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Patched to compile on MingW.

(I think!)
Ryan C. Gordon 10 年之前
父節點
當前提交
4add16943e
共有 2 個文件被更改,包括 6 次插入2 次删除
  1. 3 1
      src/joystick/windows/SDL_dinputjoystick.c
  2. 3 1
      src/joystick/windows/SDL_xinputjoystick.c

+ 3 - 1
src/joystick/windows/SDL_dinputjoystick.c

@@ -20,9 +20,10 @@
 */
 #include "../../SDL_internal.h"
 
+#include "../SDL_sysjoystick.h"
+
 #if SDL_JOYSTICK_DINPUT
 
-#include "../SDL_sysjoystick.h"
 #include "SDL_windowsjoystick_c.h"
 #include "SDL_dinputjoystick_c.h"
 #include "SDL_xinputjoystick_c.h"
@@ -866,6 +867,7 @@ SDL_DINPUT_JoystickQuit(void)
 
 #else /* !SDL_JOYSTICK_DINPUT */
 
+struct JoyStick_DeviceData;
 
 int
 SDL_DINPUT_JoystickInit(void)

+ 3 - 1
src/joystick/windows/SDL_xinputjoystick.c

@@ -20,11 +20,12 @@
 */
 #include "../../SDL_internal.h"
 
+#include "../SDL_sysjoystick.h"
+
 #if SDL_JOYSTICK_XINPUT
 
 #include "SDL_assert.h"
 #include "SDL_hints.h"
-#include "../SDL_sysjoystick.h"
 #include "SDL_windowsjoystick_c.h"
 #include "SDL_xinputjoystick_c.h"
 
@@ -338,6 +339,7 @@ SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
 
 #else /* !SDL_JOYSTICK_XINPUT */
 
+struct JoyStick_DeviceData;
 
 SDL_bool SDL_XINPUT_Enabled(void)
 {