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PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0

Sam Lantinga 8 years ago
parent
commit
454d9cb96d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/video/nacl/SDL_naclopengles.c

+ 1 - 1
src/video/nacl/SDL_naclopengles.c

@@ -156,7 +156,7 @@ NACL_GLES_SwapWindow(_THIS, SDL_Window * window)
 {
     SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata;
     struct PP_CompletionCallback callback = { NULL, 0, PP_COMPLETIONCALLBACK_FLAG_NONE };
-    if (driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback ) != PP_OK) {
+    if (driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback ) != 0) {
         return SDL_SetError("SwapBuffers failed");
     }
     return 0;