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@@ -809,57 +809,53 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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*
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* These are the supported properties:
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*
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- * - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`:
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- * true if the window should be always on top
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- * - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if
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- * the window has no window decoration
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- * - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the
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- * window should accept keyboard input (defaults true)
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- * - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if
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- * the window should start in fullscreen mode at desktop resolution
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- * - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the
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- * window
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- * - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the
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- * window should start hidden
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- * - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window uses a high pixel density
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- * buffer if possible
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- * - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the
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- * window should start maximized
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- * - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is
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- * a popup menu
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- * - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window
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- * will be used with Metal rendering
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- * - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the
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- * window should start minimized
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- * - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`:
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- * true if the window starts with grabbed mouse focus
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- * - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the
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- * window will be used with OpenGL rendering
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- * - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window
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- * that will be the parent of this window, required for windows with the
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- * "toolip" and "menu" properties
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- * - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the
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- * window should be resizable
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- * - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the
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- * window, in UTF-8 encoding
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- * - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if
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- * the window show transparent in the areas with alpha of 0
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- * - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the
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- * window is a tooltip
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- * - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the
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- * window is a utility window, not showing in the task bar and window list
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- * - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the
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- * window will be used with Vulkan rendering
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- * - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the
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- * window
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- * - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the
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- * window, or `SDL_WINDOWPOS_CENTERED`, defaults to
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- * `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
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- * with the "parent" property set.
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- * - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the
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- * window, or `SDL_WINDOWPOS_CENTERED`, defaults to
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- * `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
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- * with the "parent" property set.
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+ * - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
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+ * should be always on top
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+ * - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
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+ * no window decoration
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+ * - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
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+ * accept keyboard input (defaults true)
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+ * - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
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+ * should start in fullscreen mode at desktop resolution
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+ * - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
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+ * - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
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+ * start hidden
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+ * - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
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+ * window uses a high pixel density buffer if possible
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+ * - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
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+ * start maximized
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+ * - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
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+ * menu
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+ * - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
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+ * used with Metal rendering
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+ * - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
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+ * start minimized
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+ * - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
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+ * starts with grabbed mouse focus
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+ * - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
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+ * used with OpenGL rendering
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+ * - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
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+ * the parent of this window, required for windows with the "toolip" and
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+ * "menu" properties
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+ * - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
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+ * be resizable
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+ * - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
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+ * UTF-8 encoding
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+ * - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
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+ * transparent in the areas with alpha of 0
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+ * - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
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+ * tooltip
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+ * - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
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+ * utility window, not showing in the task bar and window list
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+ * - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
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+ * used with Vulkan rendering
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+ * - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
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+ * - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
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+ * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
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+ * relative to the parent for windows with the "parent" property set.
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+ * - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
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+ * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
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+ * relative to the parent for windows with the "parent" property set.
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*
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* These are additional supported properties on macOS:
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*
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@@ -872,16 +868,15 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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*
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* These are additional supported properties on Windows:
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*
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- * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND
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- * associated with the window, if you want to wrap an existing window.
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- * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, another window to share pixel
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- * format with, useful for OpenGL windows
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+ * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
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+ * the window, if you want to wrap an existing window.
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+ * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
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+ * another window to share pixel format with, useful for OpenGL windows
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*
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* These are additional supported properties with X11:
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*
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- * - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11
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- * Window associated with the window, if you want to wrap an existing
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- * window.
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+ * - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
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+ * with the window, if you want to wrap an existing window.
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*
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* The window is implicitly shown if the "hidden" property is not set.
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*
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@@ -981,52 +976,56 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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*
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* On Android:
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*
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- * - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated with the
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- * window
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- * - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with the window
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+ * - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
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+ * associated with the window
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+ * - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
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+ * with the window
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*
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* On iOS:
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*
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- * - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`:
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- * the `(__unsafe_unretained)` UIWindow associated with the window
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- * - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag assocated with
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- * metal views on the window
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+ * - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
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+ * UIWindow associated with the window
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+ * - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
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+ * assocated with metal views on the window
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*
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* On KMS/DRM:
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*
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- * - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated with the
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- * window (e.g. the X in /dev/dri/cardX)
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- * - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`:
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- * the DRM FD associated with the window
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- * - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated with the window
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+ * - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
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+ * associated with the window (e.g. the X in /dev/dri/cardX)
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+ * - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
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+ * the window
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+ * - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
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+ * associated with the window
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*
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* On macOS:
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*
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- * - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`:
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- * the `(__unsafe_unretained)` NSWindow associated with the window
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- * - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag assocated with
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- * metal views on the window
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+ * - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
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+ * NSWindow associated with the window
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+ * - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
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+ * assocated with metal views on the window
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*
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* On Vivante:
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*
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- * - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType associated with
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- * the window
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- * - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType associated with
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- * the window
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- * - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with the window
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+ * - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
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+ * associated with the window
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+ * - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
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+ * associated with the window
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+ * - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
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+ * with the window
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*
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* On UWP:
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*
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- * - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`:
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- * the IInspectable CoreWindow associated with the window
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+ * - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
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+ * associated with the window
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*
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* On Windows:
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*
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- * - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the
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- * HWND associated with the window
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- * - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC
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- * associated with the window
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- * - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with the window
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+ * - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
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+ * window
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+ * - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
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+ * window
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+ * - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
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+ * with the window
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*
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* On Wayland:
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*
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@@ -1034,29 +1033,31 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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* show/hide calls. They will be null if the window is hidden and must be
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* queried each time it is shown.
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*
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`: the wl_registry associated with the
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- * window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window associated with the
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- * window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated with the
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- * window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role associated
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+ * - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`: the wl_registry
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+ * associated with the window
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+ * - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
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* with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role associated with the
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- * window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner associated with
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- * the window, in popup mode
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+ * - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
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+ * with the window
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+ * - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
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+ * associated with the window
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+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
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+ * associated with the window
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+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
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+ * associated with the window
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+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
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+ * associated with the window
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+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
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+ * associated with the window, in popup mode
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*
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* On X11:
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*
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- * - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the
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- * X11 Display associated with the window
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- * - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the
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- * screen number associated with the window
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- * - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the
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- * X11 Window associated with the window
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+ * - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
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+ * with the window
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+ * - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
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+ * with the window
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+ * - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
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+ * the window
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*
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* \param window the window to query
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* \returns a valid property ID on success or 0 on failure; call
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