+ MessageQueue()->RemoveMessage(pendingMessage);
|
|
|
+ delete pendingMessage;
|
|
|
+ }
|
|
|
+ if (_bitmap != NULL) {
|
|
|
+ if (_SDL_View != NULL && _cur_view == _SDL_View)
|
|
|
+ _SDL_View->Draw(Bounds());
|
|
|
+ else if (_SDL_GLView != NULL && _cur_view == _SDL_GLView) {
|
|
|
+ _SDL_GLView->CopyPixelsIn(_bitmap, B_ORIGIN);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
default:
|
|
|
/* Perform normal message handling */
|
|
|
- BDirectWindow::MessageReceived(message);
|
|
|
+ BWindow::MessageReceived(message);
|
|
|
break;
|
|
|
}
|
|
|
|
|
@@ -433,19 +463,9 @@ class SDL_BWin:public BDirectWindow
|
|
|
/* Accessor methods */
|
|
|
bool IsShown() { return _shown; }
|
|
|
int32 GetID() { return _id; }
|
|
|
- uint32 GetRowBytes() { return _row_bytes; }
|
|
|
- int32 GetFbX() { return _bounds.left; }
|
|
|
- int32 GetFbY() { return _bounds.top; }
|
|
|
- bool ConnectionEnabled() { return !_connection_disabled; }
|
|
|
- bool Connected() { return _connected; }
|
|
|
- clipping_rect *GetClips() { return _clips; }
|
|
|
- int32 GetNumClips() { return _num_clips; }
|
|
|
- uint8* GetBufferPx() { return _bits; }
|
|
|
- int32 GetBytesPerPx() { return _bytes_per_px; }
|
|
|
- bool CanTrashWindowBuffer() { return _trash_window_buffer; }
|
|
|
- bool BufferExists() { return _buffer_created; }
|
|
|
- bool BufferIsDirty() { return _buffer_dirty; }
|
|
|
BBitmap *GetBitmap() { return _bitmap; }
|
|
|
+ BView *GetCurView() { return _cur_view; }
|
|
|
+ SDL_BView *GetView() { return _SDL_View; }
|
|
|
#if SDL_VIDEO_OPENGL
|
|
|
BGLView *GetGLView() { return _SDL_GLView; }
|
|
|
Uint32 GetGLType() { return _gl_type; }
|
|
@@ -453,12 +473,9 @@ class SDL_BWin:public BDirectWindow
|
|
|
|
|
|
/* Setter methods */
|
|
|
void SetID(int32 id) { _id = id; }
|
|
|
- void SetBufferExists(bool bufferExists) { _buffer_created = bufferExists; }
|
|
|
void LockBuffer() { _buffer_locker->Lock(); }
|
|
|
void UnlockBuffer() { _buffer_locker->Unlock(); }
|
|
|
- void SetBufferDirty(bool bufferDirty) { _buffer_dirty = bufferDirty; }
|
|
|
- void SetTrashBuffer(bool trash) { _trash_window_buffer = trash; }
|
|
|
- void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; }
|
|
|
+ void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; if (_SDL_View != NULL) _SDL_View->SetBitmap(bitmap); }
|
|
|
|
|
|
|
|
|
private:
|
|
@@ -564,7 +581,10 @@ private:
|
|
|
) {
|
|
|
return;
|
|
|
}
|
|
|
- MoveTo(x, y);
|
|
|
+ if (_fullscreen)
|
|
|
+ _non_fullscreen_frame.OffsetTo(x, y);
|
|
|
+ else
|
|
|
+ MoveTo(x, y);
|
|
|
}
|
|
|
|
|
|
void _ResizeTo(BMessage *msg) {
|
|
@@ -575,27 +595,48 @@ private:
|
|
|
) {
|
|
|
return;
|
|
|
}
|
|
|
- ResizeTo(w, h);
|
|
|
+ if (_fullscreen) {
|
|
|
+ _non_fullscreen_frame.right = _non_fullscreen_frame.left + w;
|
|
|
+ _non_fullscreen_frame.bottom = _non_fullscreen_frame.top + h;
|
|
|
+ } else
|
|
|
+ ResizeTo(w, h);
|
|
|
}
|
|
|
|
|
|
- void _SetBordered(BMessage *msg) {
|
|
|
- bool bEnabled;
|
|
|
- if(msg->FindBool("window-border", &bEnabled) != B_OK) {
|
|
|
- return;
|
|
|
+ void _SetBordered(bool bEnabled) {
|
|
|
+ if (_fullscreen)
|
|
|
+ _bordered = bEnabled;
|
|
|
+ else
|
|
|
+ SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
|
|
|
+ }
|
|
|
+
|
|
|
+ void _SetResizable(bool bEnabled) {
|
|
|
+ if (_fullscreen)
|
|
|
+ _resizable = bEnabled;
|
|
|
+ else {
|
|
|
+ if (bEnabled) {
|
|
|
+ SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
|
|
+ } else {
|
|
|
+ SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
|
|
+ }
|
|
|
}
|
|
|
- SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
|
|
|
}
|
|
|
|
|
|
- void _SetResizable(BMessage *msg) {
|
|
|
- bool bEnabled;
|
|
|
- if(msg->FindBool("window-resizable", &bEnabled) != B_OK) {
|
|
|
+ void _SetMinimumSize(BMessage *msg) {
|
|
|
+ float maxHeight;
|
|
|
+ float maxWidth;
|
|
|
+ float _;
|
|
|
+ int32 minHeight;
|
|
|
+ int32 minWidth;
|
|
|
+
|
|
|
+ // This is a bit convoluted, we only want to set the minimum not the maximum
|
|
|
+ // But there is no direct call to do that, so store the maximum size beforehand
|
|
|
+ GetSizeLimits(&_, &maxWidth, &_, &maxHeight);
|
|
|
+ if (msg->FindInt32("window-w", &minWidth) != B_OK)
|
|
|
return;
|
|
|
- }
|
|
|
- if (bEnabled) {
|
|
|
- SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
|
|
- } else {
|
|
|
- SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
|
|
- }
|
|
|
+ if (msg->FindInt32("window-h", &minHeight) != B_OK)
|
|
|
+ return;
|
|
|
+ SetSizeLimits((float)minWidth, maxWidth, (float)minHeight, maxHeight);
|
|
|
+ UpdateSizeLimits();
|
|
|
}
|
|
|
|
|
|
void _Restore() {
|
|
@@ -603,23 +644,42 @@ private:
|
|
|
Minimize(false);
|
|
|
} else if(IsHidden()) {
|
|
|
Show();
|
|
|
+ } else if (_fullscreen) {
|
|
|
+
|
|
|
} else if(_prev_frame != NULL) { /* Zoomed */
|
|
|
MoveTo(_prev_frame->left, _prev_frame->top);
|
|
|
ResizeTo(_prev_frame->Width(), _prev_frame->Height());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- void _SetFullScreen(BMessage *msg) {
|
|
|
- bool fullscreen;
|
|
|
- if(
|
|
|
- msg->FindBool("fullscreen", &fullscreen) != B_OK
|
|
|
- ) {
|
|
|
- return;
|
|
|
+ void _SetFullScreen(bool fullscreen) {
|
|
|
+ if (fullscreen != _fullscreen) {
|
|
|
+ if (fullscreen) {
|
|
|
+ BScreen screen(this);
|
|
|
+ BRect screenFrame = screen.Frame();
|
|
|
+ printf("screen frame: "); screenFrame.PrintToStream(); printf("\n");
|
|
|
+ _bordered = Look() != B_NO_BORDER_WINDOW_LOOK;
|
|
|
+ _resizable = !(Flags() & B_NOT_RESIZABLE);
|
|
|
+ _non_fullscreen_frame = Frame();
|
|
|
+ _SetBordered(false);
|
|
|
+ _SetResizable(false);
|
|
|
+ MoveTo(screenFrame.left, screenFrame.top);
|
|
|
+ ResizeTo(screenFrame.Width(), screenFrame.Height());
|
|
|
+ _fullscreen = fullscreen;
|
|
|
+ } else {
|
|
|
+ _fullscreen = fullscreen;
|
|
|
+ MoveTo(_non_fullscreen_frame.left, _non_fullscreen_frame.top);
|
|
|
+ ResizeTo(_non_fullscreen_frame.Width(), _non_fullscreen_frame.Height());
|
|
|
+ _SetBordered(_bordered);
|
|
|
+ _SetResizable(_resizable);
|
|
|
+ }
|
|
|
}
|
|
|
- SetFullScreen(fullscreen);
|
|
|
}
|
|
|
|
|
|
/* Members */
|
|
|
+
|
|
|
+ BView* _cur_view;
|
|
|
+ SDL_BView* _SDL_View;
|
|
|
#if SDL_VIDEO_OPENGL
|
|
|
BGLView * _SDL_GLView;
|
|
|
Uint32 _gl_type;
|
|
@@ -632,23 +692,15 @@ private:
|
|
|
bool _inhibit_resize;
|
|
|
|
|
|
BRect *_prev_frame; /* Previous position and size of the window */
|
|
|
+ bool _fullscreen;
|
|
|
+ // valid only if fullscreen
|
|
|
+ BRect _non_fullscreen_frame;
|
|
|
+ bool _bordered;
|
|
|
+ bool _resizable;
|
|
|
|
|
|
/* Framebuffer members */
|
|
|
- bool _connected,
|
|
|
- _connection_disabled,
|
|
|
- _buffer_created,
|
|
|
- _buffer_dirty,
|
|
|
- _trash_window_buffer;
|
|
|
- uint8 *_bits;
|
|
|
- uint32 _row_bytes;
|
|
|
- clipping_rect _bounds;
|
|
|
- BLocker *_buffer_locker;
|
|
|
- clipping_rect *_clips;
|
|
|
- uint32 _num_clips;
|
|
|
- int32 _bytes_per_px;
|
|
|
- thread_id _draw_thread_id;
|
|
|
-
|
|
|
- BBitmap *_bitmap;
|
|
|
+ BLocker *_buffer_locker;
|
|
|
+ BBitmap *_bitmap;
|
|
|
};
|
|
|
|
|
|
|