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@@ -26,20 +26,15 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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- <UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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- <UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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- <UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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- <UseOfMfc>false</UseOfMfc>
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- <CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@@ -62,52 +57,60 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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+ <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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+ <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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+ <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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+ <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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+ <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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+ <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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+ <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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+ <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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+ <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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+ <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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+ <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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+ <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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+ <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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- <PreBuildEvent />
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+ <PreBuildEvent>
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+ <Command>
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+ </Command>
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+ </PreBuildEvent>
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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+ <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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- <PrecompiledHeader>
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- </PrecompiledHeader>
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- <WarningLevel>Level3</WarningLevel>
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- <SuppressStartupBanner>true</SuppressStartupBanner>
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- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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- <CompileAs>Default</CompileAs>
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- <ExceptionHandling>false</ExceptionHandling>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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+ <WarningLevel>Level3</WarningLevel>
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+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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- <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
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- <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
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- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@@ -116,73 +119,63 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>X64</TargetEnvironment>
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+ <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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- <PrecompiledHeader>
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- </PrecompiledHeader>
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+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<WarningLevel>Level3</WarningLevel>
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- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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- <ExceptionHandling>false</ExceptionHandling>
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+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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- <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
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- <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
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- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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- <PreBuildEvent />
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+ <PreBuildEvent>
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+ <Command>
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+ </Command>
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+ </PreBuildEvent>
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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+ <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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- <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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- <IntrinsicFunctions>false</IntrinsicFunctions>
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- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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- <FunctionLevelLinking>true</FunctionLevelLinking>
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- <PrecompiledHeader>
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- </PrecompiledHeader>
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+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<WarningLevel>Level3</WarningLevel>
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- <SuppressStartupBanner>true</SuppressStartupBanner>
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- <CompileAs>Default</CompileAs>
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- <ExceptionHandling>false</ExceptionHandling>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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+ <GenerateDebugInformation>false</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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- <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@@ -191,35 +184,29 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>X64</TargetEnvironment>
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+ <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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- <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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- <IntrinsicFunctions>false</IntrinsicFunctions>
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- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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- <FunctionLevelLinking>true</FunctionLevelLinking>
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- <PrecompiledHeader>
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- </PrecompiledHeader>
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+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<WarningLevel>Level3</WarningLevel>
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- <ExceptionHandling>false</ExceptionHandling>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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+ <GenerateDebugInformation>false</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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- <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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@@ -256,13 +243,13 @@
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<ClInclude Include="..\..\include\SDL_mutex.h" />
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<ClInclude Include="..\..\include\SDL_name.h" />
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<ClInclude Include="..\..\include\SDL_opengl.h" />
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+ <ClInclude Include="..\..\include\SDL_opengl_glext.h" />
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<ClInclude Include="..\..\include\SDL_opengles.h" />
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<ClInclude Include="..\..\include\SDL_opengles2.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
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- <ClInclude Include="..\..\include\SDL_opengl_glext.h" />
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<ClInclude Include="..\..\include\SDL_pixels.h" />
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<ClInclude Include="..\..\include\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL_power.h" />
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@@ -295,102 +282,93 @@
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<ClInclude Include="..\..\include\SDL_types.h" />
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<ClInclude Include="..\..\include\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL_video.h" />
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- <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
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- <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
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- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
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- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
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- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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- <ClInclude Include="..\..\src\libm\math_libm.h" />
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+ <ClInclude Include="..\..\src\libm\math.h" />
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<ClInclude Include="..\..\src\libm\math_private.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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- <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
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- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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+ <ClInclude Include="resource.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
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- <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
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- <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\SDL_blit.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
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- <ClInclude Include="..\..\src\video\sdl_egl_c.h" />
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- <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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- <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
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+ <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
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+ <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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+ <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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+ <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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+ <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
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+ <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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+ <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
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+ <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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+ <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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+ <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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- <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
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+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
|
|
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
|
|
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
|
|
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
|
|
|
+ <ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
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+ <ClInclude Include="..\..\src\SDL_hints_c.h" />
|
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|
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
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|
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
|
|
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
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|
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
|
|
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
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|
+ <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
|
|
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
|
+ <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
|
|
+ <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
|
|
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
|
|
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
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|
+ <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
|
|
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
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|
+ <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
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|
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
|
|
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\timer\SDL_systimer.h" />
|
|
|
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
|
|
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
|
|
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
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|
+ <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
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|
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
|
|
|
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
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|
+ <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
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<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
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<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
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|
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
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|
+ <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
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|
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
|
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
|
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<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
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|
- <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
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<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
|
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|
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
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|
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
|
|
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
|
|
|
+ <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
|
|
+ <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
|
|
+ <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
|
|
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
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|
|
</ItemGroup>
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|
<ItemGroup>
|
|
|
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
|
- <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
|
|
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
|
|
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
|
- <ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
|
|
- <ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
|
- <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
|
|
- <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
|
|
- <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
|
|
- <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
|
|
- <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
|
|
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
|
|
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
|
|
<ClCompile Include="..\..\src\libm\e_log.c" />
|
|
|
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
|
@@ -408,34 +386,16 @@
|
|
|
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
|
|
|
<ClCompile Include="..\..\src\libm\s_sin.c" />
|
|
|
<ClCompile Include="..\..\src\libm\s_tan.c" />
|
|
|
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
|
- <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
|
|
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
|
|
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
|
- <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
|
|
|
- <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
|
|
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
|
- <ClCompile Include="..\..\src\render\SDL_render.c" />
|
|
|
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
|
|
|
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
|
|
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
|
|
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
|
|
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
|
|
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
|
|
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
|
|
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
|
|
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
|
<ClCompile Include="..\..\src\SDL.c" />
|
|
|
<ClCompile Include="..\..\src\SDL_assert.c" />
|
|
|
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
|
|
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
|
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
|
|
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
|
|
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
|
|
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
|
|
- <ClCompile Include="..\..\src\SDL_hints.c" />
|
|
|
- <ClCompile Include="..\..\src\SDL_log.c" />
|
|
|
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
|
@@ -445,37 +405,57 @@
|
|
|
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
|
|
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
|
|
- <ClCompile Include="..\..\src\video\SDL_egl.c" />
|
|
|
- <ClCompile Include="..\..\src\video\SDL_shape.c" />
|
|
|
- <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
|
|
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
|
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
|
+ <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
|
+ <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
|
+ <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
|
|
+ <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
|
|
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
|
|
+ <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
|
|
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
|
|
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
|
|
+ <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
|
+ <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
|
|
+ <ClCompile Include="..\..\src\video\SDL_egl.c" />
|
|
|
<ClCompile Include="..\..\src\SDL_error.c" />
|
|
|
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
|
|
+ <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
|
|
+ <ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
|
|
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
|
|
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
|
|
+ <ClCompile Include="..\..\src\SDL_hints.c" />
|
|
|
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
|
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
|
|
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
|
|
+ <ClCompile Include="..\..\src\SDL_log.c" />
|
|
|
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
|
|
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
|
|
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
|
|
|
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
|
|
+ <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
|
|
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
|
|
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
|
|
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\SDL_render.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
|
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
|
+ <ClCompile Include="..\..\src\video\SDL_shape.c" />
|
|
|
+ <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
|
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
|
|
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
|
@@ -487,15 +467,20 @@
|
|
|
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
|
|
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
|
|
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
|
|
- <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
|
|
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
|
|
+ <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
|
|
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
|
|
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
|
|
+ <ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
|
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
|
|
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
|
|
+ <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
|
+ <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
|
|
+ <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
|
|
+ <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
|
@@ -505,8 +490,13 @@
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
|
|
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
|
|
- <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
|
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
|
|
+ <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
|
|
+ <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
|
|
+ <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
|
|
+ <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
|
|
+ <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
|
|
|
+ <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
|
|
</ItemGroup>
|
|
|
<ItemGroup>
|
|
|
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|