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Fixed clip rect when logical presentation is enabled

We don't need to include the logical offset, it's already included in the viewport.

Fixes https://github.com/libsdl-org/SDL/issues/12454
Sam Lantinga il y a 1 mois
Parent
commit
4bb46e93c8
1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. 2 2
      src/render/SDL_render.c

+ 2 - 2
src/render/SDL_render.c

@@ -462,8 +462,8 @@ static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *vie
 {
     const float scale_x = view->current_scale.x;
     const float scale_y = view->current_scale.y;
-    view->pixel_clip_rect.x = (int)SDL_floorf((view->clip_rect.x * scale_x) + view->logical_offset.x);
-    view->pixel_clip_rect.y = (int)SDL_floorf((view->clip_rect.y * scale_y) + view->logical_offset.y);
+    view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x);
+    view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y);
     view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x);
     view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y);
 }