|
@@ -725,12 +725,12 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|
|
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
|
|
|
|
|
|
// Make sure Direct3D's debugging feature gets used, if the app requests it.
|
|
|
- //const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
|
|
|
- //if (hint) {
|
|
|
- // if (*hint == '1') {
|
|
|
+ const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
|
|
|
+ if (hint) {
|
|
|
+ if (*hint == '1') {
|
|
|
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
|
- // }
|
|
|
- //}
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
// This array defines the set of DirectX hardware feature levels this app will support.
|
|
|
// Note the ordering should be preserved.
|