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@@ -3456,8 +3456,8 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
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float c_minx, c_miny, c_maxx, c_maxy;
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const float radian_angle = (float)((M_PI * angle) / 180.0);
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- const float s = SDL_sin(radian_angle);
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- const float c = SDL_cos(radian_angle);
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+ const float s = SDL_sinf(radian_angle);
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+ const float c = SDL_cosf(radian_angle);
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minu = (float) (real_srcrect.x) / (float) texture->w;
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minv = (float) (real_srcrect.y) / (float) texture->h;
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