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@@ -100,7 +100,13 @@ static EGLSyncKHR create_fence(int fd, _THIS)
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return fence;
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}
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-static int
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+/***********************************************************************************/
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+/* Comments about buffer access protection mechanism (=fences) are the ones boxed. */
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+/* Also, DON'T remove the asserts: if a fence-related call fails, it's better that */
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+/* program exits immediately, or we could leave KMS waiting for a failed/missing */
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+/* fence forevever. */
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+/***********************************************************************************/
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+int
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KMSDRM_GLES_SwapWindowFenced(_THIS, SDL_Window * window)
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{
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SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
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@@ -108,36 +114,47 @@ KMSDRM_GLES_SwapWindowFenced(_THIS, SDL_Window * window)
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KMSDRM_FBInfo *fb;
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KMSDRM_PlaneInfo info = {0};
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- /*************************************************************************/
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- /* Block for telling KMS to wait for GPU rendering of the current frame */
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- /* before applying the KMS changes requested in the atomic ioctl. */
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- /*************************************************************************/
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- /* Create the fence that will be inserted in the cmdstream exactly at the end
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- of the gl commands that form a frame. KMS will have to wait on it before doing a pageflip. */
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+ /******************************************************************/
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+ /* Create the GPU-side FENCE OBJECT. It will be inserted into the */
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+ /* GL CMDSTREAM exactly at the end of the gl commands that form a */
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+ /* frame.(KMS will have to wait on it before doing a pageflip.) */
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+ /******************************************************************/
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dispdata->gpu_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
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assert(dispdata->gpu_fence);
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- /* Mark, at EGL level, the buffer that we want to become the new front buffer.
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- However, it won't really happen until we request a pageflip at the KMS level and it completes. */
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+ /******************************************************************/
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+ /* eglSwapBuffers flushes the fence down the GL CMDSTREAM, so we */
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+ /* know for sure it's there now. */
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+ /* Also it marks, at EGL level, the buffer that we want to become */
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+ /* the new front buffer. (Remember that won't really happen until */
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+ /* we request a pageflip at the KMS level and it completes. */
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+ /******************************************************************/
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if (! _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface)) {
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return SDL_EGL_SetError("Failed to swap EGL buffers", "eglSwapBuffers");
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}
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-
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- /* It's safe to get the gpu_fence FD now, because eglSwapBuffers flushes it down the cmdstream,
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- so it's now in place in the cmdstream.
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- Atomic ioctl will pass the in-fence fd into the kernel, telling KMS that it has to wait for GPU to
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- finish rendering the frame before doing the changes requested in the atomic ioct (pageflip in this case). */
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- dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, dispdata->gpu_fence);
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+ /******************************************************************/
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+ /* EXPORT the GPU-side FENCE OBJECT to the fence INPUT FD, so we */
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+ /* can pass it into the kernel. Atomic ioctl will pass the */
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+ /* in-fence fd into the kernel, thus telling KMS that it has to */
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+ /* wait for GPU to finish rendering the frame (remember where we */
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+ /* put the fence in the GL CMDSTREAM) before doing the changes */
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+ /* requested in the atomic ioct (the pageflip in this case). */
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+ /* (We export the GPU-side FENCE OJECT to the fence INPUT FD now, */
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+ /* not sooner, because now we are sure that the GPU-side fence is */
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+ /* in the CMDSTREAM to be lifted when the CMDSTREAM to this point */
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+ /* is completed). */
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+ /******************************************************************/
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+ dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID
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+ (_this->egl_data->egl_display, dispdata->gpu_fence);
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+
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->gpu_fence);
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assert(dispdata->kms_in_fence_fd != -1);
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- /***************/
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- /* Block ends. */
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- /***************/
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-
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- /* Lock the buffer that is marked by eglSwapBuffers() to become the next front buffer (so it can not
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- be chosen by EGL as back buffer to draw on), and get a handle to it to request the pageflip on it.
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- REMEMBER that gbm_surface_lock_front_buffer() ALWAYS has to be called after eglSwapBuffers(). */
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+ /* Lock the buffer that is marked by eglSwapBuffers() to become the
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+ next front buffer (so it can not be chosen by EGL as back buffer
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+ to draw on), and get a handle to it to request the pageflip on it.
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+ REMEMBER that gbm_surface_lock_front_buffer() ALWAYS has to be
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+ called after eglSwapBuffers(). */
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windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
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if (!windata->next_bo) {
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return SDL_SetError("Failed to lock frontbuffer");
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@@ -162,56 +179,77 @@ KMSDRM_GLES_SwapWindowFenced(_THIS, SDL_Window * window)
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return SDL_SetError("Failed to request prop changes for setting plane buffer and CRTC");
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}
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- /* Set the IN_FENCE and OUT_FENCE props only here, since this is the only place
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- on which we're interested in managing who and when should access the buffers
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- that the display plane uses, and that's what these props are for. */
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+ /*****************************************************************/
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+ /* Tell the display (KMS) that it will have to wait on the fence */
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+ /* for the GPU-side FENCE. */
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+ /* */
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+ /* Since KMS is a kernel thing, we have to pass an FD into */
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+ /* the kernel, and get another FD out of the kernel. */
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+ /* */
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+ /* 1) To pass the GPU-side fence into the kernel, we set the */
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+ /* INPUT FD as the IN_FENCE_FD prop of the PRIMARY PLANE. */
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+ /* This FD tells KMS (the kernel) to wait for the GPU-side fence.*/
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+ /* */
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+ /* 2) To get the KMS-side fence out of the kernel, we set the */
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+ /* OUTPUT FD as the OUT_FEWNCE_FD prop of the CRTC. */
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+ /* This FD will be later imported as a FENCE OBJECT which will be*/
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+ /* used to tell the GPU to wait for KMS to complete the changes */
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+ /* requested in atomic_commit (the pageflip in this case). */
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+ /*****************************************************************/
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if (dispdata->kms_in_fence_fd != -1)
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{
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- if (add_crtc_property(dispdata->atomic_req, dispdata->crtc, "OUT_FENCE_PTR",
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- VOID2U64(&dispdata->kms_out_fence_fd)) < 0)
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- return SDL_SetError("Failed to set CRTC OUT_FENCE_PTR prop");
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- if (add_plane_property(dispdata->atomic_req, dispdata->display_plane, "IN_FENCE_FD", dispdata->kms_in_fence_fd) < 0)
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+ if (add_plane_property(dispdata->atomic_req, dispdata->display_plane,
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+ "IN_FENCE_FD", dispdata->kms_in_fence_fd) < 0)
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return SDL_SetError("Failed to set plane IN_FENCE_FD prop");
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+ if (add_crtc_property(dispdata->atomic_req, dispdata->crtc,
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+ "OUT_FENCE_PTR", VOID2U64(&dispdata->kms_out_fence_fd)) < 0)
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+ return SDL_SetError("Failed to set CRTC OUT_FENCE_PTR prop");
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}
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- /* Issue the one and only atomic commit where all changes will be requested!.
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- We need e a non-blocking atomic commit for triple buffering, because we
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- must not block on this atomic commit so we can re-enter program loop once more. */
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+ /*****************************************************************/
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+ /* Issue a non-blocking atomic commit: for triple buffering, */
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+ /* this must not block so the game can start building another */
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+ /* frame, even if the just-requested pageflip hasnt't completed. */
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+ /*****************************************************************/
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if (drm_atomic_commit(_this, SDL_FALSE)) {
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return SDL_SetError("Failed to issue atomic commit on pageflip");
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}
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- /* Release the last front buffer so EGL can chose it as back buffer and render on it again. */
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+ /* Release the previous front buffer so EGL can chose it as back buffer
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+ and render on it again. */
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if (windata->bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
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}
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- /* Take note of current front buffer, so we can free it next time we come here. */
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+ /* Take note of the buffer about to become front buffer, so next
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+ time we come here we can free it like we just did with the previous
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+ front buffer. */
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windata->bo = windata->next_bo;
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- /**************************************************************************/
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- /* Block for telling GPU to wait for completion of requested KMS changes */
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- /* before starting cmdstream execution (=next frame rendering). */
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- /**************************************************************************/
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-
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- /* Import the kms fence from the out fence fd. We need it to tell GPU to wait for pageflip to complete. */
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+ /****************************************************************/
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+ /* Import the KMS-side FENCE OUTPUT FD from the kernel to the */
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+ /* KMS-side FENCE OBJECT so we can use use it to fence the GPU. */
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+ /****************************************************************/
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dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(dispdata->kms_fence);
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- /* Reset out fence FD value because the fence is now away from us, on the driver side. */
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+ /****************************************************************/
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+ /* "Delete" the fence OUTPUT FD, because we already have the */
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+ /* KMS FENCE OBJECT, the fence itself is away from us, on the */
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+ /* kernel side. */
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+ /****************************************************************/
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dispdata->kms_out_fence_fd = -1;
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- /* Tell the GPU to wait until the requested pageflip has completed. */
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+ /*****************************************************************/
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+ /* Tell the GPU to wait on the fence for the KMS-side FENCE, */
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+ /* which means waiting until the requested pageflip is completed.*/
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+ /*****************************************************************/
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_this->egl_data->eglWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0);
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- /***************/
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- /* Block ends. */
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- /***************/
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-
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return 0;
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}
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-static int
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+int
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KMSDRM_GLES_SwapWindowDoubleBuffered(_THIS, SDL_Window * window)
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{
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SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
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@@ -220,10 +258,11 @@ KMSDRM_GLES_SwapWindowDoubleBuffered(_THIS, SDL_Window * window)
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KMSDRM_PlaneInfo info = {0};
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/****************************************************************************************************/
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- /* In double-buffer mode, atomic commit will always be synchronous/blocking (ie: won't return until */
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+ /* In double-buffer mode, atomic_commit will always be synchronous/blocking (ie: won't return until */
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/* the requested changes are really done). */
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/* Also, there's no need to fence KMS or the GPU, because we won't be entering game loop again */
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- /* (hence not building or executing a new cmdstring) until pageflip is done. */
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+ /* (hence not building or executing a new cmdstring) until pageflip is done, so we don't need to */
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+ /* protect the KMS/GPU access to the buffer. */
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/****************************************************************************************************/
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/* Mark, at EGL level, the buffer that we want to become the new front buffer.
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@@ -312,7 +351,6 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window)
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return windata->swap_window(_this, window);
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}
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-
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/***************************************/
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/* End of Atomic functions block */
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/***************************************/
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