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GPU: Check texture format support in pipeline creation

cosmonaut 3 months ago
parent
commit
4294c06836
1 changed files with 8 additions and 0 deletions
  1. 8 0
      src/gpu/SDL_gpu.c

+ 8 - 0
src/gpu/SDL_gpu.c

@@ -801,6 +801,10 @@ SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline(
                 SDL_assert_release(!"Color target formats cannot be a depth format!");
                 return NULL;
             }
+            if (!SDL_GPUTextureSupportsFormat(device, graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].format, SDL_GPU_TEXTURETYPE_2D, SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) {
+                SDL_assert_release(!"Format is not supported for color targets on this device!");
+                return NULL;
+            }
             if (graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].blend_state.enable_blend) {
                 const SDL_GPUColorTargetBlendState *blend_state = &graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].blend_state;
                 CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->src_color_blendfactor, NULL)
@@ -817,6 +821,10 @@ SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline(
                 SDL_assert_release(!"Depth-stencil target format must be a depth format!");
                 return NULL;
             }
+            if (!SDL_GPUTextureSupportsFormat(device, graphicsPipelineCreateInfo->target_info.depth_stencil_format, SDL_GPU_TEXTURETYPE_2D, SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) {
+                SDL_assert_release(!"Format is not supported for depth targets on this device!");
+                return NULL;
+            }
         }
         if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_buffers > 0 && graphicsPipelineCreateInfo->vertex_input_state.vertex_buffer_descriptions == NULL) {
             SDL_assert_release(!"Vertex buffer descriptions array pointer cannot be NULL!");