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@@ -1740,15 +1740,24 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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Uint32 windowFlags;
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GLint window_framebuffer;
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GLint value;
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+ int profileMask, majorVersion, minorVersion;
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+
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+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profileMask);
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+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &majorVersion);
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+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minorVersion);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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windowFlags = SDL_GetWindowFlags(window);
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- if (!(windowFlags & SDL_WINDOW_OPENGL)) {
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+ if (!(windowFlags & SDL_WINDOW_OPENGL) ||
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+ profileMask != SDL_GL_CONTEXT_PROFILE_ES || majorVersion != 2 || minorVersion != 0) {
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if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
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/* Uh oh, better try to put it back... */
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+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
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+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
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+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
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SDL_RecreateWindow(window, windowFlags);
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return NULL;
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}
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