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@@ -899,6 +899,9 @@ typedef struct SDL_GPUDepthStencilValue
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{
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float depth;
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Uint8 stencil;
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+ Uint8 padding1;
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+ Uint8 padding2;
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+ Uint8 padding3;
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} SDL_GPUDepthStencilValue;
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typedef struct SDL_GPUViewport
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@@ -1012,9 +1015,11 @@ typedef struct SDL_GPUSamplerCreateInfo
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SDL_GPUSamplerAddressMode addressModeV;
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SDL_GPUSamplerAddressMode addressModeW;
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float mipLodBias;
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- SDL_bool anisotropyEnable;
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float maxAnisotropy;
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+ SDL_bool anisotropyEnable;
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SDL_bool compareEnable;
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+ Uint8 padding1;
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+ Uint8 padding2;
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SDL_GPUCompareOp compareOp;
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float minLod;
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float maxLod;
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@@ -1057,6 +1062,9 @@ typedef struct SDL_GPUStencilOpState
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typedef struct SDL_GPUColorAttachmentBlendState
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{
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SDL_bool blendEnable;
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+ Uint8 padding1;
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+ Uint8 padding2;
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+ Uint8 padding3;
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SDL_GPUBlendFactor srcColorBlendFactor;
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SDL_GPUBlendFactor dstColorBlendFactor;
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SDL_GPUBlendOp colorBlendOp;
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@@ -1126,6 +1134,9 @@ typedef struct SDL_GPURasterizerState
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SDL_GPUCullMode cullMode;
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SDL_GPUFrontFace frontFace;
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SDL_bool depthBiasEnable;
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+ Uint8 padding1;
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+ Uint8 padding2;
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+ Uint8 padding3;
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float depthBiasConstantFactor;
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float depthBiasClamp;
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float depthBiasSlopeFactor;
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@@ -1141,13 +1152,15 @@ typedef struct SDL_GPUDepthStencilState
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{
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SDL_bool depthTestEnable;
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SDL_bool depthWriteEnable;
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- SDL_GPUCompareOp compareOp;
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SDL_bool stencilTestEnable;
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+ Uint8 padding1;
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+ SDL_GPUCompareOp compareOp;
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SDL_GPUStencilOpState backStencilState;
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SDL_GPUStencilOpState frontStencilState;
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Uint8 compareMask;
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Uint8 writeMask;
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Uint8 reference;
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+ Uint8 padding2;
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} SDL_GPUDepthStencilState;
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typedef struct SDL_GPUColorAttachmentDescription
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@@ -1161,6 +1174,9 @@ typedef struct SDL_GPUGraphicsPipelineAttachmentInfo
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const SDL_GPUColorAttachmentDescription *colorAttachmentDescriptions;
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Uint32 colorAttachmentCount;
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SDL_bool hasDepthStencilAttachment;
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+ Uint8 padding1;
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+ Uint8 padding2;
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+ Uint8 padding3;
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SDL_GPUTextureFormat depthStencilFormat;
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} SDL_GPUGraphicsPipelineAttachmentInfo;
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@@ -1234,6 +1250,9 @@ typedef struct SDL_GPUColorAttachmentInfo
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/* if SDL_TRUE, cycles the texture if the texture is bound and loadOp is not LOAD */
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SDL_bool cycle;
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+ Uint8 padding1;
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+ Uint8 padding2;
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+ Uint8 padding3;
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} SDL_GPUColorAttachmentInfo;
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typedef struct SDL_GPUDepthStencilAttachmentInfo
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@@ -1296,6 +1315,9 @@ typedef struct SDL_GPUDepthStencilAttachmentInfo
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/* if SDL_TRUE, cycles the texture if the texture is bound and any load ops are not LOAD */
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SDL_bool cycle;
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+ Uint8 padding1;
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+ Uint8 padding2;
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+ Uint8 padding3;
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} SDL_GPUDepthStencilAttachmentInfo;
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/* Binding structs */
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@@ -1318,6 +1340,9 @@ typedef struct SDL_GPUStorageBufferWriteOnlyBinding
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/* if SDL_TRUE, cycles the buffer if it is bound. */
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SDL_bool cycle;
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+ Uint8 padding1;
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+ Uint8 padding2;
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+ Uint8 padding3;
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} SDL_GPUStorageBufferWriteOnlyBinding;
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typedef struct SDL_GPUStorageTextureWriteOnlyBinding
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@@ -1328,6 +1353,9 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding
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/* if SDL_TRUE, cycles the texture if the texture is bound. */
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SDL_bool cycle;
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+ Uint8 padding1;
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+ Uint8 padding2;
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+ Uint8 padding3;
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} SDL_GPUStorageTextureWriteOnlyBinding;
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/* Functions */
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