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wayland: enable/disable ACTION_RESIZE for fullscreen

Christian Rauch 4 ani în urmă
părinte
comite
48066984b7

+ 1 - 0
src/video/wayland/SDL_waylanddyn.h

@@ -138,6 +138,7 @@ void SDL_WAYLAND_UnloadSymbols(void);
 #define libdecor_frame_unset_fullscreen (*WAYLAND_libdecor_frame_unset_fullscreen)
 #define libdecor_frame_set_capabilities (*WAYLAND_libdecor_frame_set_capabilities)
 #define libdecor_frame_unset_capabilities (*WAYLAND_libdecor_frame_unset_capabilities)
+#define libdecor_frame_has_capability (*WAYLAND_libdecor_frame_has_capability)
 #define libdecor_frame_map (*WAYLAND_libdecor_frame_map)
 #define libdecor_state_new (*WAYLAND_libdecor_state_new)
 #define libdecor_state_free (*WAYLAND_libdecor_state_free)

+ 2 - 0
src/video/wayland/SDL_waylandsym.h

@@ -176,6 +176,8 @@ SDL_WAYLAND_SYM(void, libdecor_frame_set_capabilities, (struct libdecor_frame *,
                                                         enum libdecor_capabilities))
 SDL_WAYLAND_SYM(void, libdecor_frame_unset_capabilities, (struct libdecor_frame *, \
                                                           enum libdecor_capabilities))
+SDL_WAYLAND_SYM(bool, libdecor_frame_has_capability, (struct libdecor_frame *, \
+                                                      enum libdecor_capabilities))
 SDL_WAYLAND_SYM(void, libdecor_frame_map, (struct libdecor_frame *))
 SDL_WAYLAND_SYM(struct libdecor_state *, libdecor_state_new, (int, int))
 SDL_WAYLAND_SYM(void, libdecor_state_free, (struct libdecor_state *))

+ 8 - 0
src/video/wayland/SDL_waylandwindow.c

@@ -136,9 +136,17 @@ SetFullscreen(SDL_Window *window, struct wl_output *output)
             return; /* Can't do anything yet, wait for ShowWindow */
         }
         if (output) {
+            if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
+                /* ensure that window is resizable before going into fullscreen */
+                libdecor_frame_set_capabilities(wind->shell_surface.libdecor.frame, LIBDECOR_ACTION_RESIZE);
+            }
             libdecor_frame_set_fullscreen(wind->shell_surface.libdecor.frame, output);
         } else {
             libdecor_frame_unset_fullscreen(wind->shell_surface.libdecor.frame);
+            if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
+                /* restore previous RESIZE capability */
+                libdecor_frame_unset_capabilities(wind->shell_surface.libdecor.frame, LIBDECOR_ACTION_RESIZE);
+            }
         }
     } else
 #endif