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@@ -245,11 +245,6 @@ SDL_AudioThreadDeinit_Default(_THIS)
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{ /* no-op. */
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}
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-static void
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-SDL_AudioBeginLoopIteration_Default(_THIS)
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-{ /* no-op. */
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-}
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-
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static void
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SDL_AudioWaitDevice_Default(_THIS)
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{ /* no-op. */
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@@ -346,7 +341,6 @@ finish_audio_entry_points_init(void)
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FILL_STUB(OpenDevice);
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FILL_STUB(ThreadInit);
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FILL_STUB(ThreadDeinit);
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- FILL_STUB(BeginLoopIteration);
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FILL_STUB(WaitDevice);
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FILL_STUB(PlayDevice);
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FILL_STUB(GetDeviceBuf);
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@@ -704,7 +698,6 @@ SDL_RunAudio(void *devicep)
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/* Loop, filling the audio buffers */
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while (!SDL_AtomicGet(&device->shutdown)) {
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- current_audio.impl.BeginLoopIteration(device);
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data_len = device->callbackspec.size;
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/* Fill the current buffer with sound */
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@@ -810,8 +803,6 @@ SDL_CaptureAudio(void *devicep)
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int still_need;
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Uint8 *ptr;
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- current_audio.impl.BeginLoopIteration(device);
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-
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if (SDL_AtomicGet(&device->paused)) {
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SDL_Delay(delay); /* just so we don't cook the CPU. */
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if (device->stream) {
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