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We need to rebind D3D12 resources after updating them

Fixes https://github.com/libsdl-org/SDL/issues/12544
Sam Lantinga il y a 4 semaines
Parent
commit
4ceb02434b
1 fichiers modifiés avec 12 ajouts et 1 suppressions
  1. 12 1
      src/render/direct3d12/SDL_render_d3d12.c

+ 12 - 1
src/render/direct3d12/SDL_render_d3d12.c

@@ -1996,6 +1996,10 @@ static bool D3D12_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
         }
     }
 #endif // SDL_HAVE_YUV
+    if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
+        // We'll need to rebind this resource after updating it
+        rendererData->currentShaderResource.ptr = 0;
+    }
     return true;
 }
 
@@ -2022,6 +2026,10 @@ static bool D3D12_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
     if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureV, 0, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch, &textureData->mainResourceStateV)) {
         return false;
     }
+    if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
+        // We'll need to rebind this resource after updating it
+        rendererData->currentShaderResource.ptr = 0;
+    }
     return true;
 }
 
@@ -2040,10 +2048,13 @@ static bool D3D12_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
     if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
         return false;
     }
-
     if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, rect->w, rect->h, UVplane, UVpitch, &textureData->mainResourceState)) {
         return false;
     }
+    if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
+        // We'll need to rebind this resource after updating it
+        rendererData->currentShaderResource.ptr = 0;
+    }
     return true;
 }
 #endif