@@ -1971,8 +1971,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
- x = -event.values[1];
- y = -event.values[0];
+ x = -event.values[0];
+ y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
default: