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Fixed reference path for buildshaders.bat

This makes it so the build still works when project is referenced by another solution
Romans-I-XVI 1 jaar geleden
bovenliggende
commit
4c3b8b2b93
1 gewijzigde bestanden met toevoegingen van 4 en 4 verwijderingen
  1. 4 4
      VisualC-GDK/SDL/SDL.vcxproj

+ 4 - 4
VisualC-GDK/SDL/SDL.vcxproj

@@ -174,7 +174,7 @@
       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
     </Link>
     <PreBuildEvent>
-      <Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
+      <Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\</Command>
     </PreBuildEvent>
     <PreBuildEvent>
       <Message>Building shader blobs (Xbox Series)</Message>
@@ -208,7 +208,7 @@
       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
     </Link>
     <PreBuildEvent>
-      <Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
+      <Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\ one</Command>
     </PreBuildEvent>
     <PreBuildEvent>
       <Message>Building shader blobs (Xbox One)</Message>
@@ -272,7 +272,7 @@
       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
     </Link>
     <PreBuildEvent>
-      <Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
+      <Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\</Command>
     </PreBuildEvent>
     <PreBuildEvent>
       <Message>Building shader blobs (Xbox Series)</Message>
@@ -307,7 +307,7 @@
       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
     </Link>
     <PreBuildEvent>
-      <Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
+      <Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\ one</Command>
     </PreBuildEvent>
     <PreBuildEvent>
       <Message>Building shader blobs (Xbox One)</Message>