Procházet zdrojové kódy

Fixed bug 2146 - Enable static linking of libSDL on Android

Denis Bernard

This patch to Android.mk adds support for static linking of libSDL for Android applications. A patched readme with static build instructions is also provided.

It does not break existing build environments setup according to the README-android.txt since the static library version will not be built in not required.

The static build uses the Android NDK module system (see docs/IMPORT-MODULE.html in the NDK folder and step 5 in the instructions below).

Instructions:
1. Copy the android-project directory wherever you want to keep your projects
   and rename it to the name of your project.
2. Create a symlink to SDL/src/main/android/SDL_android_main.c as
   <project>/jni/src/SDL_android_main.c
3. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
   (overwrite the existing one)
4. Edit <project>/jni/src/Android.mk to include your source files
5. create and export an environment variable named NDK_MODULE_PATH that points
   to the parent directory of this SDL directory. e.g.:

   export NDK_MODULE_PATH="$PWD"/..

6. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
   System.loadLibrary("SDL2") line 42.
7. Run 'ndk-build' (a script provided by the NDK). This compiles the C source

Although this requires an environment variable to be setup, it can be added once and for all to the main Android.mk of the project.
Sam Lantinga před 11 roky
rodič
revize
4349cb5769
3 změnil soubory, kde provedl 51 přidání a 0 odebrání
  1. 17 0
      Android.mk
  2. 22 0
      README-android.txt
  3. 12 0
      android-project/jni/src/Android_static.mk

+ 17 - 0
Android.mk

@@ -49,3 +49,20 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
 
 include $(BUILD_SHARED_LIBRARY)
+
+###########################
+#
+# SDL static library
+#
+###########################
+
+LOCAL_MODULE := SDL2_static
+
+LOCAL_MODULE_FILENAME := libSDL2
+
+LOCAL_SRC_FILES += $(LOCAL_PATH)/src/main/android/SDL_android_main.c
+
+LOCAL_LDLIBS := 
+LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
+
+include $(BUILD_STATIC_LIBRARY)

+ 22 - 0
README-android.txt

@@ -110,6 +110,28 @@ android-project/
 				  on this implementation.
 
 
+================================================================================
+ Build an app with static linking of libSDL
+================================================================================
+
+This build uses the Android NDK module system.
+
+Instructions:
+1. Copy the android-project directory wherever you want to keep your projects
+   and rename it to the name of your project.
+2. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
+   (overwrite the existing one)
+3. Edit <project>/jni/src/Android.mk to include your source files
+4. create and export an environment variable named NDK_MODULE_PATH that points
+   to the parent directory of this SDL directory. e.g.:
+
+   export NDK_MODULE_PATH="$PWD"/..
+
+5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
+   System.loadLibrary("SDL2") line 42.
+6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
+
+
 ================================================================================
  Customizing your application name
 ================================================================================

+ 12 - 0
android-project/jni/src/Android_static.mk

@@ -0,0 +1,12 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := main
+
+LOCAL_SRC_FILES := YourSourceHere.c
+
+LOCAL_STATIC_LIBRARIES := SDL2_static
+
+include $(BUILD_SHARED_LIBRARY)
+$(call import-module,SDL)LOCAL_PATH := $(call my-dir)