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@@ -2507,6 +2507,11 @@ SDL_CreateWindowFramebuffer(SDL_Window * window)
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attempt_texture_framebuffer = SDL_FALSE;
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}
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#endif
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+ #if defined(__EMSCRIPTEN__)
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+ else {
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+ attempt_texture_framebuffer = SDL_FALSE;
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+ }
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+ #endif
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if (attempt_texture_framebuffer) {
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if (SDL_CreateWindowTexture(_this, window, &format, &pixels, &pitch) == -1) {
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