|
@@ -256,6 +256,31 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
|
|
|
* \sa SDL_DestroyRenderer
|
|
|
* \sa SDL_GetRendererInfo
|
|
|
*/
|
|
|
+
|
|
|
+/**
|
|
|
+ * Create a 2D rendering context for a window, with the specified properties.
|
|
|
+ *
|
|
|
+ * These are the supported properties:
|
|
|
+ *
|
|
|
+ * - "window" (pointer) - the window where rendering is displayed
|
|
|
+ * - "surface" (pointer) - the surface where rendering is displayed, if you
|
|
|
+ * want a software renderer without a window
|
|
|
+ * - "name" (string) - the name of the rendering driver to use, if a specific
|
|
|
+ * one is desired
|
|
|
+ * - "present_vsync" (boolean) - true if you want present synchronized with
|
|
|
+ * the refresh rate
|
|
|
+ *
|
|
|
+ * \param props the properties to use
|
|
|
+ * \returns a valid rendering context or NULL if there was an error; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateRenderer
|
|
|
+ * \sa SDL_CreateSoftwareRenderer
|
|
|
+ * \sa SDL_DestroyRenderer
|
|
|
+ * \sa SDL_GetRendererInfo
|
|
|
+ */
|
|
|
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props);
|
|
|
|
|
|
/**
|
|
@@ -337,6 +362,28 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
|
|
|
* \sa SDL_GetProperty
|
|
|
* \sa SDL_SetProperty
|
|
|
*/
|
|
|
+
|
|
|
+/**
|
|
|
+ * Get the properties associated with a renderer.
|
|
|
+ *
|
|
|
+ * The following read-only properties are provided by SDL:
|
|
|
+ *
|
|
|
+ * ```
|
|
|
+ * "SDL.renderer.d3d9.device" (pointer) - the IDirect3DDevice9 associated with the renderer
|
|
|
+ * "SDL.renderer.d3d11.device" (pointer) - the ID3D11Device associated with the renderer
|
|
|
+ * "SDL.renderer.d3d12.device" (pointer) - the ID3D12Device associated with the renderer
|
|
|
+ * "SDL.renderer.d3d12.command_queue" (pointer) - the ID3D12CommandQueue associated with the renderer
|
|
|
+ * ```
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \returns a valid property ID on success or 0 on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_GetProperty
|
|
|
+ * \sa SDL_SetProperty
|
|
|
+ */
|
|
|
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer);
|
|
|
|
|
|
/**
|
|
@@ -481,6 +528,73 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
|
|
|
* \sa SDL_QueryTexture
|
|
|
* \sa SDL_UpdateTexture
|
|
|
*/
|
|
|
+
|
|
|
+/**
|
|
|
+ * Create a texture for a rendering context with the specified properties.
|
|
|
+ *
|
|
|
+ * These are the supported properties:
|
|
|
+ *
|
|
|
+ * - "format" (number) - one of the enumerated values in SDL_PixelFormatEnum,
|
|
|
+ * defaults to the best RGBA format for the renderer
|
|
|
+ * - "access" (number) - one of the enumerated values in SDL_TextureAccess,
|
|
|
+ * defaults to SDL_TEXTUREACCESS_STATIC
|
|
|
+ * - "width" (number) - the width of the texture in pixels, required
|
|
|
+ * - "height" (number) - the height of the texture in pixels, required
|
|
|
+ *
|
|
|
+ * With the direct3d11 renderer:
|
|
|
+ *
|
|
|
+ * - "d3d11.texture" (pointer) - the ID3D11Texture2D associated with the
|
|
|
+ * texture, if you want to wrap an existing texture.
|
|
|
+ * - "d3d11.texture_u" (pointer) - the ID3D11Texture2D associated with the U
|
|
|
+ * plane of a YUV texture, if you want to wrap an existing texture.
|
|
|
+ * - "d3d11.texture_v" (pointer) - the ID3D11Texture2D associated with the V
|
|
|
+ * plane of a YUV texture, if you want to wrap an existing texture.
|
|
|
+ *
|
|
|
+ * With the direct3d12 renderer:
|
|
|
+ *
|
|
|
+ * - "d3d12.texture" (pointer) - the ID3D12Resource associated with the
|
|
|
+ * texture, if you want to wrap an existing texture.
|
|
|
+ * - "d3d12.texture_u" (pointer) - the ID3D12Resource associated with the U
|
|
|
+ * plane of a YUV texture, if you want to wrap an existing texture.
|
|
|
+ * - "d3d12.texture_v" (pointer) - the ID3D12Resource associated with the V
|
|
|
+ * plane of a YUV texture, if you want to wrap an existing texture.
|
|
|
+ *
|
|
|
+ * With the opengl renderer:
|
|
|
+ *
|
|
|
+ * - "opengl.texture" (number) - the GLuint texture associated with the
|
|
|
+ * texture, if you want to wrap an existing texture.
|
|
|
+ * - "opengl.texture_uv" (number) - the GLuint texture associated with the UV
|
|
|
+ * plane of an NV12 texture, if you want to wrap an existing texture.
|
|
|
+ * - "opengl.texture_u" (number) - the GLuint texture associated with the U
|
|
|
+ * plane of a YUV texture, if you want to wrap an existing texture.
|
|
|
+ * - "opengl.texture_v" (number) - the GLuint texture associated with the V
|
|
|
+ * plane of a YUV texture, if you want to wrap an existing texture.
|
|
|
+ *
|
|
|
+ * With the opengles2 renderer:
|
|
|
+ *
|
|
|
+ * - "opengles2.texture" (number) - the GLuint texture associated with the
|
|
|
+ * texture, if you want to wrap an existing texture.
|
|
|
+ * - "opengles2.texture_uv" (number) - the GLuint texture associated with the
|
|
|
+ * UV plane of an NV12 texture, if you want to wrap an existing texture.
|
|
|
+ * - "opengles2.texture_u" (number) - the GLuint texture associated with the U
|
|
|
+ * plane of a YUV texture, if you want to wrap an existing texture.
|
|
|
+ * - "opengles2.texture_v" (number) - the GLuint texture associated with the V
|
|
|
+ * plane of a YUV texture, if you want to wrap an existing texture.
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param props the properties to use
|
|
|
+ * \returns a pointer to the created texture or NULL if no rendering context
|
|
|
+ * was active, the format was unsupported, or the width or height
|
|
|
+ * were out of range; call SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateTextureFromSurface
|
|
|
+ * \sa SDL_CreateTexture
|
|
|
+ * \sa SDL_DestroyTexture
|
|
|
+ * \sa SDL_QueryTexture
|
|
|
+ * \sa SDL_UpdateTexture
|
|
|
+ */
|
|
|
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props);
|
|
|
|
|
|
/**
|
|
@@ -527,6 +641,65 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
|
|
|
* \sa SDL_GetProperty
|
|
|
* \sa SDL_SetProperty
|
|
|
*/
|
|
|
+
|
|
|
+/**
|
|
|
+ * Get the properties associated with a texture.
|
|
|
+ *
|
|
|
+ * The following read-only properties are provided by SDL:
|
|
|
+ *
|
|
|
+ * With the direct3d11 renderer:
|
|
|
+ *
|
|
|
+ * - "SDL.texture.d3d11.texture" (pointer) - the ID3D11Texture2D associated
|
|
|
+ * with the texture
|
|
|
+ * - "SDL.texture.d3d11.texture_u" (pointer) - the ID3D11Texture2D associated
|
|
|
+ * with the U plane of a YUV texture
|
|
|
+ * - "SDL.texture.d3d11.texture_v" (pointer) - the ID3D11Texture2D associated
|
|
|
+ * with the V plane of a YUV texture
|
|
|
+ *
|
|
|
+ * With the direct3d12 renderer:
|
|
|
+ *
|
|
|
+ * - "SDL.texture.d3d12.texture" (pointer) - the ID3D12Resource associated
|
|
|
+ * with the texture
|
|
|
+ * - "SDL.texture.d3d12.texture_u" (pointer) - the ID3D12Resource associated
|
|
|
+ * with the U plane of a YUV texture
|
|
|
+ * - "SDL.texture.d3d12.texture_v" (pointer) - the ID3D12Resource associated
|
|
|
+ * with the V plane of a YUV texture
|
|
|
+ *
|
|
|
+ * With the opengl renderer:
|
|
|
+ *
|
|
|
+ * - "SDL.texture.opengl.texture" (number) - the GLuint texture associated
|
|
|
+ * with the texture
|
|
|
+ * - "SDL.texture.opengl.texture_uv" (number) - the GLuint texture associated
|
|
|
+ * with the UV plane of an NV12 texture
|
|
|
+ * - "SDL.texture.opengl.texture_u" (number) - the GLuint texture associated
|
|
|
+ * with the U plane of a YUV texture
|
|
|
+ * - "SDL.texture.opengl.texture_v" (number) - the GLuint texture associated
|
|
|
+ * with the V plane of a YUV texture
|
|
|
+ * - "SDL.texture.opengl.tex_w" (float) - the texture coordinate width of the
|
|
|
+ * texture (0.0 - 1.0)
|
|
|
+ * - "SDL.texture.opengl.tex_h" (float) - the texture coordinate height of the
|
|
|
+ * texture (0.0 - 1.0)
|
|
|
+ *
|
|
|
+ * With the opengles2 renderer:
|
|
|
+ *
|
|
|
+ * - "SDL.texture.opengles2.texture" (number) - the GLuint texture associated
|
|
|
+ * with the texture
|
|
|
+ * - "SDL.texture.opengles2.texture_uv" (number) - the GLuint texture
|
|
|
+ * associated with the UV plane of an NV12 texture
|
|
|
+ * - "SDL.texture.opengles2.texture_u" (number) - the GLuint texture
|
|
|
+ * associated with the U plane of a YUV texture
|
|
|
+ * - "SDL.texture.opengles2.texture_v" (number) - the GLuint texture
|
|
|
+ * associated with the V plane of a YUV texture
|
|
|
+ *
|
|
|
+ * \param texture the texture to query
|
|
|
+ * \returns a valid property ID on success or 0 on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_GetProperty
|
|
|
+ * \sa SDL_SetProperty
|
|
|
+ */
|
|
|
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture);
|
|
|
|
|
|
/**
|