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@@ -542,11 +542,15 @@ static const ControllerDescription_t arrControllers[] = {
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORIPAD for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORI Pokken Tournament DX Pro Pad
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00f6 ), k_eControllerType_SwitchProController, NULL }, // HORI Wireless Switch Pad
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-#ifdef _WIN32
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- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORI Fighting Commander - Is a Switch controller but shows up through XInput on Windows.
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-#else
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- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_SwitchProController, "HORI Fighting Commander" },
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-#endif
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+ // The HORIPAD S, which comes in multiple styles:
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+ // - NSW-108, classic GameCube controller
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+ // - NSW-244, Fighting Commander arcade pad
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+ // - NSW-278, Hori Pad Mini gamepad
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+ //
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+ // The first two, at least, shouldn't have their buttons remapped, and since we
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+ // can't tell which model we're actually using, we won't do any button remapping
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+ // for any of them.
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+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORIPAD S - Looks like a Switch controller but uses the Xbox 360 controller protocol
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0180 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Pro Controller for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0181 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Deluxe Wired Pro Controller for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0184 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Deluxe+ Audio Controller
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