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2 ändrade filer med 198 tillägg och 192 borttagningar
  1. 92 87
      include/SDL3/SDL_render.h
  2. 106 105
      include/SDL3/SDL_video.h

+ 92 - 87
include/SDL3/SDL_render.h

@@ -240,15 +240,14 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
  *
  * These are the supported properties:
  *
- * - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER`: the window
- *   where rendering is displayed
- * - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER`: the surface
- *   where rendering is displayed, if you want a software renderer without a
- *   window
- * - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING`: the name of the
- *   rendering driver to use, if a specific one is desired
- * - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`:
- *   true if you want present synchronized with the refresh rate
+ * - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering
+ *   is displayed
+ * - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER`: the surface where
+ *   rendering is displayed, if you want a software renderer without a window
+ * - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING`: the name of the rendering
+ *   driver to use, if a specific one is desired
+ * - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
+ *   present synchronized with the refresh rate
  *
  * \param props the properties to use
  * \returns a valid rendering context or NULL if there was an error; call
@@ -335,10 +334,10 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
  *
  * - `SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9
  *   associated with the renderer
- * - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device
- *   associated with the renderer
- * - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device
- *   associated with the renderer
+ * - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated
+ *   with the renderer
+ * - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated
+ *   with the renderer
  * - `SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the
  *   ID3D12CommandQueue associated with the renderer
  *
@@ -454,62 +453,68 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
  *
  * These are the supported properties:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER`: one of the
- *   enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA
- *   format for the renderer
- * - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER`: one of the
- *   enumerated values in SDL_TextureAccess, defaults to
- *   SDL_TEXTUREACCESS_STATIC
- * - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the
- *   texture in pixels, required
- * - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture
- *   in pixels, required
+ * - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values
+ *   in SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
+ * - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values
+ *   in SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC
+ * - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in
+ *   pixels, required
+ * - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in
+ *   pixels, required
  *
  * With the direct3d11 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`:
- *   the ID3D11Texture2D associated with the texture, if you want to wrap an
- *   existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D associated with the U plane of a
- *   YUV texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D associated with the V plane of a
- *   YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D
+ *   associated with the texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the
+ *   ID3D11Texture2D associated with the U plane of a YUV texture, if you want
+ *   to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the
+ *   ID3D11Texture2D associated with the V plane of a YUV texture, if you want
+ *   to wrap an existing texture.
  *
  * With the direct3d12 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`:
- *   the ID3D12Resource associated with the texture, if you want to wrap an
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource
+ *   associated with the texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource
+ *   associated with the U plane of a YUV texture, if you want to wrap an
+ *   existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource
+ *   associated with the V plane of a YUV texture, if you want to wrap an
  *   existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the
- *   ID3D12Resource associated with the U plane of a
- *   YUV texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated with the V plane of a
- *   YUV texture, if you want to wrap an existing texture.
  *
  * With the opengl renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`:
- *   the GLuint texture associated with the texture, if you want to wrap an
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture
+ *   associated with the texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint
+ *   texture associated with the UV plane of an NV12 texture, if you want to
+ *   wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture
+ *   associated with the U plane of a YUV texture, if you want to wrap an
+ *   existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture
+ *   associated with the V plane of a YUV texture, if you want to wrap an
  *   existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture associated with the UV plane of
- *   an NV12 texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated with the U plane of a
- *   YUV texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated with the V plane of a
- *   YUV texture, if you want to wrap an existing texture.
  *
  * With the opengles2 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture associated with the texture, if
- *   you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture associated with the texture, if
- *   you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture associated with the UV plane
- *   of an NV12 texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture associated with the U plane
- *   of a YUV texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture associated with the V plane
- *   of a YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint
+ *   texture associated with the texture, if you want to wrap an existing
+ *   texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint
+ *   texture associated with the texture, if you want to wrap an existing
+ *   texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint
+ *   texture associated with the UV plane of an NV12 texture, if you want to
+ *   wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint
+ *   texture associated with the U plane of a YUV texture, if you want to wrap
+ *   an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint
+ *   texture associated with the V plane of a YUV texture, if you want to wrap
+ *   an existing texture.
  *
  * \param renderer the rendering context
  * \param props the properties to use
@@ -555,47 +560,47 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
  *
  * With the direct3d11 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated with the
- *   texture
- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D associated with the
- *   U plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D associated with the
- *   V plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D
+ *   associated with the texture
+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D
+ *   associated with the U plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D
+ *   associated with the V plane of a YUV texture
  *
  * With the direct3d12 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated with the
- *   texture
- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated with the U
- *   plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated with the V
- *   plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource
+ *   associated with the texture
+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource
+ *   associated with the U plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource
+ *   associated with the V plane of a YUV texture
  *
  * With the opengl renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated with the
- *   texture
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture associated with the
- *   UV plane of an NV12 texture
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated with the
- *   U plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated with the
- *   V plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT`:
- *   the texture coordinate width of the texture (0.0 - 1.0)
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT`:
- *   the texture coordinate height of the texture (0.0 - 1.0)
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture
+ *   associated with the texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture
+ *   associated with the UV plane of an NV12 texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture
+ *   associated with the U plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture
+ *   associated with the V plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width
+ *   of the texture (0.0 - 1.0)
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height
+ *   of the texture (0.0 - 1.0)
  *
  * With the opengles2 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture associated with the
- *   texture
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture associated with
- *   the UV plane of an NV12 texture
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture associated with
- *   the U plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture associated with
- *   the V plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture
+ *   associated with the texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture
+ *   associated with the UV plane of an NV12 texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture
+ *   associated with the U plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture
+ *   associated with the V plane of a YUV texture
  *
  * \param texture the texture to query
  * \returns a valid property ID on success or 0 on failure; call

+ 106 - 105
include/SDL3/SDL_video.h

@@ -809,57 +809,53 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
  *
  * These are the supported properties:
  *
- * - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`:
- *   true if the window should be always on top
- * - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if
- *   the window has no window decoration
- * - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the
- *   window should accept keyboard input (defaults true)
- * - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if
- *   the window should start in fullscreen mode at desktop resolution
- * - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the
- *   window
- * - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the
- *   window should start hidden
- * - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window uses a high pixel density
- *   buffer if possible
- * - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the
- *   window should start maximized
- * - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is
- *   a popup menu
- * - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window
- *   will be used with Metal rendering
- * - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the
- *   window should start minimized
- * - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`:
- *   true if the window starts with grabbed mouse focus
- * - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the
- *   window will be used with OpenGL rendering
- * - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window
- *   that will be the parent of this window, required for windows with the
- *   "toolip" and "menu" properties
- * - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the
- *   window should be resizable
- * - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the
- *   window, in UTF-8 encoding
- * - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if
- *   the window show transparent in the areas with alpha of 0
- * - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the
- *   window is a tooltip
- * - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the
- *   window is a utility window, not showing in the task bar and window list
- * - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the
- *   window will be used with Vulkan rendering
- * - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the
- *   window
- * - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the
- *   window, or `SDL_WINDOWPOS_CENTERED`, defaults to
- *   `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
- *   with the "parent" property set.
- * - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the
- *   window, or `SDL_WINDOWPOS_CENTERED`, defaults to
- *   `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
- *   with the "parent" property set.
+ * - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
+ *   should be always on top
+ * - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
+ *   no window decoration
+ * - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
+ *   accept keyboard input (defaults true)
+ * - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
+ *   should start in fullscreen mode at desktop resolution
+ * - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
+ * - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
+ *   start hidden
+ * - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
+ *   window uses a high pixel density buffer if possible
+ * - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
+ *   start maximized
+ * - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
+ *   menu
+ * - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
+ *   used with Metal rendering
+ * - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
+ *   start minimized
+ * - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
+ *   starts with grabbed mouse focus
+ * - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
+ *   used with OpenGL rendering
+ * - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
+ *   the parent of this window, required for windows with the "toolip" and
+ *   "menu" properties
+ * - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
+ *   be resizable
+ * - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
+ *   UTF-8 encoding
+ * - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
+ *   transparent in the areas with alpha of 0
+ * - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
+ *   tooltip
+ * - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
+ *   utility window, not showing in the task bar and window list
+ * - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
+ *   used with Vulkan rendering
+ * - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
+ * - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
+ *   `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
+ *   relative to the parent for windows with the "parent" property set.
+ * - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
+ *   `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
+ *   relative to the parent for windows with the "parent" property set.
  *
  * These are additional supported properties on macOS:
  *
@@ -872,16 +868,15 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
  *
  * These are additional supported properties on Windows:
  *
- * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND
- *   associated with the window, if you want to wrap an existing window.
- * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, another window to share pixel
- *   format with, useful for OpenGL windows
+ * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
+ *   the window, if you want to wrap an existing window.
+ * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
+ *   another window to share pixel format with, useful for OpenGL windows
  *
  * These are additional supported properties with X11:
  *
- * - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11
- *   Window associated with the window, if you want to wrap an existing
- *   window.
+ * - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
+ *   with the window, if you want to wrap an existing window.
  *
  * The window is implicitly shown if the "hidden" property is not set.
  *
@@ -981,52 +976,56 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  *
  * On Android:
  *
- * - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated with the
- *   window
- * - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with the window
+ * - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
+ *   with the window
  *
  * On iOS:
  *
- * - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`:
- *   the `(__unsafe_unretained)` UIWindow associated with the window
- * - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag assocated with
- *   metal views on the window
+ * - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
+ *   UIWindow associated with the window
+ * - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
+ *   assocated with metal views on the window
  *
  * On KMS/DRM:
  *
- * - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated with the
- *   window (e.g. the X in /dev/dri/cardX)
- * - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`:
- *   the DRM FD associated with the window
- * - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated with the window
+ * - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
+ *   associated with the window (e.g. the X in /dev/dri/cardX)
+ * - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
+ *   the window
+ * - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
+ *   associated with the window
  *
  * On macOS:
  *
- * - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`:
- *   the `(__unsafe_unretained)` NSWindow associated with the window
- * - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag assocated with
- *   metal views on the window
+ * - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
+ *   NSWindow associated with the window
+ * - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
+ *   assocated with metal views on the window
  *
  * On Vivante:
  *
- * - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType associated with
- *   the window
- * - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType associated with
- *   the window
- * - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with the window
+ * - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
+ *   with the window
  *
  * On UWP:
  *
- * - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`:
- *   the IInspectable CoreWindow associated with the window
+ * - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
+ *   associated with the window
  *
  * On Windows:
  *
- * - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the
- *   HWND associated with the window
- * - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC
- *   associated with the window
- * - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with the window
+ * - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
+ *   with the window
  *
  * On Wayland:
  *
@@ -1034,29 +1033,31 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  * show/hide calls. They will be null if the window is hidden and must be
  * queried each time it is shown.
  *
- * - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`: the wl_registry associated with the
- *   window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window associated with the
- *   window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated with the
- *   window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role associated
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`: the wl_registry
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
  *   with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role associated with the
- *   window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner associated with
- *   the window, in popup mode
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
+ *   with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
+ *   associated with the window, in popup mode
  *
  * On X11:
  *
- * - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the
- *   X11 Display associated with the window
- * - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the
- *   screen number associated with the window
- * - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the
- *   X11 Window associated with the window
+ * - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
+ *   with the window
+ * - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
+ *   with the window
+ * - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
+ *   the window
  *
  * \param window the window to query
  * \returns a valid property ID on success or 0 on failure; call