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@@ -1199,6 +1199,8 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_S
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* Each call to this function cancels any previous rumble effect, and calling
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* it with 0 intensity stops any rumbling.
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*
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+ * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
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+ *
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* \param gamepad The gamepad to vibrate
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* \param low_frequency_rumble The intensity of the low frequency (left)
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* rumble motor, from 0 to 0xFFFF
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@@ -1221,6 +1223,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_f
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* whole. This is currently only supported on Xbox One gamepads. If you want
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* the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead.
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*
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+ * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
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+ *
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* \param gamepad The gamepad to vibrate
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* \param left_rumble The intensity of the left trigger rumble motor, from 0
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* to 0xFFFF
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