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rename 'pixel' params of SDL_GetRGB, SDL_GetRGBA and SDL_LookupRGBAColor

Reference issue: https://github.com/libsdl-org/SDL/issues/12749.
Ozkan Sezer 1 week geleden
bovenliggende
commit
433704e774
3 gewijzigde bestanden met toevoegingen van 37 en 37 verwijderingen
  1. 4 4
      include/SDL3/SDL_pixels.h
  2. 32 32
      src/video/SDL_pixels.c
  3. 1 1
      src/video/SDL_pixels_c.h

+ 4 - 4
include/SDL3/SDL_pixels.h

@@ -1379,7 +1379,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *for
  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
  *
- * \param pixel a pixel value.
+ * \param pixelvalue a pixel value.
  * \param format a pointer to SDL_PixelFormatDetails describing the pixel
  *               format.
  * \param palette an optional palette for indexed formats, may be NULL.
@@ -1397,7 +1397,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *for
  * \sa SDL_MapRGB
  * \sa SDL_MapRGBA
  */
-extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b);
+extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b);
 
 /**
  * Get RGBA values from a pixel in the specified format.
@@ -1410,7 +1410,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatD
  * If the surface has no alpha component, the alpha will be returned as 0xff
  * (100% opaque).
  *
- * \param pixel a pixel value.
+ * \param pixelvalue a pixel value.
  * \param format a pointer to SDL_PixelFormatDetails describing the pixel
  *               format.
  * \param palette an optional palette for indexed formats, may be NULL.
@@ -1429,7 +1429,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatD
  * \sa SDL_MapRGB
  * \sa SDL_MapRGBA
  */
-extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
+extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
 
 
 /* Ends C function definitions when using C++ */

+ 32 - 32
src/video/SDL_pixels.c

@@ -1153,19 +1153,19 @@ Uint8 SDL_FindColor(const SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
     return pixel;
 }
 
-Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixel, const SDL_Palette *pal)
+Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixelvalue, const SDL_Palette *pal)
 {
     Uint8 color_index = 0;
     const void *value;
-    if (SDL_FindInHashTable(palette_map, (const void *)(uintptr_t)pixel, &value)) {
+    if (SDL_FindInHashTable(palette_map, (const void *)(uintptr_t)pixelvalue, &value)) {
         color_index = (Uint8)(uintptr_t)value;
     } else {
-        Uint8 r = (Uint8)((pixel >> 24) & 0xFF);
-        Uint8 g = (Uint8)((pixel >> 16) & 0xFF);
-        Uint8 b = (Uint8)((pixel >>  8) & 0xFF);
-        Uint8 a = (Uint8)((pixel >>  0) & 0xFF);
+        Uint8 r = (Uint8)((pixelvalue >> 24) & 0xFF);
+        Uint8 g = (Uint8)((pixelvalue >> 16) & 0xFF);
+        Uint8 b = (Uint8)((pixelvalue >>  8) & 0xFF);
+        Uint8 a = (Uint8)((pixelvalue >>  0) & 0xFF);
         color_index = SDL_FindColor(pal, r, g, b, a);
-        SDL_InsertIntoHashTable(palette_map, (const void *)(uintptr_t)pixel, (const void *)(uintptr_t)color_index, true);
+        SDL_InsertIntoHashTable(palette_map, (const void *)(uintptr_t)pixelvalue, (const void *)(uintptr_t)color_index, true);
     }
     return color_index;
 }
@@ -1274,7 +1274,7 @@ Uint32 SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *pale
     }
 }
 
-void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b)
+void SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b)
 {
     Uint8 unused;
 
@@ -1294,10 +1294,10 @@ void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Pa
     }
 
     if (SDL_ISPIXELFORMAT_INDEXED(format->format)) {
-        if (palette && pixel < (unsigned)palette->ncolors) {
-            *r = palette->colors[pixel].r;
-            *g = palette->colors[pixel].g;
-            *b = palette->colors[pixel].b;
+        if (palette && pixelvalue < (unsigned)palette->ncolors) {
+            *r = palette->colors[pixelvalue].r;
+            *g = palette->colors[pixelvalue].g;
+            *b = palette->colors[pixelvalue].b;
         } else {
             *r = *g = *b = 0;
         }
@@ -1306,24 +1306,24 @@ void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Pa
 
     if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
         unsigned v;
-        v = (pixel & format->Rmask) >> format->Rshift;
+        v = (pixelvalue & format->Rmask) >> format->Rshift;
         *r = (Uint8)(v >> 2);
-        v = (pixel & format->Gmask) >> format->Gshift;
+        v = (pixelvalue & format->Gmask) >> format->Gshift;
         *g = (Uint8)(v >> 2);
-        v = (pixel & format->Bmask) >> format->Bshift;
+        v = (pixelvalue & format->Bmask) >> format->Bshift;
         *b = (Uint8)(v >> 2);
     } else {
         unsigned v;
-        v = (pixel & format->Rmask) >> format->Rshift;
+        v = (pixelvalue & format->Rmask) >> format->Rshift;
         *r = SDL_expand_byte[format->Rbits][v];
-        v = (pixel & format->Gmask) >> format->Gshift;
+        v = (pixelvalue & format->Gmask) >> format->Gshift;
         *g = SDL_expand_byte[format->Gbits][v];
-        v = (pixel & format->Bmask) >> format->Bshift;
+        v = (pixelvalue & format->Bmask) >> format->Bshift;
         *b = SDL_expand_byte[format->Bbits][v];
     }
 }
 
-void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
+void SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
 {
     Uint8 unused;
 
@@ -1346,11 +1346,11 @@ void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_P
     }
 
     if (SDL_ISPIXELFORMAT_INDEXED(format->format)) {
-        if (palette && pixel < (unsigned)palette->ncolors) {
-            *r = palette->colors[pixel].r;
-            *g = palette->colors[pixel].g;
-            *b = palette->colors[pixel].b;
-            *a = palette->colors[pixel].a;
+        if (palette && pixelvalue < (unsigned)palette->ncolors) {
+            *r = palette->colors[pixelvalue].r;
+            *g = palette->colors[pixelvalue].g;
+            *b = palette->colors[pixelvalue].b;
+            *a = palette->colors[pixelvalue].a;
         } else {
             *r = *g = *b = *a = 0;
         }
@@ -1359,23 +1359,23 @@ void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_P
 
     if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
         unsigned v;
-        v = (pixel & format->Rmask) >> format->Rshift;
+        v = (pixelvalue & format->Rmask) >> format->Rshift;
         *r = (Uint8)(v >> 2);
-        v = (pixel & format->Gmask) >> format->Gshift;
+        v = (pixelvalue & format->Gmask) >> format->Gshift;
         *g = (Uint8)(v >> 2);
-        v = (pixel & format->Bmask) >> format->Bshift;
+        v = (pixelvalue & format->Bmask) >> format->Bshift;
         *b = (Uint8)(v >> 2);
-        v = (pixel & format->Amask) >> format->Ashift;
+        v = (pixelvalue & format->Amask) >> format->Ashift;
         *a = SDL_expand_byte[format->Abits][v];
     } else {
         unsigned v;
-        v = (pixel & format->Rmask) >> format->Rshift;
+        v = (pixelvalue & format->Rmask) >> format->Rshift;
         *r = SDL_expand_byte[format->Rbits][v];
-        v = (pixel & format->Gmask) >> format->Gshift;
+        v = (pixelvalue & format->Gmask) >> format->Gshift;
         *g = SDL_expand_byte[format->Gbits][v];
-        v = (pixel & format->Bmask) >> format->Bshift;
+        v = (pixelvalue & format->Bmask) >> format->Bshift;
         *b = SDL_expand_byte[format->Bbits][v];
-        v = (pixel & format->Amask) >> format->Ashift;
+        v = (pixelvalue & format->Amask) >> format->Ashift;
         *a = SDL_expand_byte[format->Abits][v];
     }
 }

+ 1 - 1
src/video/SDL_pixels_c.h

@@ -50,7 +50,7 @@ extern bool SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst);
 // Miscellaneous functions
 extern void SDL_DitherPalette(SDL_Palette *palette);
 extern Uint8 SDL_FindColor(const SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
-extern Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixel, const SDL_Palette *pal);
+extern Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixelvalue, const SDL_Palette *pal);
 extern void SDL_DetectPalette(const SDL_Palette *pal, bool *is_opaque, bool *has_alpha_channel);
 extern SDL_Surface *SDL_DuplicatePixels(int width, int height, SDL_PixelFormat format, SDL_Colorspace colorspace, void *pixels, int pitch);