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@@ -93,29 +93,29 @@ typedef struct {
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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-static HFILE hJoyPort = NULLHANDLE; /* Joystick GAME$ Port Address */
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-#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
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-#define MAX_AXES 4 /* each joystick can have up to 4 axes */
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-#define MAX_BUTTONS 8 /* 8 buttons */
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-#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
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-#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
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-#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
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+static HFILE hJoyPort = NULLHANDLE; /* Joystick GAME$ Port Address */
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+#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
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+#define MAX_AXES 4 /* each joystick can have up to 4 axes */
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+#define MAX_BUTTONS 8 /* 8 buttons */
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+#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
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+#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
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+#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
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/* Calc Button Flag for buttons A to D */
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#define JOY_BUTTON_FLAG(n) (1<<n)
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/* Joystick data... hold information about detected devices */
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typedef struct SYS_JoyData_s
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{
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- Sint8 id; /* Device ID */
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- char szDeviceName[MAX_JOYNAME]; /* Device Name */
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- char axes; /* Number of axes */
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- char buttons; /* Number of buttons */
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- char hats; /* Number of buttons */
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- char balls; /* Number of buttons */
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- int axes_min[MAX_AXES]; /* minimum callibration value for axes */
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- int axes_med[MAX_AXES]; /* medium callibration value for axes */
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- int axes_max[MAX_AXES]; /* maximum callibration value for axes */
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- int buttoncalc[4]; /* Used for buttons 5, 6, 7 and 8. */
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+ Sint8 id; /* Device ID */
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+ char szDeviceName[MAX_JOYNAME]; /* Device Name */
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+ char axes; /* Number of axes */
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+ char buttons; /* Number of buttons */
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+ char hats; /* Number of buttons */
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+ char balls; /* Number of buttons */
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+ int axes_min[MAX_AXES]; /* minimum callibration value for axes */
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+ int axes_med[MAX_AXES]; /* medium callibration value for axes */
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+ int axes_max[MAX_AXES]; /* maximum callibration value for axes */
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+ int buttoncalc[4]; /* Used for buttons 5, 6, 7 and 8. */
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} SYS_JoyData_t, *SYS_JoyData_p;
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static SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
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@@ -123,25 +123,25 @@ static SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
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/* Structure used to convert data from OS/2 driver format to SDL format */
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struct _transaxes
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{
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- int offset; /* Center Offset */
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- float scale1; /* Center to left/up Scale */
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- float scale2; /* Center to right/down Scale */
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+ int offset; /* Center Offset */
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+ float scale1; /* Center to left/up Scale */
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+ float scale2; /* Center to right/down Scale */
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};
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struct joystick_hwdata
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{
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- Sint8 id;
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- struct _transaxes transaxes[MAX_AXES];
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+ Sint8 id;
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+ struct _transaxes transaxes[MAX_AXES];
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};
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/* Structure used to get values from Joystick Environment Variable */
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struct _joycfg
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{
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- char name[MAX_JOYNAME];
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- unsigned int axes;
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- unsigned int buttons;
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- unsigned int hats;
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- unsigned int balls;
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+ char name[MAX_JOYNAME];
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+ unsigned int axes;
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+ unsigned int buttons;
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+ unsigned int hats;
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+ unsigned int balls;
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};
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/* OS/2 Implementation Function Prototypes */
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@@ -154,223 +154,243 @@ static int joyGetEnv(struct _joycfg * joydata);
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static int numjoysticks = 0;
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/************************************************************************/
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-/* Function to scan the system for joysticks. */
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-/* Joystick 0 should be the system default joystick. */
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-/* It should return 0, or -1 on an unrecoverable fatal error. */
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+/* Function to scan the system for joysticks. */
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+/* Joystick 0 should be the system default joystick. */
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+/* It should return 0, or -1 on an unrecoverable fatal error. */
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/************************************************************************/
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static int OS2_JoystickInit(void)
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{
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- APIRET rc; /* Generic OS/2 return code */
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- GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
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- GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
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- GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
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- ULONG ulDataLen; /* Size of data */
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- ULONG ulLastTick; /* Tick Counter for timing operations */
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- Uint8 maxdevs; /* Maximum number of devices */
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- Uint8 numdevs; /* Number of present devices */
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- Uint8 maxbut; /* Maximum number of buttons... */
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- Uint8 i; /* Temporary Count Vars */
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- Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
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- struct _joycfg joycfg; /* Joy Configuration from envvar */
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-
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- /* Open GAME$ port */
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- if (joyPortOpen(&hJoyPort) < 0) return 0; /* Cannot open... report no joystick */
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- /* Get Max Number of Devices */
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- ulDataLen = sizeof(stGameParms);
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- rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
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- NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
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- if (rc != 0)
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- {
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- joyPortClose(&hJoyPort);
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- return SDL_SetError("Could not read joystick port.");
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- }
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- maxdevs = 0;
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- if (stGameParms.useA != 0) maxdevs++;
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- if (stGameParms.useB != 0) maxdevs++;
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- if (maxdevs > MAX_JOYSTICKS) maxdevs = MAX_JOYSTICKS;
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-
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- /* Defines min/max axes values (callibration) */
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- ulDataLen = sizeof(stGameCalib);
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- rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
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- NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
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- if (rc != 0)
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- {
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- joyPortClose(&hJoyPort);
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- return SDL_SetError("Could not read callibration data.");
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- }
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-
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- /* Determine how many joysticks are active */
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- numdevs = 0; /* Points no device */
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- ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
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- ulDataLen = sizeof(ucNewJoystickMask);
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- rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
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- &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
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- if (rc == 0)
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- {
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- ulDataLen = sizeof(stJoyStatus);
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- rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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- NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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- if (rc != 0)
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- {
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- joyPortClose(&hJoyPort);
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- return SDL_SetError("Could not call joystick port.");
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- }
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- ulLastTick = stJoyStatus.ulJs_Ticks;
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- while (stJoyStatus.ulJs_Ticks == ulLastTick)
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- {
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- rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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- NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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- }
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- if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
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- if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
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- }
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-
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- if (numdevs > maxdevs) numdevs = maxdevs;
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-
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- /* If *any* joystick was detected... Let's configure SDL for them */
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- if (numdevs > 0)
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- {
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- /* Verify if it is a "user defined" joystick */
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- if (joyGetEnv(&joycfg))
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- {
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- GAME_3POS_STRUCT * axis[4];
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- axis[0] = &stGameCalib.Ax;
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- axis[1] = &stGameCalib.Ay;
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- axis[2] = &stGameCalib.Bx;
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- axis[3] = &stGameCalib.By;
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-
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- /* Say it has one device only (user defined is always one device only) */
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- numdevs = 1;
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-
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- /* Define Device 0 as... */
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- SYS_JoyData[0].id = 0;
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-
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- /* Define Number of Axes... up to 4 */
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- if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
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- SYS_JoyData[0].axes = joycfg.axes;
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-
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- /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
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- maxbut = MAX_BUTTONS;
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- if (joycfg.axes>2) maxbut -= ((joycfg.axes - 2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
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- if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
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- SYS_JoyData[0].buttons = joycfg.buttons;
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-
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- /* Define number of hats */
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- if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
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- SYS_JoyData[0].hats = joycfg.hats;
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-
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- /* Define number of balls */
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- if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
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- SYS_JoyData[0].balls = joycfg.balls;
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-
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- /* Initialize Axes Callibration Values */
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- for (i=0; i<joycfg.axes; i++)
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- {
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- SYS_JoyData[0].axes_min[i] = axis[i]->lower;
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- SYS_JoyData[0].axes_med[i] = axis[i]->centre;
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- SYS_JoyData[0].axes_max[i] = axis[i]->upper;
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- }
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- /* Initialize Buttons 5 to 8 structures */
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- if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower+axis[3]->centre)>>1);
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- if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower+axis[3]->centre)>>1);
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- if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper+axis[3]->centre)>>1);
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- if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper+axis[3]->centre)>>1);
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- /* Intialize Joystick Name */
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- SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
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- }
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- /* Default Init ... autoconfig */
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- else
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- {
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- /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
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- if (numdevs == 2)
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- {
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- /* Define Device 0 as 4 axes, 4 buttons */
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- SYS_JoyData[0].id=0;
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- SYS_JoyData[0].axes = 4;
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- SYS_JoyData[0].buttons = 4;
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- SYS_JoyData[0].hats = 0;
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- SYS_JoyData[0].balls = 0;
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- SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
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- SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
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- SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
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- SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
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- SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
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- SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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- SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
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- SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
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- SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
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- SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
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- SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
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- SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
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- /* Define Device 1 as 2 axes, 2 buttons */
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- SYS_JoyData[1].id=1;
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- SYS_JoyData[1].axes = 2;
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- SYS_JoyData[1].buttons = 2;
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- SYS_JoyData[1].hats = 0;
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- SYS_JoyData[1].balls = 0;
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- SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
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- SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
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- SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
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- SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
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- SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
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- SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
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- }
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- /* One joystick only? */
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- else
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- {
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- /* If it is joystick A... */
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- if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
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- {
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- /* Define Device 0 as 2 axes, 4 buttons */
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- SYS_JoyData[0].id=0;
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- SYS_JoyData[0].axes = 2;
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- SYS_JoyData[0].buttons = 4;
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- SYS_JoyData[0].hats = 0;
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- SYS_JoyData[0].balls = 0;
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- SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
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- SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
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- SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
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- SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
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- SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
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- SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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- }
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- /* If not, it is joystick B */
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- else
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- {
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- /* Define Device 1 as 2 axes, 2 buttons */
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- SYS_JoyData[0].id=1;
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- SYS_JoyData[0].axes = 2;
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- SYS_JoyData[0].buttons = 2;
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- SYS_JoyData[0].hats = 0;
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- SYS_JoyData[0].balls = 0;
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- SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
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- SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
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- SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
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- SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
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- SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
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- SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
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- }
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- }
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-
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- /* Hack to define Joystick Port Names */
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- if (numdevs > maxdevs) numdevs = maxdevs;
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-
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- for (i = 0; i < numdevs; i++)
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- {
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- SDL_snprintf(SYS_JoyData[i].szDeviceName,
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- SDL_arraysize(SYS_JoyData[i].szDeviceName),
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- "Default Joystick %c", 'A'+SYS_JoyData[i].id);
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- }
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- }
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- }
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- /* Return the number of devices found */
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- numjoysticks = numdevs;
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- return numdevs;
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+ APIRET rc; /* Generic OS/2 return code */
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+ GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
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+ GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
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+ GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
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+ ULONG ulDataLen; /* Size of data */
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+ ULONG ulLastTick; /* Tick Counter for timing operations */
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+ Uint8 maxdevs; /* Maximum number of devices */
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+ Uint8 numdevs; /* Number of present devices */
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+ Uint8 maxbut; /* Maximum number of buttons... */
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+ Uint8 i; /* Temporary Count Vars */
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+ Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
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+ struct _joycfg joycfg; /* Joy Configuration from envvar */
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+
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+ /* Open GAME$ port */
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+ if (joyPortOpen(&hJoyPort) < 0) {
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+ return 0; /* Cannot open... report no joystick */
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+ }
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+ /* Get Max Number of Devices */
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+ ulDataLen = sizeof(stGameParms);
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+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
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+ NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
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+ if (rc != 0) {
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+ joyPortClose(&hJoyPort);
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+ return SDL_SetError("Could not read joystick port.");
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+ }
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+ maxdevs = 0;
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+ if (stGameParms.useA != 0) {
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+ maxdevs++;
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+ }
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+ if (stGameParms.useB != 0) {
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+ maxdevs++;
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+ }
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+ if (maxdevs > MAX_JOYSTICKS) {
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+ maxdevs = MAX_JOYSTICKS;
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+ }
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+
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+ /* Defines min/max axes values (callibration) */
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+ ulDataLen = sizeof(stGameCalib);
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+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
|
|
|
+ NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
|
|
|
+ if (rc != 0) {
|
|
|
+ joyPortClose(&hJoyPort);
|
|
|
+ return SDL_SetError("Could not read callibration data.");
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Determine how many joysticks are active */
|
|
|
+ numdevs = 0; /* Points no device */
|
|
|
+ ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
|
|
|
+ ulDataLen = sizeof(ucNewJoystickMask);
|
|
|
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
|
|
|
+ &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
|
|
|
+ if (rc == 0) {
|
|
|
+ ulDataLen = sizeof(stJoyStatus);
|
|
|
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
|
|
|
+ NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
|
|
|
+ if (rc != 0) {
|
|
|
+ joyPortClose(&hJoyPort);
|
|
|
+ return SDL_SetError("Could not call joystick port.");
|
|
|
+ }
|
|
|
+ ulLastTick = stJoyStatus.ulJs_Ticks;
|
|
|
+ while (stJoyStatus.ulJs_Ticks == ulLastTick) {
|
|
|
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
|
|
|
+ NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
|
|
|
+ }
|
|
|
+ if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) {
|
|
|
+ numdevs++;
|
|
|
+ }
|
|
|
+ if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) {
|
|
|
+ numdevs++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (numdevs > maxdevs) {
|
|
|
+ numdevs = maxdevs;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* If *any* joystick was detected... Let's configure SDL for them */
|
|
|
+ if (numdevs > 0) {
|
|
|
+ /* Verify if it is a "user defined" joystick */
|
|
|
+ if (joyGetEnv(&joycfg)) {
|
|
|
+ GAME_3POS_STRUCT * axis[4];
|
|
|
+ axis[0] = &stGameCalib.Ax;
|
|
|
+ axis[1] = &stGameCalib.Ay;
|
|
|
+ axis[2] = &stGameCalib.Bx;
|
|
|
+ axis[3] = &stGameCalib.By;
|
|
|
+
|
|
|
+ /* Say it has one device only (user defined is always one device only) */
|
|
|
+ numdevs = 1;
|
|
|
+
|
|
|
+ /* Define Device 0 as... */
|
|
|
+ SYS_JoyData[0].id = 0;
|
|
|
+
|
|
|
+ /* Define Number of Axes... up to 4 */
|
|
|
+ if (joycfg.axes>MAX_AXES) {
|
|
|
+ joycfg.axes = MAX_AXES;
|
|
|
+ }
|
|
|
+ SYS_JoyData[0].axes = joycfg.axes;
|
|
|
+
|
|
|
+ /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
|
|
|
+ maxbut = MAX_BUTTONS;
|
|
|
+ if (joycfg.axes > 2) {
|
|
|
+ maxbut -= ((joycfg.axes - 2) << 1); /* MAX_BUTTONS - 2*(axes-2) */
|
|
|
+ }
|
|
|
+ if (joycfg.buttons > maxbut) {
|
|
|
+ joycfg.buttons = maxbut;
|
|
|
+ }
|
|
|
+ SYS_JoyData[0].buttons = joycfg.buttons;
|
|
|
+
|
|
|
+ /* Define number of hats */
|
|
|
+ if (joycfg.hats > MAX_HATS) {
|
|
|
+ joycfg.hats = MAX_HATS;
|
|
|
+ }
|
|
|
+ SYS_JoyData[0].hats = joycfg.hats;
|
|
|
+
|
|
|
+ /* Define number of balls */
|
|
|
+ if (joycfg.balls > MAX_BALLS) {
|
|
|
+ joycfg.balls = MAX_BALLS;
|
|
|
+ }
|
|
|
+ SYS_JoyData[0].balls = joycfg.balls;
|
|
|
+
|
|
|
+ /* Initialize Axes Callibration Values */
|
|
|
+ for (i = 0; i < joycfg.axes; i++) {
|
|
|
+ SYS_JoyData[0].axes_min[i] = axis[i]->lower;
|
|
|
+ SYS_JoyData[0].axes_med[i] = axis[i]->centre;
|
|
|
+ SYS_JoyData[0].axes_max[i] = axis[i]->upper;
|
|
|
+ }
|
|
|
+ /* Initialize Buttons 5 to 8 structures */
|
|
|
+ if (joycfg.buttons >=5 ) {
|
|
|
+ SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower + axis[3]->centre) >> 1);
|
|
|
+ }
|
|
|
+ if (joycfg.buttons >=6 ) {
|
|
|
+ SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower + axis[3]->centre) >> 1);
|
|
|
+ }
|
|
|
+ if (joycfg.buttons >=7 ) {
|
|
|
+ SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper + axis[3]->centre) >> 1);
|
|
|
+ }
|
|
|
+ if (joycfg.buttons >=8 ) {
|
|
|
+ SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper + axis[3]->centre) >> 1);
|
|
|
+ }
|
|
|
+ /* Intialize Joystick Name */
|
|
|
+ SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
|
|
|
+ }
|
|
|
+ /* Default Init ... autoconfig */
|
|
|
+ else {
|
|
|
+ /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
|
|
|
+ if (numdevs == 2) {
|
|
|
+ /* Define Device 0 as 4 axes, 4 buttons */
|
|
|
+ SYS_JoyData[0].id = 0;
|
|
|
+ SYS_JoyData[0].axes = 4;
|
|
|
+ SYS_JoyData[0].buttons = 4;
|
|
|
+ SYS_JoyData[0].hats = 0;
|
|
|
+ SYS_JoyData[0].balls = 0;
|
|
|
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
|
|
|
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
|
|
|
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
|
|
|
+ SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
|
|
|
+ SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
|
|
|
+ SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
|
|
|
+ SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
|
|
|
+ SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
|
|
|
+ SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
|
|
|
+ SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
|
|
|
+ SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
|
|
|
+ SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
|
|
|
+ /* Define Device 1 as 2 axes, 2 buttons */
|
|
|
+ SYS_JoyData[1].id = 1;
|
|
|
+ SYS_JoyData[1].axes = 2;
|
|
|
+ SYS_JoyData[1].buttons = 2;
|
|
|
+ SYS_JoyData[1].hats = 0;
|
|
|
+ SYS_JoyData[1].balls = 0;
|
|
|
+ SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
|
|
|
+ SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
|
|
|
+ SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
|
|
|
+ SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
|
|
|
+ SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
|
|
|
+ SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
|
|
|
+ }
|
|
|
+ /* One joystick only? */
|
|
|
+ else {
|
|
|
+ /* If it is joystick A... */
|
|
|
+ if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) {
|
|
|
+ /* Define Device 0 as 2 axes, 4 buttons */
|
|
|
+ SYS_JoyData[0].id = 0;
|
|
|
+ SYS_JoyData[0].axes = 2;
|
|
|
+ SYS_JoyData[0].buttons = 4;
|
|
|
+ SYS_JoyData[0].hats = 0;
|
|
|
+ SYS_JoyData[0].balls = 0;
|
|
|
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
|
|
|
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
|
|
|
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
|
|
|
+ SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
|
|
|
+ SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
|
|
|
+ SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
|
|
|
+ }
|
|
|
+ /* If not, it is joystick B */
|
|
|
+ else {
|
|
|
+ /* Define Device 1 as 2 axes, 2 buttons */
|
|
|
+ SYS_JoyData[0].id = 1;
|
|
|
+ SYS_JoyData[0].axes = 2;
|
|
|
+ SYS_JoyData[0].buttons = 2;
|
|
|
+ SYS_JoyData[0].hats = 0;
|
|
|
+ SYS_JoyData[0].balls = 0;
|
|
|
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
|
|
|
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
|
|
|
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
|
|
|
+ SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
|
|
|
+ SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
|
|
|
+ SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Hack to define Joystick Port Names */
|
|
|
+ if (numdevs > maxdevs) {
|
|
|
+ numdevs = maxdevs;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (i = 0; i < numdevs; i++) {
|
|
|
+ SDL_snprintf(SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName),
|
|
|
+ "Default Joystick %c", 'A'+SYS_JoyData[i].id);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Return the number of devices found */
|
|
|
+ numjoysticks = numdevs;
|
|
|
+ return numdevs;
|
|
|
}
|
|
|
|
|
|
static int OS2_NumJoysticks(void)
|
|
|
{
|
|
|
- return numjoysticks;
|
|
|
+ return numjoysticks;
|
|
|
}
|
|
|
|
|
|
static void OS2_JoystickDetect(void)
|
|
@@ -379,18 +399,18 @@ static void OS2_JoystickDetect(void)
|
|
|
|
|
|
static const char *OS2_JoystickGetDeviceName(int device_index)
|
|
|
{
|
|
|
- /* No need to verify if device exists, already done in upper layer */
|
|
|
- return SYS_JoyData[device_index].szDeviceName;
|
|
|
+ /* No need to verify if device exists, already done in upper layer */
|
|
|
+ return SYS_JoyData[device_index].szDeviceName;
|
|
|
}
|
|
|
|
|
|
static const char *OS2_JoystickGetDevicePath(int device_index)
|
|
|
{
|
|
|
- return NULL;
|
|
|
+ return NULL;
|
|
|
}
|
|
|
|
|
|
static int OS2_JoystickGetDevicePlayerIndex(int device_index)
|
|
|
{
|
|
|
- return -1;
|
|
|
+ return -1;
|
|
|
}
|
|
|
|
|
|
static void OS2_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
|
@@ -406,80 +426,75 @@ static SDL_JoystickGUID OS2_JoystickGetDeviceGUID(int device_index)
|
|
|
|
|
|
static SDL_JoystickID OS2_JoystickGetDeviceInstanceID(int device_index)
|
|
|
{
|
|
|
- return device_index;
|
|
|
+ return device_index;
|
|
|
}
|
|
|
|
|
|
/******************************************************************************/
|
|
|
-/* Function to open a joystick for use. */
|
|
|
-/* The joystick to open is specified by the device index. */
|
|
|
-/* This should fill the nbuttons and naxes fields of the joystick structure. */
|
|
|
-/* It returns 0, or -1 if there is an error. */
|
|
|
+/* Function to open a joystick for use. */
|
|
|
+/* The joystick to open is specified by the device index. */
|
|
|
+/* This should fill the nbuttons and naxes fields of the joystick structure. */
|
|
|
+/* It returns 0, or -1 if there is an error. */
|
|
|
/******************************************************************************/
|
|
|
static int OS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|
|
{
|
|
|
- int index; /* Index shortcut for index in joystick structure */
|
|
|
- int i; /* Generic Counter */
|
|
|
-
|
|
|
- /* allocate memory for system specific hardware data */
|
|
|
- joystick->hwdata = (struct joystick_hwdata *) SDL_calloc(1, sizeof(*joystick->hwdata));
|
|
|
- if (!joystick->hwdata)
|
|
|
- {
|
|
|
- return SDL_OutOfMemory();
|
|
|
- }
|
|
|
-
|
|
|
- /* ShortCut Pointer */
|
|
|
- index = device_index;
|
|
|
- joystick->instance_id = device_index;
|
|
|
-
|
|
|
- /* Define offsets and scales for all axes */
|
|
|
- joystick->hwdata->id = SYS_JoyData[index].id;
|
|
|
- for (i = 0; i < MAX_AXES; ++i)
|
|
|
- {
|
|
|
- if ((i < 2) || i < SYS_JoyData[index].axes)
|
|
|
- {
|
|
|
- joystick->hwdata->transaxes[i].offset = ((SDL_JOYSTICK_AXIS_MAX + SDL_JOYSTICK_AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
|
|
|
- joystick->hwdata->transaxes[i].scale1 = (float)SDL_abs((SDL_JOYSTICK_AXIS_MIN/SYS_JoyData[index].axes_min[i]));
|
|
|
- joystick->hwdata->transaxes[i].scale2 = (float)SDL_abs((SDL_JOYSTICK_AXIS_MAX/SYS_JoyData[index].axes_max[i]));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- joystick->hwdata->transaxes[i].offset = 0;
|
|
|
- joystick->hwdata->transaxes[i].scale1 = 1.0f; /* Just in case */
|
|
|
- joystick->hwdata->transaxes[i].scale2 = 1.0f; /* Just in case */
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* fill nbuttons, naxes, and nhats fields */
|
|
|
- joystick->nbuttons = SYS_JoyData[index].buttons;
|
|
|
- joystick->naxes = SYS_JoyData[index].axes;
|
|
|
-
|
|
|
- /* joystick->nhats = SYS_JoyData[index].hats; */
|
|
|
- joystick->nhats = 0; /* No support for hats at this time */
|
|
|
-
|
|
|
- /* joystick->nballs = SYS_JoyData[index].balls; */
|
|
|
- joystick->nballs = 0; /* No support for balls at this time */
|
|
|
-
|
|
|
- return 0;
|
|
|
+ int index; /* Index shortcut for index in joystick structure */
|
|
|
+ int i; /* Generic Counter */
|
|
|
+
|
|
|
+ /* allocate memory for system specific hardware data */
|
|
|
+ joystick->hwdata = (struct joystick_hwdata *) SDL_calloc(1, sizeof(*joystick->hwdata));
|
|
|
+ if (!joystick->hwdata) {
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+
|
|
|
+ /* ShortCut Pointer */
|
|
|
+ index = device_index;
|
|
|
+ joystick->instance_id = device_index;
|
|
|
+
|
|
|
+ /* Define offsets and scales for all axes */
|
|
|
+ joystick->hwdata->id = SYS_JoyData[index].id;
|
|
|
+ for (i = 0; i < MAX_AXES; ++i) {
|
|
|
+ if ((i < 2) || i < SYS_JoyData[index].axes) {
|
|
|
+ joystick->hwdata->transaxes[i].offset = ((SDL_JOYSTICK_AXIS_MAX + SDL_JOYSTICK_AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
|
|
|
+ joystick->hwdata->transaxes[i].scale1 = (float)SDL_abs((SDL_JOYSTICK_AXIS_MIN/SYS_JoyData[index].axes_min[i]));
|
|
|
+ joystick->hwdata->transaxes[i].scale2 = (float)SDL_abs((SDL_JOYSTICK_AXIS_MAX/SYS_JoyData[index].axes_max[i]));
|
|
|
+ } else {
|
|
|
+ joystick->hwdata->transaxes[i].offset = 0;
|
|
|
+ joystick->hwdata->transaxes[i].scale1 = 1.0f; /* Just in case */
|
|
|
+ joystick->hwdata->transaxes[i].scale2 = 1.0f; /* Just in case */
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* fill nbuttons, naxes, and nhats fields */
|
|
|
+ joystick->nbuttons = SYS_JoyData[index].buttons;
|
|
|
+ joystick->naxes = SYS_JoyData[index].axes;
|
|
|
+
|
|
|
+ /* joystick->nhats = SYS_JoyData[index].hats; */
|
|
|
+ joystick->nhats = 0; /* No support for hats at this time */
|
|
|
+
|
|
|
+ /* joystick->nballs = SYS_JoyData[index].balls; */
|
|
|
+ joystick->nballs = 0; /* No support for balls at this time */
|
|
|
+
|
|
|
+ return 0;
|
|
|
}
|
|
|
|
|
|
static int OS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
|
{
|
|
|
- return SDL_Unsupported();
|
|
|
+ return SDL_Unsupported();
|
|
|
}
|
|
|
|
|
|
static int OS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
|
{
|
|
|
- return SDL_Unsupported();
|
|
|
+ return SDL_Unsupported();
|
|
|
}
|
|
|
|
|
|
static Uint32 OS2_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|
|
{
|
|
|
- return 0;
|
|
|
+ return 0;
|
|
|
}
|
|
|
|
|
|
static int OS2_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
|
{
|
|
|
- return SDL_Unsupported();
|
|
|
+ return SDL_Unsupported();
|
|
|
}
|
|
|
|
|
|
static int OS2_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
|
@@ -489,133 +504,145 @@ static int OS2_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int
|
|
|
|
|
|
static int OS2_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
|
|
{
|
|
|
- return SDL_Unsupported();
|
|
|
+ return SDL_Unsupported();
|
|
|
}
|
|
|
|
|
|
/***************************************************************************/
|
|
|
-/* Function to update the state of a joystick - called as a device poll. */
|
|
|
-/* This function shouldn't update the joystick structure directly, */
|
|
|
-/* but instead should call SDL_PrivateJoystick*() to deliver events */
|
|
|
-/* and update joystick device state. */
|
|
|
+/* Function to update the state of a joystick - called as a device poll. */
|
|
|
+/* This function shouldn't update the joystick structure directly, */
|
|
|
+/* but instead should call SDL_PrivateJoystick*() to deliver events */
|
|
|
+/* and update joystick device state. */
|
|
|
/***************************************************************************/
|
|
|
static void OS2_JoystickUpdate(SDL_Joystick *joystick)
|
|
|
{
|
|
|
- APIRET rc; /* Generic OS/2 return code */
|
|
|
- int index; /* index shortcurt to joystick index */
|
|
|
- int i; /* Generic counter */
|
|
|
- int normbut; /* Number of buttons reported by joystick */
|
|
|
- int corr; /* Correction for button names */
|
|
|
- Sint16 value; /* Values used to update axis values */
|
|
|
- struct _transaxes *transaxes; /* Shortcut for Correction structure */
|
|
|
- Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
|
|
|
- ULONG ulDataLen; /* Size of data */
|
|
|
- GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
|
|
|
-
|
|
|
- ulDataLen = sizeof(stGameStatus);
|
|
|
- rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
|
|
|
- NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
|
|
|
- if (rc != 0)
|
|
|
- {
|
|
|
- SDL_SetError("Could not read joystick status.");
|
|
|
- return; /* Could not read data */
|
|
|
- }
|
|
|
-
|
|
|
- /* Shortcut pointer */
|
|
|
- index = joystick->instance_id;
|
|
|
-
|
|
|
- /* joystick motion events */
|
|
|
-
|
|
|
- if (SYS_JoyData[index].id == 0)
|
|
|
- {
|
|
|
- pos[0] = stGameStatus.curdata.A.x;
|
|
|
- pos[1] = stGameStatus.curdata.A.y;
|
|
|
- if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
|
|
|
- else pos[2] = 0;
|
|
|
- if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
|
|
|
- else pos[3] = 0;
|
|
|
- /* OS/2 basic drivers do not support more than 4 axes joysticks */
|
|
|
- }
|
|
|
- else if (SYS_JoyData[index].id == 1)
|
|
|
- {
|
|
|
- pos[0] = stGameStatus.curdata.B.x;
|
|
|
- pos[1] = stGameStatus.curdata.B.y;
|
|
|
- pos[2] = 0;
|
|
|
- pos[3] = 0;
|
|
|
- }
|
|
|
-
|
|
|
- /* Corrects the movements using the callibration */
|
|
|
- transaxes = joystick->hwdata->transaxes;
|
|
|
- for (i = 0; i < joystick->naxes; i++)
|
|
|
- {
|
|
|
- value = pos[i] + transaxes[i].offset;
|
|
|
- if (value < 0)
|
|
|
- {
|
|
|
- value *= transaxes[i].scale1;
|
|
|
- if (value > 0) value = SDL_JOYSTICK_AXIS_MIN;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- value *= transaxes[i].scale2;
|
|
|
- if (value < 0) value = SDL_JOYSTICK_AXIS_MAX;
|
|
|
- }
|
|
|
- SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
|
|
|
- }
|
|
|
-
|
|
|
- /* joystick button A to D events */
|
|
|
- if (SYS_JoyData[index].id == 1) corr = 2;
|
|
|
- else corr = 0;
|
|
|
- normbut = 4; /* Number of normal buttons */
|
|
|
- if (joystick->nbuttons < normbut) normbut = joystick->nbuttons;
|
|
|
- for (i = corr; (i-corr) < normbut; ++i)
|
|
|
- {
|
|
|
- /*
|
|
|
- Button A: 1110 0000
|
|
|
- Button B: 1101 0000
|
|
|
- Button C: 1011 0000
|
|
|
- Button D: 0111 0000
|
|
|
- */
|
|
|
- if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i))
|
|
|
- {
|
|
|
- SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Joystick button E to H buttons */
|
|
|
- /*
|
|
|
- Button E: Axis 2 X Left
|
|
|
- Button F: Axis 2 Y Up
|
|
|
- Button G: Axis 2 X Right
|
|
|
- Button H: Axis 2 Y Down
|
|
|
- */
|
|
|
- if (joystick->nbuttons >= 5)
|
|
|
- {
|
|
|
- if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
|
|
|
- else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
|
|
|
- }
|
|
|
- if (joystick->nbuttons >= 6)
|
|
|
- {
|
|
|
- if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
|
|
|
- else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
|
|
|
- }
|
|
|
- if (joystick->nbuttons >= 7)
|
|
|
- {
|
|
|
- if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
|
|
|
- else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
|
|
|
- }
|
|
|
- if (joystick->nbuttons >= 8)
|
|
|
- {
|
|
|
- if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
|
|
|
- else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
|
|
|
- }
|
|
|
-
|
|
|
- /* joystick hat events */
|
|
|
- /* Not Supported under OS/2 */
|
|
|
- /* joystick ball events */
|
|
|
- /* Not Supported under OS/2 */
|
|
|
+ APIRET rc; /* Generic OS/2 return code */
|
|
|
+ int index; /* index shortcurt to joystick index */
|
|
|
+ int i; /* Generic counter */
|
|
|
+ int normbut; /* Number of buttons reported by joystick */
|
|
|
+ int corr; /* Correction for button names */
|
|
|
+ Sint16 value; /* Values used to update axis values */
|
|
|
+ struct _transaxes *transaxes; /* Shortcut for Correction structure */
|
|
|
+ Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
|
|
|
+ ULONG ulDataLen; /* Size of data */
|
|
|
+ GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
|
|
|
+
|
|
|
+ ulDataLen = sizeof(stGameStatus);
|
|
|
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
|
|
|
+ NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
|
|
|
+ if (rc != 0) {
|
|
|
+ SDL_SetError("Could not read joystick status.");
|
|
|
+ return; /* Could not read data */
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Shortcut pointer */
|
|
|
+ index = joystick->instance_id;
|
|
|
+
|
|
|
+ /* joystick motion events */
|
|
|
+
|
|
|
+ if (SYS_JoyData[index].id == 0) {
|
|
|
+ pos[0] = stGameStatus.curdata.A.x;
|
|
|
+ pos[1] = stGameStatus.curdata.A.y;
|
|
|
+ if (SYS_JoyData[index].axes >= 3) {
|
|
|
+ pos[2] = stGameStatus.curdata.B.x;
|
|
|
+ } else {
|
|
|
+ pos[2] = 0;
|
|
|
+ }
|
|
|
+ if (SYS_JoyData[index].axes >= 4) {
|
|
|
+ pos[3] = stGameStatus.curdata.B.y;
|
|
|
+ } else {
|
|
|
+ pos[3] = 0;
|
|
|
+ }
|
|
|
+ /* OS/2 basic drivers do not support more than 4 axes joysticks */
|
|
|
+ }
|
|
|
+ else if (SYS_JoyData[index].id == 1) {
|
|
|
+ pos[0] = stGameStatus.curdata.B.x;
|
|
|
+ pos[1] = stGameStatus.curdata.B.y;
|
|
|
+ pos[2] = 0;
|
|
|
+ pos[3] = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Corrects the movements using the callibration */
|
|
|
+ transaxes = joystick->hwdata->transaxes;
|
|
|
+ for (i = 0; i < joystick->naxes; i++) {
|
|
|
+ value = pos[i] + transaxes[i].offset;
|
|
|
+ if (value < 0) {
|
|
|
+ value *= transaxes[i].scale1;
|
|
|
+ if (value > 0) {
|
|
|
+ value = SDL_JOYSTICK_AXIS_MIN;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ value *= transaxes[i].scale2;
|
|
|
+ if (value < 0) {
|
|
|
+ value = SDL_JOYSTICK_AXIS_MAX;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* joystick button A to D events */
|
|
|
+ if (SYS_JoyData[index].id == 1) {
|
|
|
+ corr = 2;
|
|
|
+ } else {
|
|
|
+ corr = 0;
|
|
|
+ }
|
|
|
+ normbut = 4; /* Number of normal buttons */
|
|
|
+ if (joystick->nbuttons < normbut) {
|
|
|
+ normbut = joystick->nbuttons;
|
|
|
+ }
|
|
|
+ for (i = corr; (i-corr) < normbut; ++i) {
|
|
|
+ /*
|
|
|
+ Button A: 1110 0000
|
|
|
+ Button B: 1101 0000
|
|
|
+ Button C: 1011 0000
|
|
|
+ Button D: 0111 0000
|
|
|
+ */
|
|
|
+ if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i)) {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
|
|
|
+ } else {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Joystick button E to H buttons */
|
|
|
+ /*
|
|
|
+ Button E: Axis 2 X Left
|
|
|
+ Button F: Axis 2 Y Up
|
|
|
+ Button G: Axis 2 X Right
|
|
|
+ Button H: Axis 2 Y Down
|
|
|
+ */
|
|
|
+ if (joystick->nbuttons >= 5) {
|
|
|
+ if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
|
|
|
+ } else {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (joystick->nbuttons >= 6) {
|
|
|
+ if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
|
|
|
+ } else {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (joystick->nbuttons >= 7) {
|
|
|
+ if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
|
|
|
+ } else {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (joystick->nbuttons >= 8) {
|
|
|
+ if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
|
|
|
+ } else {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* joystick hat events */
|
|
|
+ /* Not Supported under OS/2 */
|
|
|
+ /* joystick ball events */
|
|
|
+ /* Not Supported under OS/2 */
|
|
|
}
|
|
|
|
|
|
/******************************************/
|
|
@@ -623,8 +650,8 @@ static void OS2_JoystickUpdate(SDL_Joystick *joystick)
|
|
|
/******************************************/
|
|
|
static void OS2_JoystickClose(SDL_Joystick *joystick)
|
|
|
{
|
|
|
- /* free system specific hardware data */
|
|
|
- SDL_free(joystick->hwdata);
|
|
|
+ /* free system specific hardware data */
|
|
|
+ SDL_free(joystick->hwdata);
|
|
|
}
|
|
|
|
|
|
/********************************************************************/
|
|
@@ -632,12 +659,12 @@ static void OS2_JoystickClose(SDL_Joystick *joystick)
|
|
|
/********************************************************************/
|
|
|
static void OS2_JoystickQuit(void)
|
|
|
{
|
|
|
- joyPortClose(&hJoyPort);
|
|
|
+ joyPortClose(&hJoyPort);
|
|
|
}
|
|
|
|
|
|
static SDL_bool OS2_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
|
|
{
|
|
|
- return SDL_FALSE;
|
|
|
+ return SDL_FALSE;
|
|
|
}
|
|
|
|
|
|
|
|
@@ -650,38 +677,38 @@ static SDL_bool OS2_JoystickGetGamepadMapping(int device_index, SDL_GamepadMappi
|
|
|
/*****************************************/
|
|
|
static int joyPortOpen(HFILE * hGame)
|
|
|
{
|
|
|
- APIRET rc; /* Generic Return Code */
|
|
|
- ULONG ulAction; /* ? */
|
|
|
- ULONG ulVersion; /* Version of joystick driver */
|
|
|
- ULONG ulDataLen; /* Size of version data */
|
|
|
-
|
|
|
- /* Verifies if joyport is not already open... */
|
|
|
- if (*hGame != NULLHANDLE) return 0;
|
|
|
-
|
|
|
- /* Open GAME$ for read */
|
|
|
- rc = DosOpen("GAME$ ", hGame, &ulAction, 0, FILE_READONLY,
|
|
|
- FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
|
|
|
- if (rc != 0)
|
|
|
- {
|
|
|
- return SDL_SetError("Could not open Joystick Port.");
|
|
|
- }
|
|
|
-
|
|
|
- /* Get Joystick Driver Version... must be 2.0 or higher */
|
|
|
- ulVersion = 0;
|
|
|
- ulDataLen = sizeof(ulVersion);
|
|
|
- rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
|
|
|
- NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
|
|
|
- if (rc != 0)
|
|
|
- {
|
|
|
- joyPortClose(hGame);
|
|
|
- return SDL_SetError("Could not get Joystick Driver version.");
|
|
|
- }
|
|
|
- if (ulVersion < 0x20)
|
|
|
- {
|
|
|
- joyPortClose(hGame);
|
|
|
- return SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
|
|
|
- }
|
|
|
- return 0;
|
|
|
+ APIRET rc; /* Generic Return Code */
|
|
|
+ ULONG ulAction; /* ? */
|
|
|
+ ULONG ulVersion; /* Version of joystick driver */
|
|
|
+ ULONG ulDataLen; /* Size of version data */
|
|
|
+
|
|
|
+ /* Verifies if joyport is not already open... */
|
|
|
+ if (*hGame != NULLHANDLE) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Open GAME$ for read */
|
|
|
+ rc = DosOpen("GAME$ ", hGame, &ulAction, 0, FILE_READONLY,
|
|
|
+ FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
|
|
|
+ if (rc != 0) {
|
|
|
+ return SDL_SetError("Could not open Joystick Port.");
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Get Joystick Driver Version... must be 2.0 or higher */
|
|
|
+ ulVersion = 0;
|
|
|
+ ulDataLen = sizeof(ulVersion);
|
|
|
+ rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
|
|
|
+ NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
|
|
|
+ if (rc != 0) {
|
|
|
+ joyPortClose(hGame);
|
|
|
+ return SDL_SetError("Could not get Joystick Driver version.");
|
|
|
+ }
|
|
|
+ if (ulVersion < 0x20) {
|
|
|
+ joyPortClose(hGame);
|
|
|
+ return SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
}
|
|
|
|
|
|
/****************************/
|
|
@@ -689,8 +716,10 @@ static int joyPortOpen(HFILE * hGame)
|
|
|
/****************************/
|
|
|
static void joyPortClose(HFILE * hGame)
|
|
|
{
|
|
|
- if (*hGame != NULLHANDLE) DosClose(*hGame);
|
|
|
- *hGame = NULLHANDLE;
|
|
|
+ if (*hGame != NULLHANDLE) {
|
|
|
+ DosClose(*hGame);
|
|
|
+ }
|
|
|
+ *hGame = NULLHANDLE;
|
|
|
}
|
|
|
|
|
|
/***************************/
|
|
@@ -698,106 +727,111 @@ static void joyPortClose(HFILE * hGame)
|
|
|
/***************************/
|
|
|
static int joyGetEnv(struct _joycfg * joydata)
|
|
|
{
|
|
|
- const char *joyenv; /* Pointer to tested character */
|
|
|
- char tempnumber[5]; /* Temporary place to put numeric texts */
|
|
|
-
|
|
|
- joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
|
|
|
- if (joyenv == NULL) {
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- /* Joystick Environment is defined! */
|
|
|
- while (*joyenv == ' ' && *joyenv != 0) {
|
|
|
- joyenv++; /* jump spaces... */
|
|
|
- }
|
|
|
-
|
|
|
- /* If the string name starts with '... get if fully */
|
|
|
- if (*joyenv == '\'') {
|
|
|
- joyenv++;
|
|
|
- joyenv += joyGetData(joyenv,joydata->name,'\'',sizeof(joydata->name));
|
|
|
- }
|
|
|
- /* If not, get it until the next space */
|
|
|
- else if (*joyenv == '\"') {
|
|
|
- joyenv++;
|
|
|
- joyenv += joyGetData(joyenv,joydata->name,'\"',sizeof(joydata->name));
|
|
|
- }
|
|
|
- else {
|
|
|
- joyenv += joyGetData(joyenv,joydata->name, ' ',sizeof(joydata->name));
|
|
|
- }
|
|
|
-
|
|
|
- /* Now get the number of axes */
|
|
|
- while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
- joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
- joydata->axes = SDL_atoi(tempnumber);
|
|
|
-
|
|
|
- /* Now get the number of buttons */
|
|
|
- while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
- joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
- joydata->buttons = SDL_atoi(tempnumber);
|
|
|
-
|
|
|
- /* Now get the number of hats */
|
|
|
- while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
- joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
- joydata->hats = SDL_atoi(tempnumber);
|
|
|
-
|
|
|
- /* Now get the number of balls */
|
|
|
- while (*joyenv==' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
- joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
- joydata->balls = SDL_atoi(tempnumber);
|
|
|
- return 1;
|
|
|
+ const char *joyenv; /* Pointer to tested character */
|
|
|
+ char tempnumber[5]; /* Temporary place to put numeric texts */
|
|
|
+
|
|
|
+ joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
|
|
|
+ if (joyenv == NULL) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Joystick Environment is defined! */
|
|
|
+ while (*joyenv == ' ' && *joyenv != 0) {
|
|
|
+ joyenv++; /* jump spaces... */
|
|
|
+ }
|
|
|
+
|
|
|
+ /* If the string name starts with '... get if fully */
|
|
|
+ if (*joyenv == '\'') {
|
|
|
+ joyenv++;
|
|
|
+ joyenv += joyGetData(joyenv,joydata->name,'\'',sizeof(joydata->name));
|
|
|
+ }
|
|
|
+ /* If not, get it until the next space */
|
|
|
+ else if (*joyenv == '\"') {
|
|
|
+ joyenv++;
|
|
|
+ joyenv += joyGetData(joyenv,joydata->name,'\"',sizeof(joydata->name));
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ joyenv += joyGetData(joyenv,joydata->name, ' ',sizeof(joydata->name));
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Now get the number of axes */
|
|
|
+ while (*joyenv == ' ' && *joyenv != 0) {
|
|
|
+ joyenv++; /* jump spaces... */
|
|
|
+ }
|
|
|
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
+ joydata->axes = SDL_atoi(tempnumber);
|
|
|
+
|
|
|
+ /* Now get the number of buttons */
|
|
|
+ while (*joyenv == ' ' && *joyenv != 0) {
|
|
|
+ joyenv++; /* jump spaces... */
|
|
|
+ }
|
|
|
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
+ joydata->buttons = SDL_atoi(tempnumber);
|
|
|
+
|
|
|
+ /* Now get the number of hats */
|
|
|
+ while (*joyenv == ' ' && *joyenv != 0) {
|
|
|
+ joyenv++; /* jump spaces... */
|
|
|
+ }
|
|
|
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
+ joydata->hats = SDL_atoi(tempnumber);
|
|
|
+
|
|
|
+ /* Now get the number of balls */
|
|
|
+ while (*joyenv==' ' && *joyenv != 0) {
|
|
|
+ joyenv++; /* jump spaces... */
|
|
|
+ }
|
|
|
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
+ joydata->balls = SDL_atoi(tempnumber);
|
|
|
+
|
|
|
+ return 1;
|
|
|
}
|
|
|
|
|
|
/************************************************************************/
|
|
|
-/* Get a text from in the string starting in joyenv until it finds */
|
|
|
-/* the stopchar or maxchars is reached. The result is placed in name. */
|
|
|
+/* Get a text from in the string starting in joyenv until it finds */
|
|
|
+/* the stopchar or maxchars is reached. The result is placed in name. */
|
|
|
/************************************************************************/
|
|
|
static int joyGetData(const char *joyenv, char *name, char stopchar, size_t maxchars)
|
|
|
{
|
|
|
- char *nameptr; /* Pointer to the selected character */
|
|
|
- int chcnt = 0; /* Count how many characters where copied */
|
|
|
-
|
|
|
- nameptr = name;
|
|
|
- while (*joyenv!=stopchar && *joyenv!=0)
|
|
|
- {
|
|
|
- if (nameptr < (name + (maxchars-1)))
|
|
|
- {
|
|
|
- *nameptr = *joyenv; /* Only copy if smaller than maximum */
|
|
|
- nameptr++;
|
|
|
- }
|
|
|
- chcnt++;
|
|
|
- joyenv++;
|
|
|
- }
|
|
|
- if (*joyenv == stopchar)
|
|
|
- {
|
|
|
- joyenv++; /* Jump stopchar */
|
|
|
- chcnt++;
|
|
|
- }
|
|
|
- *nameptr = 0; /* Mark last byte */
|
|
|
- return chcnt;
|
|
|
+ char *nameptr; /* Pointer to the selected character */
|
|
|
+ int chcnt = 0; /* Count how many characters where copied */
|
|
|
+
|
|
|
+ nameptr = name;
|
|
|
+ while (*joyenv!=stopchar && *joyenv != 0) {
|
|
|
+ if (nameptr < (name + (maxchars-1))) {
|
|
|
+ *nameptr = *joyenv; /* Only copy if smaller than maximum */
|
|
|
+ nameptr++;
|
|
|
+ }
|
|
|
+ chcnt++;
|
|
|
+ joyenv++;
|
|
|
+ }
|
|
|
+ if (*joyenv == stopchar) {
|
|
|
+ joyenv++; /* Jump stopchar */
|
|
|
+ chcnt++;
|
|
|
+ }
|
|
|
+ *nameptr = 0; /* Mark last byte */
|
|
|
+ return chcnt;
|
|
|
}
|
|
|
|
|
|
-SDL_JoystickDriver SDL_OS2_JoystickDriver =
|
|
|
-{
|
|
|
- OS2_JoystickInit,
|
|
|
- OS2_NumJoysticks,
|
|
|
- OS2_JoystickDetect,
|
|
|
- OS2_JoystickGetDeviceName,
|
|
|
- OS2_JoystickGetDevicePath,
|
|
|
- OS2_JoystickGetDevicePlayerIndex,
|
|
|
- OS2_JoystickSetDevicePlayerIndex,
|
|
|
- OS2_JoystickGetDeviceGUID,
|
|
|
- OS2_JoystickGetDeviceInstanceID,
|
|
|
- OS2_JoystickOpen,
|
|
|
- OS2_JoystickRumble,
|
|
|
- OS2_JoystickRumbleTriggers,
|
|
|
- OS2_JoystickGetCapabilities,
|
|
|
- OS2_JoystickSetLED,
|
|
|
- OS2_JoystickSendEffect,
|
|
|
- OS2_JoystickSetSensorsEnabled,
|
|
|
- OS2_JoystickUpdate,
|
|
|
- OS2_JoystickClose,
|
|
|
- OS2_JoystickQuit,
|
|
|
- OS2_JoystickGetGamepadMapping
|
|
|
+SDL_JoystickDriver SDL_OS2_JoystickDriver = {
|
|
|
+ OS2_JoystickInit,
|
|
|
+ OS2_NumJoysticks,
|
|
|
+ OS2_JoystickDetect,
|
|
|
+ OS2_JoystickGetDeviceName,
|
|
|
+ OS2_JoystickGetDevicePath,
|
|
|
+ OS2_JoystickGetDevicePlayerIndex,
|
|
|
+ OS2_JoystickSetDevicePlayerIndex,
|
|
|
+ OS2_JoystickGetDeviceGUID,
|
|
|
+ OS2_JoystickGetDeviceInstanceID,
|
|
|
+ OS2_JoystickOpen,
|
|
|
+ OS2_JoystickRumble,
|
|
|
+ OS2_JoystickRumbleTriggers,
|
|
|
+ OS2_JoystickGetCapabilities,
|
|
|
+ OS2_JoystickSetLED,
|
|
|
+ OS2_JoystickSendEffect,
|
|
|
+ OS2_JoystickSetSensorsEnabled,
|
|
|
+ OS2_JoystickUpdate,
|
|
|
+ OS2_JoystickClose,
|
|
|
+ OS2_JoystickQuit,
|
|
|
+ OS2_JoystickGetGamepadMapping
|
|
|
};
|
|
|
|
|
|
#endif /* SDL_JOYSTICK_OS2 */
|