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@@ -39,23 +39,6 @@ extern "C" {
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*/
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static SDL_bool s_bXInputEnabled = SDL_TRUE;
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-static SDL_bool SDL_XInputUseOldJoystickMapping()
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-{
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-#ifdef __WINRT__
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- /* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
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- /* FIXME: Why are Win8/10 different here? -flibit */
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- return NTDDI_VERSION < NTDDI_WIN10;
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-#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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- return SDL_FALSE;
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-#else
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- static int s_XInputUseOldJoystickMapping = -1;
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- if (s_XInputUseOldJoystickMapping < 0) {
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- s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
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- }
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- return s_XInputUseOldJoystickMapping > 0;
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-#endif
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-}
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-
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SDL_bool SDL_XINPUT_Enabled(void)
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{
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return s_bXInputEnabled;
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@@ -75,40 +58,36 @@ static const char *GetXInputName(const Uint8 userid, BYTE SubType)
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{
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static char name[32];
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- if (SDL_XInputUseOldJoystickMapping()) {
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- (void)SDL_snprintf(name, sizeof(name), "X360 Controller #%d", 1 + userid);
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- } else {
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- switch (SubType) {
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- case XINPUT_DEVSUBTYPE_GAMEPAD:
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- (void)SDL_snprintf(name, sizeof(name), "XInput Controller #%d", 1 + userid);
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- break;
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- case XINPUT_DEVSUBTYPE_WHEEL:
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- (void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%d", 1 + userid);
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- break;
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- case XINPUT_DEVSUBTYPE_ARCADE_STICK:
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- (void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%d", 1 + userid);
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- break;
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- case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
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- (void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%d", 1 + userid);
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- break;
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- case XINPUT_DEVSUBTYPE_DANCE_PAD:
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- (void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%d", 1 + userid);
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- break;
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- case XINPUT_DEVSUBTYPE_GUITAR:
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- case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
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- case XINPUT_DEVSUBTYPE_GUITAR_BASS:
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- (void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%d", 1 + userid);
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- break;
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- case XINPUT_DEVSUBTYPE_DRUM_KIT:
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- (void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%d", 1 + userid);
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- break;
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- case XINPUT_DEVSUBTYPE_ARCADE_PAD:
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- (void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%d", 1 + userid);
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- break;
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- default:
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- (void)SDL_snprintf(name, sizeof(name), "XInput Device #%d", 1 + userid);
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- break;
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- }
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+ switch (SubType) {
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+ case XINPUT_DEVSUBTYPE_GAMEPAD:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput Controller #%d", 1 + userid);
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+ break;
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+ case XINPUT_DEVSUBTYPE_WHEEL:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%d", 1 + userid);
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+ break;
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+ case XINPUT_DEVSUBTYPE_ARCADE_STICK:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%d", 1 + userid);
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+ break;
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+ case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%d", 1 + userid);
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+ break;
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+ case XINPUT_DEVSUBTYPE_DANCE_PAD:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%d", 1 + userid);
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+ break;
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+ case XINPUT_DEVSUBTYPE_GUITAR:
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+ case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
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+ case XINPUT_DEVSUBTYPE_GUITAR_BASS:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%d", 1 + userid);
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+ break;
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+ case XINPUT_DEVSUBTYPE_DRUM_KIT:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%d", 1 + userid);
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+ break;
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+ case XINPUT_DEVSUBTYPE_ARCADE_PAD:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%d", 1 + userid);
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+ break;
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+ default:
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+ (void)SDL_snprintf(name, sizeof(name), "XInput Device #%d", 1 + userid);
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+ break;
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}
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return name;
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}
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@@ -175,10 +154,6 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
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}
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#endif
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- if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) {
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- return;
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- }
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-
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if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) {
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return;
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}
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@@ -215,9 +190,7 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
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return; /* better luck next time? */
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}
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(void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%u", userid);
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- if (!SDL_XInputUseOldJoystickMapping()) {
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- pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType);
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- }
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+ pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType);
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pNewJoystick->SubType = SubType;
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pNewJoystick->XInputUserId = userid;
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@@ -287,14 +260,9 @@ int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystic
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joystick->hwdata->userid = userId;
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/* The XInput API has a hard coded button/axis mapping, so we just match it */
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- if (SDL_XInputUseOldJoystickMapping()) {
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- joystick->naxes = 6;
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- joystick->nbuttons = 15;
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- } else {
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- joystick->naxes = 6;
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- joystick->nbuttons = 11;
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- joystick->nhats = 1;
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- }
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+ joystick->naxes = 6;
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+ joystick->nbuttons = 11;
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+ joystick->nhats = 1;
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return 0;
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}
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@@ -326,33 +294,6 @@ static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPU
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}
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}
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-static void UpdateXInputJoystickState_OLD(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
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-{
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- static WORD s_XInputButtons[] = {
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- XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
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- XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
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- XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
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- XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
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- XINPUT_GAMEPAD_GUIDE
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- };
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- WORD wButtons = pXInputState->Gamepad.wButtons;
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- Uint8 button;
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- Uint64 timestamp = SDL_GetTicksNS();
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-
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- SDL_SendJoystickAxis(timestamp, joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
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- SDL_SendJoystickAxis(timestamp, joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
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- SDL_SendJoystickAxis(timestamp, joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
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- SDL_SendJoystickAxis(timestamp, joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
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- SDL_SendJoystickAxis(timestamp, joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
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- SDL_SendJoystickAxis(timestamp, joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
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-
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- for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
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- SDL_SendJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
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- }
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-
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- UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
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-}
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-
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static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
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{
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static WORD s_XInputButtons[] = {
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@@ -441,11 +382,7 @@ void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
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#else
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/* only fire events if the data changed from last time */
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if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
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- if (SDL_XInputUseOldJoystickMapping()) {
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- UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
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- } else {
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- UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
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- }
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+ UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
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joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
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}
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#endif
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