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We don't need to pass the renderer into SDLTest_CleanupTextDrawing()

Sam Lantinga 7 years ago
parent
commit
4657d9f33c
2 changed files with 3 additions and 3 deletions
  1. 1 1
      include/SDL_test_font.h
  2. 2 2
      src/test/SDL_test_font.c

+ 1 - 1
include/SDL_test_font.h

@@ -68,7 +68,7 @@ int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
 /**
  *  \brief Cleanup textures used by font drawing functions.
  */
-void SDLTest_CleanupTextDrawing(SDL_Renderer *renderer);
+void SDLTest_CleanupTextDrawing(void);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus

+ 2 - 2
src/test/SDL_test_font.c

@@ -3236,9 +3236,9 @@ int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s)
     return (result);
 }
 
-void SDLTest_CleanupTextDrawing(SDL_Renderer *renderer)
+void SDLTest_CleanupTextDrawing(void)
 {
-    int i;
+    unsigned int i;
     for (i = 0; i < SDL_arraysize(SDLTest_CharTextureCache); ++i) {
         if (SDLTest_CharTextureCache[i]) {
             SDL_DestroyTexture(SDLTest_CharTextureCache[i]);