|
@@ -2530,8 +2530,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
|
|
|
*
|
|
|
* \since This function is available since SDL 3.1.6.
|
|
|
*
|
|
|
- * \sa SDL_RenderDebugTextF
|
|
|
- * \sa SDL_RenderDebugTextV
|
|
|
+ * \sa SDL_RenderDebugTextFormat
|
|
|
* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
|
|
|
*/
|
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str);
|
|
@@ -2539,9 +2538,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
|
|
|
/**
|
|
|
* Draw debug text to an SDL_Renderer.
|
|
|
*
|
|
|
- * This function will render a printf() style format string to a renderer. Note
|
|
|
- * that this is a convinence function for debugging, with severe limitations,
|
|
|
- * and is not intended to be used for production apps and games.
|
|
|
+ * This function will render a printf()-style format string to a renderer.
|
|
|
+ * Note that this is a convinence function for debugging, with severe
|
|
|
+ * limitations, and is not intended to be used for production apps and games.
|
|
|
*
|
|
|
* For the full list of limitations and other useful information,
|
|
|
* see SDL_RenderDebugText.
|
|
@@ -2550,7 +2549,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
|
|
|
* \param x the x coordinate where the top-left corner of the text will draw.
|
|
|
* \param y the y coordinate where the top-left corner of the text will draw.
|
|
|
* \param fmt the format string to draw.
|
|
|
- * \param ... format arguments
|
|
|
+ * \param ... additional parameters matching % tokens in the `fmt` string, if
|
|
|
+ * any.
|
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
* information.
|
|
|
*
|
|
@@ -2559,38 +2559,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
|
|
|
* \since This function is available since SDL 3.1.7.
|
|
|
*
|
|
|
* \sa SDL_RenderDebugText
|
|
|
- * \sa SDL_RenderDebugTextV
|
|
|
* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
|
|
|
*/
|
|
|
-extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextF(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4);
|
|
|
-
|
|
|
-/**
|
|
|
- * Draw debug text to an SDL_Renderer.
|
|
|
- *
|
|
|
- * This function will render a printf() style format string to a renderer. Note
|
|
|
- * that this is a convinence function for debugging, with severe limitations,
|
|
|
- * and is not intended to be used for production apps and games.
|
|
|
- *
|
|
|
- * For the full list of limitations and other useful information,
|
|
|
- * see SDL_RenderDebugText.
|
|
|
- *
|
|
|
- * \param renderer the renderer which should draw the text.
|
|
|
- * \param x the x coordinate where the top-left corner of the text will draw.
|
|
|
- * \param y the y coordinate where the top-left corner of the text will draw.
|
|
|
- * \param fmt the format string to draw.
|
|
|
- * \param ap a variable argument lists representing the format arguments
|
|
|
- * \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
- * information.
|
|
|
- *
|
|
|
- * \threadsafety This function should only be called on the main thread.
|
|
|
- *
|
|
|
- * \since This function is available since SDL 3.1.7.
|
|
|
- *
|
|
|
- * \sa SDL_RenderDebugText
|
|
|
- * \sa SDL_RenderDebugTextF
|
|
|
- * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
|
|
|
- */
|
|
|
-extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextV(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(4);
|
|
|
+extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4);
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
|
#ifdef __cplusplus
|