[ci skip]
@@ -443,8 +443,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
*
* With the gpu renderer:
- * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated
- * with the renderer
+ * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with
+ * the renderer
* \param renderer the rendering context.
* \returns a valid property ID on success or 0 on failure; call