Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
+ Sint32 mouse_x; /**< X coordinate, relative to window (added in 2.26.0) */
+ Sint32 mouse_y; /**< Y coordinate, relative to window (added in 2.26.0) */