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@@ -70,8 +70,8 @@ void VITA_InitTouch(void)
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}
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// Support passing both front and back touch devices in events
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- SDL_AddTouch((SDL_TouchID)0, SDL_TOUCH_DEVICE_DIRECT, "Front");
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- SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
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+ SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_DIRECT, "Front");
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+ SDL_AddTouch((SDL_TouchID)2, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
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}
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void VITA_QuitTouch(void)
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@@ -123,7 +123,7 @@ void VITA_PollTouch(void)
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// Skip if finger was already previously down
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if (!finger_down) {
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// Send an initial touch
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- SDL_SendTouch((SDL_TouchID)port,
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+ SDL_SendTouch((SDL_TouchID)(port + 1),
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finger_id,
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Vita_Window,
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SDL_TRUE,
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@@ -133,7 +133,7 @@ void VITA_PollTouch(void)
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}
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// Always send the motion
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- SDL_SendTouchMotion((SDL_TouchID)port,
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+ SDL_SendTouchMotion((SDL_TouchID)(port + 1),
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finger_id,
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Vita_Window,
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x,
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@@ -160,7 +160,7 @@ void VITA_PollTouch(void)
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VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
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finger_id = (SDL_FingerID)touch_old[port].report[i].id;
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// Finger released from screen
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- SDL_SendTouch((SDL_TouchID)port,
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+ SDL_SendTouch((SDL_TouchID)(port + 1),
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finger_id,
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Vita_Window,
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SDL_FALSE,
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