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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#ifdef SDL_JOYSTICK_OS2
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+
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+/* OS/2 Joystick driver, contributed by Daniel Caetano */
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+
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+#define INCL_DOSDEVICES
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+#define INCL_DOSDEVIOCTL
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+#define INCL_DOSMEMMGR
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+#include <os2.h>
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+
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+/*****************************************************************
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+ * OS/2 Joystick driver defs. Based on docs at edm2.com and in old
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+ * drivers available at hobbes.nmsu.edu and www.os2site.com
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+ *****************************************************************/
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+
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+#define GAME_GET_VERSION 0x01
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+#define GAME_GET_PARMS 0x02
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+#define GAME_GET_CALIB 0x04
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+#define GAME_GET_STATUS 0x10
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+
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+#define IOCTL_CAT_USER 0x80
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+#define GAME_PORT_GET 0x20
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+#define GAME_PORT_RESET 0x60
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+
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+#pragma pack(push,1)
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+typedef struct {
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+ USHORT uJs_AxCnt, uJs_AyCnt; /* A joystick X/Y pos */
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+ USHORT uJs_BxCnt, uJs_ByCnt; /* B joystick X/Y pos */
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+ USHORT usJs_ButtonA1Cnt, usJs_ButtonA2Cnt;/* A1/A2 press cnts */
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+ USHORT usJs_ButtonB1Cnt, usJs_ButtonB2Cnt;/* B1/B2 press cnts */
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+ UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */
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+ UCHAR ucJs_ButtonStatus; /* bits of switches down */
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+ ULONG ulJs_Ticks; /* total clock ticks (60 Hz) */
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+} GAME_PORT_STRUCT;
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+#pragma pack(pop)
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+
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+typedef struct {
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+ USHORT useA, useB;
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+ USHORT mode;
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+ USHORT format;
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+ USHORT sampDiv;
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+ USHORT scale;
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+ USHORT res1, res2;
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+} GAME_PARM_STRUCT;
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+
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+typedef struct {
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+ SHORT x, y;
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+} GAME_2DPOS_STRUCT;
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+
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+typedef struct {
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+ SHORT lower, centre, upper;
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+} GAME_3POS_STRUCT;
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+
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+typedef struct {
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+ GAME_3POS_STRUCT Ax, Ay, Bx, By;
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+} GAME_CALIB_STRUCT;
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+
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+typedef struct {
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+ GAME_2DPOS_STRUCT A, B;
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+ USHORT butMask;
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+} GAME_DATA_STRUCT;
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+
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+typedef struct {
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+ GAME_DATA_STRUCT curdata;
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+ USHORT b1cnt, b2cnt, b3cnt, b4cnt;
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+} GAME_STATUS_STRUCT;
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+
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+/*****************************************************************/
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+
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+#include "SDL_joystick.h"
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+#include "SDL_events.h"
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+#include "../SDL_sysjoystick.h"
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+#include "../SDL_joystick_c.h"
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+
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+static HFILE hJoyPort = NULLHANDLE; /* Joystick GAME$ Port Address */
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+#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
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+#define MAX_AXES 4 /* each joystick can have up to 4 axes */
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+#define MAX_BUTTONS 8 /* 8 buttons */
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+#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
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+#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
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+#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
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+/* Calc Button Flag for buttons A to D */
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+#define JOY_BUTTON_FLAG(n) (1<<n)
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+
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+/* Joystick data... hold information about detected devices */
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+typedef struct SYS_JoyData_s
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+{
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+ Sint8 id; /* Device ID */
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+ char szDeviceName[MAX_JOYNAME]; /* Device Name */
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+ char axes; /* Number of axes */
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+ char buttons; /* Number of buttons */
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+ char hats; /* Number of buttons */
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+ char balls; /* Number of buttons */
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+ int axes_min[MAX_AXES]; /* minimum callibration value for axes */
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+ int axes_med[MAX_AXES]; /* medium callibration value for axes */
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+ int axes_max[MAX_AXES]; /* maximum callibration value for axes */
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+ int buttoncalc[4]; /* Used for buttons 5, 6, 7 and 8. */
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+} SYS_JoyData_t, *SYS_JoyData_p;
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+
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+static SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
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+
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+/* Structure used to convert data from OS/2 driver format to SDL format */
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+struct _transaxes
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+{
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+ int offset; /* Center Offset */
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+ float scale1; /* Center to left/up Scale */
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+ float scale2; /* Center to right/down Scale */
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+};
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+
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+struct joystick_hwdata
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+{
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+ Sint8 id;
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+ struct _transaxes transaxes[MAX_AXES];
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+};
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+
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+/* Structure used to get values from Joystick Environment Variable */
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+struct _joycfg
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+{
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+ char name[MAX_JOYNAME];
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+ unsigned int axes;
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+ unsigned int buttons;
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+ unsigned int hats;
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+ unsigned int balls;
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+};
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+
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+/* OS/2 Implementation Function Prototypes */
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+static int joyPortOpen(HFILE * hGame);
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+static void joyPortClose(HFILE * hGame);
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+static int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
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+static int joyGetEnv(struct _joycfg * joydata);
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+
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+
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+static int numjoysticks = 0;
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+
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+/************************************************************************/
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+/* Function to scan the system for joysticks. */
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+/* Joystick 0 should be the system default joystick. */
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+/* It should return 0, or -1 on an unrecoverable fatal error. */
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+/************************************************************************/
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+static int OS2_JoystickInit(void)
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+{
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+ APIRET rc; /* Generic OS/2 return code */
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+ GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
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+ GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
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+ GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
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+ ULONG ulDataLen; /* Size of data */
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+ ULONG ulLastTick; /* Tick Counter for timing operations */
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+ Uint8 maxdevs; /* Maximum number of devices */
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+ Uint8 numdevs; /* Number of present devices */
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+ Uint8 maxbut; /* Maximum number of buttons... */
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+ Uint8 i; /* Temporary Count Vars */
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+ Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
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+ struct _joycfg joycfg; /* Joy Configuration from envvar */
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+
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+ /* Open GAME$ port */
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+ if (joyPortOpen(&hJoyPort) < 0) return 0; /* Cannot open... report no joystick */
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+ /* Get Max Number of Devices */
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+ ulDataLen = sizeof(stGameParms);
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+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
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+ NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
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+ if (rc != 0)
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+ {
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+ joyPortClose(&hJoyPort);
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+ return SDL_SetError("Could not read joystick port.");
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+ }
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+ if (stGameParms.useA != 0) maxdevs++;
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+ if (stGameParms.useB != 0) maxdevs++;
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+ if (maxdevs > MAX_JOYSTICKS) maxdevs = MAX_JOYSTICKS;
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+
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+ /* Defines min/max axes values (callibration) */
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+ ulDataLen = sizeof(stGameCalib);
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+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
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+ NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
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+ if (rc != 0)
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+ {
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+ joyPortClose(&hJoyPort);
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+ return SDL_SetError("Could not read callibration data.");
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+ }
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+
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+ /* Determine how many joysticks are active */
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+ numdevs = 0; /* Points no device */
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+ ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
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+ ulDataLen = sizeof(ucNewJoystickMask);
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+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
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+ &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
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+ if (rc == 0)
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+ {
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+ ulDataLen = sizeof(stJoyStatus);
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+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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+ NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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+ if (rc != 0)
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+ {
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+ joyPortClose(&hJoyPort);
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+ return SDL_SetError("Could not call joystick port.");
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+ }
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+ ulLastTick = stJoyStatus.ulJs_Ticks;
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+ while (stJoyStatus.ulJs_Ticks == ulLastTick)
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+ {
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+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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+ NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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+ }
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+ if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
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+ if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
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+ }
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+
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+ if (numdevs > maxdevs) numdevs = maxdevs;
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+
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+ /* If *any* joystick was detected... Let's configure SDL for them */
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+ if (numdevs > 0)
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+ {
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+ /* Verify if it is a "user defined" joystick */
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+ if (joyGetEnv(&joycfg))
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+ {
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+ GAME_3POS_STRUCT * axis[4];
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+ axis[0] = &stGameCalib.Ax;
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+ axis[1] = &stGameCalib.Ay;
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+ axis[2] = &stGameCalib.Bx;
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+ axis[3] = &stGameCalib.By;
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+
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+ /* Say it has one device only (user defined is always one device only) */
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+ numdevs = 1;
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+
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+ /* Define Device 0 as... */
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+ SYS_JoyData[0].id = 0;
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+
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+ /* Define Number of Axes... up to 4 */
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+ if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
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+ SYS_JoyData[0].axes = joycfg.axes;
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+
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+ /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
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+ maxbut = MAX_BUTTONS;
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+ if (joycfg.axes>2) maxbut -= ((joycfg.axes - 2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
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+ if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
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+ SYS_JoyData[0].buttons = joycfg.buttons;
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+
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+ /* Define number of hats */
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+ if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
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+ SYS_JoyData[0].hats = joycfg.hats;
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+
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+ /* Define number of balls */
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+ if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
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+ SYS_JoyData[0].balls = joycfg.balls;
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+
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+ /* Initialize Axes Callibration Values */
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+ for (i=0; i<joycfg.axes; i++)
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+ {
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+ SYS_JoyData[0].axes_min[i] = axis[i]->lower;
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+ SYS_JoyData[0].axes_med[i] = axis[i]->centre;
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+ SYS_JoyData[0].axes_max[i] = axis[i]->upper;
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+ }
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+ /* Initialize Buttons 5 to 8 structures */
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+ if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower+axis[3]->centre)>>1);
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+ if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower+axis[3]->centre)>>1);
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+ if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper+axis[3]->centre)>>1);
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+ if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper+axis[3]->centre)>>1);
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+ /* Intialize Joystick Name */
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+ SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
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+ }
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+ /* Default Init ... autoconfig */
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+ else
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+ {
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+ /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
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+ if (numdevs == 2)
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+ {
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+ /* Define Device 0 as 4 axes, 4 buttons */
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+ SYS_JoyData[0].id=0;
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+ SYS_JoyData[0].axes = 4;
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+ SYS_JoyData[0].buttons = 4;
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+ SYS_JoyData[0].hats = 0;
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+ SYS_JoyData[0].balls = 0;
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+ SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
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+ SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
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+ SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
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+ SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
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+ SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
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+ SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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+ SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
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+ SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
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+ SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
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+ SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
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+ SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
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+ SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
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+ /* Define Device 1 as 2 axes, 2 buttons */
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+ SYS_JoyData[1].id=1;
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+ SYS_JoyData[1].axes = 2;
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+ SYS_JoyData[1].buttons = 2;
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+ SYS_JoyData[1].hats = 0;
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+ SYS_JoyData[1].balls = 0;
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+ SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
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+ SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
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+ SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
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+ SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
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+ SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
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+ SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
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+ }
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+ /* One joystick only? */
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+ else
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+ {
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+ /* If it is joystick A... */
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+ if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
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+ {
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+ /* Define Device 0 as 2 axes, 4 buttons */
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+ SYS_JoyData[0].id=0;
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+ SYS_JoyData[0].axes = 2;
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+ SYS_JoyData[0].buttons = 4;
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+ SYS_JoyData[0].hats = 0;
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+ SYS_JoyData[0].balls = 0;
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+ SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
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+ SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
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+ SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
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+ SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
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+ SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
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+ SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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+ }
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+ /* If not, it is joystick B */
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+ else
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+ {
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+ /* Define Device 1 as 2 axes, 2 buttons */
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+ SYS_JoyData[0].id=1;
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+ SYS_JoyData[0].axes = 2;
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+ SYS_JoyData[0].buttons = 2;
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+ SYS_JoyData[0].hats = 0;
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+ SYS_JoyData[0].balls = 0;
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+ SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
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+ SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
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+ SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
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+ SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
|
|
|
+ SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
|
|
|
+ SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Hack to define Joystick Port Names */
|
|
|
+ if (numdevs > maxdevs) numdevs = maxdevs;
|
|
|
+
|
|
|
+ for (i = 0; i < numdevs; i++)
|
|
|
+ {
|
|
|
+ SDL_snprintf(SYS_JoyData[i].szDeviceName,
|
|
|
+ SDL_arraysize(SYS_JoyData[i].szDeviceName),
|
|
|
+ "Default Joystick %c", 'A'+SYS_JoyData[i].id);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ /* Return the number of devices found */
|
|
|
+ numjoysticks = numdevs;
|
|
|
+ return numdevs;
|
|
|
+}
|
|
|
+
|
|
|
+static int OS2_NumJoysticks(void)
|
|
|
+{
|
|
|
+ return numjoysticks;
|
|
|
+}
|
|
|
+
|
|
|
+static void OS2_JoystickDetect(void)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+/***********************************************************/
|
|
|
+/* Function to get the device-dependent name of a joystick */
|
|
|
+/***********************************************************/
|
|
|
+static const char *OS2_JoystickGetDeviceName(int device_index)
|
|
|
+{
|
|
|
+ /* No need to verify if device exists, already done in upper layer */
|
|
|
+ return SYS_JoyData[device_index].szDeviceName;
|
|
|
+}
|
|
|
+
|
|
|
+static int OS2_JoystickGetDevicePlayerIndex(int device_index)
|
|
|
+{
|
|
|
+ return -1;
|
|
|
+}
|
|
|
+
|
|
|
+static void OS2_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_JoystickGUID OS2_JoystickGetDeviceGUID(int device_index)
|
|
|
+{
|
|
|
+ SDL_JoystickGUID guid;
|
|
|
+ /* the GUID is just the first 16 chars of the name for now */
|
|
|
+ const char *name = OS2_JoystickGetDeviceName(device_index);
|
|
|
+ SDL_zero(guid);
|
|
|
+ SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
|
|
|
+ return guid;
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_JoystickID OS2_JoystickGetDeviceInstanceID(int device_index)
|
|
|
+{
|
|
|
+ return device_index;
|
|
|
+}
|
|
|
+
|
|
|
+/******************************************************************************/
|
|
|
+/* Function to open a joystick for use. */
|
|
|
+/* The joystick to open is specified by the device index. */
|
|
|
+/* This should fill the nbuttons and naxes fields of the joystick structure. */
|
|
|
+/* It returns 0, or -1 if there is an error. */
|
|
|
+/******************************************************************************/
|
|
|
+static int OS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|
|
+{
|
|
|
+ int index; /* Index shortcut for index in joystick structure */
|
|
|
+ int i; /* Generic Counter */
|
|
|
+
|
|
|
+ /* allocate memory for system specific hardware data */
|
|
|
+ joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
|
|
|
+ if (joystick->hwdata == NULL)
|
|
|
+ {
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+ /* Reset Hardware Data */
|
|
|
+ SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
|
|
|
+
|
|
|
+ /* ShortCut Pointer */
|
|
|
+ index = device_index;
|
|
|
+ joystick->instance_id = device_index;
|
|
|
+
|
|
|
+ /* Define offsets and scales for all axes */
|
|
|
+ joystick->hwdata->id = SYS_JoyData[index].id;
|
|
|
+ for (i = 0; i < MAX_AXES; ++i)
|
|
|
+ {
|
|
|
+ if ((i < 2) || i < SYS_JoyData[index].axes)
|
|
|
+ {
|
|
|
+ joystick->hwdata->transaxes[i].offset = ((SDL_JOYSTICK_AXIS_MAX + SDL_JOYSTICK_AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
|
|
|
+ joystick->hwdata->transaxes[i].scale1 = (float)abs((SDL_JOYSTICK_AXIS_MIN/SYS_JoyData[index].axes_min[i]));
|
|
|
+ joystick->hwdata->transaxes[i].scale2 = (float)abs((SDL_JOYSTICK_AXIS_MAX/SYS_JoyData[index].axes_max[i]));
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ joystick->hwdata->transaxes[i].offset = 0;
|
|
|
+ joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
|
|
|
+ joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* fill nbuttons, naxes, and nhats fields */
|
|
|
+ joystick->nbuttons = SYS_JoyData[index].buttons;
|
|
|
+ joystick->naxes = SYS_JoyData[index].axes;
|
|
|
+
|
|
|
+ /* joystick->nhats = SYS_JoyData[index].hats; */
|
|
|
+ joystick->nhats = 0; /* No support for hats at this time */
|
|
|
+
|
|
|
+ /* joystick->nballs = SYS_JoyData[index].balls; */
|
|
|
+ joystick->nballs = 0; /* No support for balls at this time */
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int OS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
|
+{
|
|
|
+ return SDL_Unsupported();
|
|
|
+}
|
|
|
+
|
|
|
+static int OS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
|
+{
|
|
|
+ return SDL_Unsupported();
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_bool OS2_JoystickHasLED(SDL_Joystick *joystick)
|
|
|
+{
|
|
|
+ return SDL_FALSE;
|
|
|
+}
|
|
|
+
|
|
|
+static int OS2_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
|
+{
|
|
|
+ return SDL_Unsupported();
|
|
|
+}
|
|
|
+
|
|
|
+static int OS2_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
|
|
+{
|
|
|
+ return SDL_Unsupported();
|
|
|
+}
|
|
|
+
|
|
|
+/***************************************************************************/
|
|
|
+/* Function to update the state of a joystick - called as a device poll. */
|
|
|
+/* This function shouldn't update the joystick structure directly, */
|
|
|
+/* but instead should call SDL_PrivateJoystick*() to deliver events */
|
|
|
+/* and update joystick device state. */
|
|
|
+/***************************************************************************/
|
|
|
+static void OS2_JoystickUpdate(SDL_Joystick *joystick)
|
|
|
+{
|
|
|
+ APIRET rc; /* Generic OS/2 return code */
|
|
|
+ int index; /* index shortcurt to joystick index */
|
|
|
+ int i; /* Generic counter */
|
|
|
+ int normbut; /* Number of buttons reported by joystick */
|
|
|
+ int corr; /* Correction for button names */
|
|
|
+ Sint16 value; /* Values used to update axis values */
|
|
|
+ struct _transaxes *transaxes; /* Shortcut for Correction structure */
|
|
|
+ Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
|
|
|
+ ULONG ulDataLen; /* Size of data */
|
|
|
+ GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
|
|
|
+
|
|
|
+ ulDataLen = sizeof(stGameStatus);
|
|
|
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
|
|
|
+ NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
|
|
|
+ if (rc != 0)
|
|
|
+ {
|
|
|
+ SDL_SetError("Could not read joystick status.");
|
|
|
+ return; /* Could not read data */
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Shortcut pointer */
|
|
|
+ index = joystick->instance_id;
|
|
|
+
|
|
|
+ /* joystick motion events */
|
|
|
+
|
|
|
+ if (SYS_JoyData[index].id == 0)
|
|
|
+ {
|
|
|
+ pos[0] = stGameStatus.curdata.A.x;
|
|
|
+ pos[1] = stGameStatus.curdata.A.y;
|
|
|
+ if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
|
|
|
+ else pos[2] = 0;
|
|
|
+ if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
|
|
|
+ else pos[3] = 0;
|
|
|
+ /* OS/2 basic drivers do not support more than 4 axes joysticks */
|
|
|
+ }
|
|
|
+ else if (SYS_JoyData[index].id == 1)
|
|
|
+ {
|
|
|
+ pos[0] = stGameStatus.curdata.B.x;
|
|
|
+ pos[1] = stGameStatus.curdata.B.y;
|
|
|
+ pos[2] = 0;
|
|
|
+ pos[3] = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Corrects the movements using the callibration */
|
|
|
+ transaxes = joystick->hwdata->transaxes;
|
|
|
+ for (i = 0; i < joystick->naxes; i++)
|
|
|
+ {
|
|
|
+ value = pos[i] + transaxes[i].offset;
|
|
|
+ if (value < 0)
|
|
|
+ {
|
|
|
+ value *= transaxes[i].scale1;
|
|
|
+ if (value > 0) value = SDL_JOYSTICK_AXIS_MIN;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ value *= transaxes[i].scale2;
|
|
|
+ if (value < 0) value = SDL_JOYSTICK_AXIS_MAX;
|
|
|
+ }
|
|
|
+ SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* joystick button A to D events */
|
|
|
+ if (SYS_JoyData[index].id == 1) corr = 2;
|
|
|
+ else corr = 0;
|
|
|
+ normbut = 4; /* Number of normal buttons */
|
|
|
+ if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
|
|
|
+ for (i = corr; (i-corr) < normbut; ++i)
|
|
|
+ {
|
|
|
+ /*
|
|
|
+ Button A: 1110 0000
|
|
|
+ Button B: 1101 0000
|
|
|
+ Button C: 1011 0000
|
|
|
+ Button D: 0111 0000
|
|
|
+ */
|
|
|
+ if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i))
|
|
|
+ {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Joystick button E to H buttons */
|
|
|
+ /*
|
|
|
+ Button E: Axis 2 X Left
|
|
|
+ Button F: Axis 2 Y Up
|
|
|
+ Button G: Axis 2 X Right
|
|
|
+ Button H: Axis 2 Y Down
|
|
|
+ */
|
|
|
+ if (joystick->nbuttons >= 5)
|
|
|
+ {
|
|
|
+ if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
|
|
|
+ else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
|
|
|
+ }
|
|
|
+ if (joystick->nbuttons >= 6)
|
|
|
+ {
|
|
|
+ if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
|
|
|
+ else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
|
|
|
+ }
|
|
|
+ if (joystick->nbuttons >= 7)
|
|
|
+ {
|
|
|
+ if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
|
|
|
+ else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
|
|
|
+ }
|
|
|
+ if (joystick->nbuttons >= 8)
|
|
|
+ {
|
|
|
+ if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
|
|
|
+ else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* joystick hat events */
|
|
|
+ /* Not Supported under OS/2 */
|
|
|
+ /* joystick ball events */
|
|
|
+ /* Not Supported under OS/2 */
|
|
|
+}
|
|
|
+
|
|
|
+/******************************************/
|
|
|
+/* Function to close a joystick after use */
|
|
|
+/******************************************/
|
|
|
+static void OS2_JoystickClose(SDL_Joystick *joystick)
|
|
|
+{
|
|
|
+ /* free system specific hardware data */
|
|
|
+ SDL_free(joystick->hwdata);
|
|
|
+}
|
|
|
+
|
|
|
+/********************************************************************/
|
|
|
+/* Function to perform any system-specific joystick related cleanup */
|
|
|
+/********************************************************************/
|
|
|
+static void OS2_JoystickQuit(void)
|
|
|
+{
|
|
|
+ joyPortClose(&hJoyPort);
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_bool OS2_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
|
|
+{
|
|
|
+ return SDL_FALSE;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+/************************/
|
|
|
+/* OS/2 Implementations */
|
|
|
+/************************/
|
|
|
+
|
|
|
+/*****************************************/
|
|
|
+/* Open Joystick Port, if not opened yet */
|
|
|
+/*****************************************/
|
|
|
+static int joyPortOpen(HFILE * hGame)
|
|
|
+{
|
|
|
+ APIRET rc; /* Generic Return Code */
|
|
|
+ ULONG ulAction; /* ? */
|
|
|
+ ULONG ulVersion; /* Version of joystick driver */
|
|
|
+ ULONG ulDataLen; /* Size of version data */
|
|
|
+
|
|
|
+ /* Verifies if joyport is not already open... */
|
|
|
+ if (*hGame != NULLHANDLE) return 0;
|
|
|
+
|
|
|
+ /* Open GAME$ for read */
|
|
|
+ rc = DosOpen("GAME$ ", hGame, &ulAction, 0, FILE_READONLY,
|
|
|
+ FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
|
|
|
+ if (rc != 0)
|
|
|
+ {
|
|
|
+ return SDL_SetError("Could not open Joystick Port.");
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Get Joystick Driver Version... must be 2.0 or higher */
|
|
|
+ ulVersion = 0;
|
|
|
+ ulDataLen = sizeof(ulVersion);
|
|
|
+ rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
|
|
|
+ NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
|
|
|
+ if (rc != 0)
|
|
|
+ {
|
|
|
+ joyPortClose(hGame);
|
|
|
+ return SDL_SetError("Could not get Joystick Driver version.");
|
|
|
+ }
|
|
|
+ if (ulVersion < 0x20)
|
|
|
+ {
|
|
|
+ joyPortClose(hGame);
|
|
|
+ return SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+/****************************/
|
|
|
+/* Close JoyPort, if opened */
|
|
|
+/****************************/
|
|
|
+static void joyPortClose(HFILE * hGame)
|
|
|
+{
|
|
|
+ if (*hGame != NULLHANDLE) DosClose(*hGame);
|
|
|
+ *hGame = NULLHANDLE;
|
|
|
+}
|
|
|
+
|
|
|
+/***************************/
|
|
|
+/* Get SDL Joystick EnvVar */
|
|
|
+/***************************/
|
|
|
+static int joyGetEnv(struct _joycfg * joydata)
|
|
|
+{
|
|
|
+ char *joyenv; /* Pointer to tested character */
|
|
|
+ char tempnumber[5]; /* Temporary place to put numeric texts */
|
|
|
+
|
|
|
+ joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
|
|
|
+ if (joyenv == NULL) return 0;
|
|
|
+
|
|
|
+ /* Joystick Environment is defined! */
|
|
|
+ while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
+
|
|
|
+ /* If the string name starts with '... get if fully */
|
|
|
+ if (*joyenv == '\'') joyenv += joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
|
|
|
+
|
|
|
+ /* If not, get it until the next space */
|
|
|
+ else if (*joyenv == '\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
|
|
|
+ else joyenv += joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
|
|
|
+
|
|
|
+ /* Now get the number of axes */
|
|
|
+ while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
+ joydata->axes = atoi(tempnumber);
|
|
|
+
|
|
|
+ /* Now get the number of buttons */
|
|
|
+ while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
+ joydata->buttons = atoi(tempnumber);
|
|
|
+
|
|
|
+ /* Now get the number of hats */
|
|
|
+ while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
+ joydata->hats = atoi(tempnumber);
|
|
|
+
|
|
|
+ /* Now get the number of balls */
|
|
|
+ while (*joyenv==' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
|
|
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
|
+ joydata->balls = atoi(tempnumber);
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+/************************************************************************/
|
|
|
+/* Get a text from in the string starting in joyenv until it finds */
|
|
|
+/* the stopchar or maxchars is reached. The result is placed in name. */
|
|
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+/************************************************************************/
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+static int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
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+{
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+ char *nameptr; /* Pointer to the selected character */
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+ int chcnt = 0; /* Count how many characters where copied */
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+
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+ nameptr = name;
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+ while (*joyenv!=stopchar && *joyenv!=0)
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+ {
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+ if (nameptr < (name + (maxchars-1)))
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+ {
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+ *nameptr = *joyenv; /* Only copy if smaller than maximum */
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+ nameptr++;
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+ }
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+ chcnt++;
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+ joyenv++;
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+ }
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+ if (*joyenv == stopchar)
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+ {
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+ joyenv++; /* Jump stopchar */
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+ chcnt++;
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+ }
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+ *nameptr = 0; /* Mark last byte */
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+ return chcnt;
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+}
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+
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+SDL_JoystickDriver SDL_OS2_JoystickDriver =
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+{
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+ OS2_JoystickInit,
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+ OS2_NumJoysticks,
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+ OS2_JoystickDetect,
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+ OS2_JoystickGetDeviceName,
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+ OS2_JoystickGetDevicePlayerIndex,
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+ OS2_JoystickSetDevicePlayerIndex,
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+ OS2_JoystickGetDeviceGUID,
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+ OS2_JoystickGetDeviceInstanceID,
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+ OS2_JoystickOpen,
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+ OS2_JoystickRumble,
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+ OS2_JoystickRumbleTriggers,
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+ OS2_JoystickHasLED,
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+ OS2_JoystickSetLED,
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+ OS2_JoystickSetSensorsEnabled,
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+ OS2_JoystickUpdate,
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+ OS2_JoystickClose,
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+ OS2_JoystickQuit,
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+ OS2_JoystickGetGamepadMapping
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+};
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+
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+#endif /* SDL_JOYSTICK_OS2 */
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