@@ -2270,6 +2270,11 @@ UpdateLogicalSize(SDL_Renderer *renderer)
} else {
scale = (float)(h / renderer->logical_h);
}
+
+ if (scale < 1.0f) {
+ scale = 1.0f;
+ }
viewport.w = (int)SDL_floor(renderer->logical_w * scale);
viewport.x = (w - viewport.w) / 2;
viewport.h = (int)SDL_floor(renderer->logical_h * scale);