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@@ -234,7 +234,7 @@ SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline(
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&blit_pipeline_create_info);
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if (pipeline == NULL) {
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- SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create graphics pipeline for blit");
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+ SDL_SetError("Failed to create GPU pipeline for blit");
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return NULL;
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}
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@@ -294,10 +294,7 @@ void SDL_GPU_BlitCommon(
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blit_pipeline_count,
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blit_pipeline_capacity);
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- if (blit_pipeline == NULL) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not fetch blit pipeline");
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- return;
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- }
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+ SDL_assert(blit_pipeline != NULL);
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color_target_info.load_op = info->load_op;
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color_target_info.clear_color = info->clear_color;
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@@ -412,7 +409,7 @@ static const SDL_GPUBootstrap * SDL_GPUSelectBackend(SDL_PropertiesID props)
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for (i = 0; backends[i]; i += 1) {
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if (SDL_strcasecmp(gpudriver, backends[i]->name) == 0) {
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if (!(backends[i]->shader_formats & format_flags)) {
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- SDL_LogError(SDL_LOG_CATEGORY_GPU, "Required shader format for backend %s not provided!", gpudriver);
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+ SDL_SetError("Required shader format for backend %s not provided!", gpudriver);
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return NULL;
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}
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if (backends[i]->PrepareDriver(_this)) {
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@@ -421,7 +418,7 @@ static const SDL_GPUBootstrap * SDL_GPUSelectBackend(SDL_PropertiesID props)
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}
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}
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- SDL_LogError(SDL_LOG_CATEGORY_GPU, "SDL_HINT_GPU_DRIVER %s unsupported!", gpudriver);
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+ SDL_SetError("SDL_HINT_GPU_DRIVER %s unsupported!", gpudriver);
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return NULL;
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}
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@@ -435,7 +432,7 @@ static const SDL_GPUBootstrap * SDL_GPUSelectBackend(SDL_PropertiesID props)
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}
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}
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- SDL_LogError(SDL_LOG_CATEGORY_GPU, "No supported SDL_GPU backend found!");
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+ SDL_SetError("No supported SDL_GPU backend found!");
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return NULL;
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}
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