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@@ -389,22 +389,20 @@ extern SDL_DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
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/**
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* Get the current gamepad mappings.
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*
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- * You must free the returned pointer with SDL_free() when you are done with
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- * it, but you do _not_ free each string in the array.
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+ * The returned pointer follows the SDL_GetStringRule.
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*
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* \param count a pointer filled in with the number of mappings returned, can
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* be NULL.
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- * \returns an array of the mapping strings, NULL-terminated. Must be freed
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- * with SDL_free(). Returns NULL on error.
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+ * \returns an array of the mapping strings, NULL-terminated. Returns NULL on error.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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-extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
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+extern SDL_DECLSPEC const char * const * SDLCALL SDL_GetGamepadMappings(int *count);
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/**
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* Get the gamepad mapping string for a given GUID.
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*
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- * The returned string must be freed with SDL_free().
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+ * The returned string follows the SDL_GetStringRule.
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*
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* \param guid a structure containing the GUID for which a mapping is desired.
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* \returns a mapping string or NULL on error; call SDL_GetError() for more
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@@ -415,12 +413,12 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
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* \sa SDL_GetJoystickGUIDForID
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* \sa SDL_GetJoystickGUID
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*/
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-extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);
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+extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);
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/**
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* Get the current mapping of a gamepad.
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*
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- * The returned string must be freed with SDL_free().
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+ * The returned string follows the SDL_GetStringRule.
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*
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* Details about mappings are discussed with SDL_AddGamepadMapping().
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*
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@@ -435,7 +433,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_SetGamepadMapping
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*/
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-extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
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+extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
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/**
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* Set the current mapping of a joystick or gamepad.
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@@ -651,16 +649,17 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_Joys
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*
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* This can be called before any gamepads are opened.
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*
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+ * The returned string follows the SDL_GetStringRule.
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+ *
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* \param instance_id the joystick instance ID.
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- * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
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- * no mapping is available.
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+ * \returns the mapping string. Returns NULL if no mapping is available.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepads
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* \sa SDL_GetGamepadMapping
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*/
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-extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
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+extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
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/**
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* Open a gamepad for use.
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