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@@ -192,7 +192,7 @@ SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
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-SDL_DYNAPI_PROC(const char *,SDL_GUIDToString,(SDL_GUID a),(a),return)
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+SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadEventsEnabled,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
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@@ -208,21 +208,21 @@ SDL_DYNAPI_PROC(void*,SDL_GetAndroidJNIEnv,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
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SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
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-SDL_DYNAPI_PROC(const int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return)
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+SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(float,SDL_GetAudioDeviceGain,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamDevice,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioSpec *b, SDL_AudioSpec *c),(a,b,c),return)
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SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_GetAudioStreamGain,(SDL_AudioStream *a),(a),return)
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-SDL_DYNAPI_PROC(const int*,SDL_GetAudioStreamInputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
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-SDL_DYNAPI_PROC(const int*,SDL_GetAudioStreamOutputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
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+SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamInputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
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+SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamOutputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetBasePath,(void),(),return)
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@@ -236,11 +236,11 @@ SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return)
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SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_CameraSpec* const*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
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-SDL_DYNAPI_PROC(const SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
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-SDL_DYNAPI_PROC(const void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetClipboardText,(void),(),return)
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-SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
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+SDL_DYNAPI_PROC(SDL_CameraSpec**,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
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+SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
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+SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
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+SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return)
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+SDL_DYNAPI_PROC(int,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e, SDL_DisplayMode *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
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@@ -269,18 +269,18 @@ SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return
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SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
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-SDL_DYNAPI_PROC(const SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
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-SDL_DYNAPI_PROC(const SDL_DisplayMode* const*,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
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+SDL_DYNAPI_PROC(SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetGDKDefaultUser,(XUserHandle *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGDKTaskQueue,(XTaskQueueHandle *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_GamepadBinding* const*,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
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+SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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@@ -292,10 +292,10 @@ SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_GUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadMappingForGUID,(SDL_GUID a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(const char * const *,SDL_GetGamepadMappings,(int *a),(a),return)
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+SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
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+SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_GUID a),(a),return)
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+SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(char **,SDL_GetGamepadMappings,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
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@@ -321,7 +321,7 @@ SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),r
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
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@@ -331,7 +331,7 @@ SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
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SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetIOProperties,(SDL_IOStream *a),(a),return)
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@@ -367,21 +367,21 @@ SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),retur
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SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
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SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
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SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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-SDL_DYNAPI_PROC(const SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return)
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@@ -417,10 +417,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormat a),(a),retur
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SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
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SDL_DYNAPI_PROC(void*,SDL_GetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
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-SDL_DYNAPI_PROC(const SDL_Locale* const*,SDL_GetPreferredLocales,(int *a),(a),return)
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+SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
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+SDL_DYNAPI_PROC(SDL_Locale**,SDL_GetPreferredLocales,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetPrimarySelectionText,(void),(),return)
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+SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
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SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
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SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
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@@ -473,7 +473,7 @@ SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),retur
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetStoragePathInfo,(SDL_Storage *a, const char *b, SDL_PathInfo *c),(a,b,c),return)
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@@ -505,8 +505,8 @@ SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return)
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SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return)
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-SDL_DYNAPI_PROC(const SDL_Finger* const*,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),return)
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+SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
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@@ -518,7 +518,7 @@ SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
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-SDL_DYNAPI_PROC(const void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
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+SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
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@@ -537,9 +537,9 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowSurfaceVSync,(SDL_Window *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
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-SDL_DYNAPI_PROC(SDL_Window* const*,SDL_GetWindows,(int *a),(a),return)
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-SDL_DYNAPI_PROC(const char * const *,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return)
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-SDL_DYNAPI_PROC(const char * const *,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return)
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+SDL_DYNAPI_PROC(SDL_Window**,SDL_GetWindows,(int *a),(a),return)
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+SDL_DYNAPI_PROC(char **,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return)
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+SDL_DYNAPI_PROC(char **,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
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