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@@ -7,8 +7,7 @@ to provide low level access to audio, keyboard, mouse, joystick, and graphics
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hardware. It is used by video playback software, emulators, and popular games
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including Valve's award winning catalog and many Humble Bundle games.
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-SDL officially supports Windows, macOS, Linux, iOS, and Android.
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-Support for other platforms may be found in the source code.
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+SDL officially supports Windows, macOS, Linux, iOS, Android, Xbox, PlayStation 4/5, Nintendo Switch, and many other platforms.
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SDL is written in C, works natively with C++, and there are bindings
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available for several other languages, including C# and Python.
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@@ -24,28 +23,13 @@ The header files and test programs are well commented and always up to date.
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Information on reporting bugs and contributing is available in [README-contributing.md](README-contributing.md)
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-More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
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+More documentation and FAQs are available online at the [wiki](http://wiki.libsdl.org/)
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- [Migrating from SDL 2.0](README-migration.md)
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-- [Supported Platforms](README-platforms.md)
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- [main()](README-main-functions.md)
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- [High DPI Support](README-highdpi.md)
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- [Touch](README-touch.md)
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-- [Versions](README-versions.md)
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-
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-- [Android](README-android.md)
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-- [Emscripten](README-emscripten.md)
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-- [iOS](README-ios.md)
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-- [KMSDRM support on BSD](README-kmsbsd.md)
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-- [Linux](README-linux.md)
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-- [macOS](README-macos.md)
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-- [Nintendo 3DS](README-n3ds.md)
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-- [PS2](README-ps2.md)
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-- [PSP](README-psp.md)
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-- [PSVita](README-vita.md)
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-- [RISC OS](README-riscos.md)
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-- [Windows GDK](README-gdk.md)
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-- [Windows](README-windows.md)
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+- [Supported platforms](README-platforms.md)
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- [Porting information](README-porting.md)
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If you need help with the library, or just want to discuss SDL related
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