Browse Source

SDL_render.c: lighten the cast syntax

Sylvain 3 years ago
parent
commit
4342e6bd21
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/render/SDL_render.c

+ 3 - 3
src/render/SDL_render.c

@@ -3585,11 +3585,11 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
                                const int *indices, int num_indices)
 {
     if (vertices) {
-        const float *xy = &vertices[0].position.x;
+        const float *xy = &vertices->position;
         int xy_stride = sizeof (SDL_Vertex);
-        const SDL_Color *color = &vertices[0].color;
+        const SDL_Color *color = &vertices->color;
         int color_stride = sizeof (SDL_Vertex);
-        const float *uv = &vertices[0].tex_coord.x;
+        const float *uv = &vertices->tex_coord;
         int uv_stride = sizeof (SDL_Vertex);
         int size_indices = 4;
         return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);