|
@@ -122,7 +122,6 @@ SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return)
|
|
@@ -139,7 +138,9 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surf
|
|
|
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
|
|
|
SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
|
|
@@ -150,10 +151,8 @@ SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
|
|
|
SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, const Uint8 *d, int e, SDL_AudioFormat f, Uint8 g, int h, Uint8 **i, int *j),(a,b,c,d,e,f,g,h,i,j),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return)
|
|
@@ -164,6 +163,9 @@ SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, in
|
|
|
SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(Uint32 a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return)
|
|
@@ -171,11 +173,13 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),re
|
|
|
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(const void *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithPosition,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_CursorVisible,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
|
|
@@ -184,14 +188,18 @@ SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
|
|
|
SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
|
|
|
+SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
|
|
|
+SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
|
|
|
+SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
|
|
|
SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_DisableScreenSaver,(void),(),return)
|
|
@@ -211,8 +219,6 @@ SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),
|
|
|
SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
|
|
|
-SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
|
|
|
-SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GL_DeleteContext,(SDL_GLContext a),(a),return)
|
|
@@ -249,12 +255,18 @@ SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat *b, int *c, int *d, SDL_AudioFormat *e, int *f, int *g),(a,b,c,d,e,f,g),return)
|
|
|
SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(size_t *a, const char *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(void*,SDL_GetClipboardUserdata,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
|
|
@@ -262,14 +274,17 @@ SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),
|
|
|
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
|
|
@@ -295,8 +310,6 @@ SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
|
|
@@ -354,10 +367,13 @@ SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func
|
|
|
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(float *a, float *b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return)
|
|
@@ -366,6 +382,7 @@ SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
|
|
|
+SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return)
|
|
|
SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
|
|
@@ -374,6 +391,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Locale*,SDL_GetPreferredLocales,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),)
|
|
@@ -395,16 +413,19 @@ SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetRenderLogicalPresentation,(SDL_Renderer *a, int *b, int *c, SDL_RendererLogicalPresentation *d, SDL_ScaleMode *e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return)
|
|
@@ -422,6 +443,8 @@ SDL_DYNAPI_PROC(int,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),r
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
|
|
@@ -439,10 +462,10 @@ SDL_DYNAPI_PROC(int,SDL_GetVersion,(SDL_version *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
|
|
@@ -452,6 +475,8 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
|
|
@@ -493,6 +518,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAltiVec,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardData,(const char *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return)
|
|
@@ -509,6 +535,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE3,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_HideCursor,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_HideWindow,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
|
|
@@ -523,6 +550,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_JoystickIsHaptic,(SDL_Joystick *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return)
|
|
@@ -532,6 +560,8 @@ SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpe
|
|
|
SDL_DYNAPI_PROC(int,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
|
|
|
SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_Mutex *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
|
|
@@ -567,7 +597,9 @@ SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
|
|
|
SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return)
|
|
@@ -597,6 +629,8 @@ SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
|
|
@@ -604,7 +638,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const S
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
|
|
@@ -613,7 +646,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),r
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
|
|
@@ -626,17 +658,15 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uin
|
|
|
SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat b, int c, int d, SDL_AudioFormat e, int f, int g),(a,b,c,d,e,f,g),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, size_t b, const char **c, void *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetCursor,(SDL_Cursor *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),)
|
|
@@ -664,6 +694,7 @@ SDL_DYNAPI_PROC(int,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetRenderLogicalPresentation,(SDL_Renderer *a, int b, int c, SDL_RendererLogicalPresentation d, SDL_ScaleMode e),(a,b,c,d,e),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
|
|
@@ -674,6 +705,7 @@ SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorKey,(SDL_Surface *a, int b, Uint32 c),(a,
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_SetTLS,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetTextInputRect,(const SDL_Rect *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
|
|
@@ -684,8 +716,8 @@ SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
|
|
@@ -707,24 +739,25 @@ SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
|
|
|
-SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return)
|
|
|
-SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_SetTLS,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_Mutex *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
|
|
|
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_Mutex *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
|
|
|
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
|
|
@@ -740,8 +773,12 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(unsigned int *a, cons
|
|
|
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
|
|
|
SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
|
|
@@ -756,6 +793,8 @@ SDL_DYNAPI_PROC(size_t,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
|
|
|
SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return)
|
|
|
SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
|
|
|
SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return)
|
|
|
SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return)
|
|
|
SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return)
|
|
@@ -790,10 +829,13 @@ SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),)
|
|
|
+SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return)
|
|
|
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return)
|
|
@@ -834,6 +876,8 @@ SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
|
|
|
+SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),)
|
|
@@ -883,6 +927,7 @@ SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_vswprintf,(wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
|
|
@@ -892,51 +937,6 @@ SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
|
|
|
|
|
|
/* New API symbols are added at the end */
|
|
|
-SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, const Uint8 *d, int e, SDL_AudioFormat f, Uint8 g, int h, Uint8 **i, int *j),(a,b,c,d,e,f,g,h,i,j),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
|
|
|
-SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithPosition,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, size_t b, const char **c, void *d),(a,b,c,d),return)
|
|
|
-SDL_DYNAPI_PROC(void*,SDL_GetClipboardUserdata,(void),(),return)
|
|
|
-SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(size_t *a, const char *b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardData,(const char *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat *b, int *c, int *d, SDL_AudioFormat *e, int *f, int *g),(a,b,c,d,e,f,g),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat b, int c, int d, SDL_AudioFormat e, int f, int g),(a,b,c,d,e,f,g),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
|
|
|
-SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_vswprintf,(wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
|