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Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED

Sam Lantinga 2 years ago
parent
commit
4f978456a8

+ 1 - 1
docs/README-migration.md

@@ -98,7 +98,7 @@ The following symbols have been renamed:
 * SDL_CONTROLLERBUTTONDOWN => SDL_GAMEPADBUTTONDOWN
 * SDL_CONTROLLERBUTTONUP => SDL_GAMEPADBUTTONUP
 * SDL_CONTROLLERDEVICEADDED => SDL_GAMEPADADDED
-* SDL_CONTROLLERDEVICEREMAPPED => SDL_GAMEPADDEVICEREMAPPED
+* SDL_CONTROLLERDEVICEREMAPPED => SDL_GAMEPADREMAPPED
 * SDL_CONTROLLERDEVICEREMOVED => SDL_GAMEPADREMOVED
 * SDL_CONTROLLERSENSORUPDATE => SDL_GAMEPADSENSORUPDATE
 * SDL_CONTROLLERTOUCHPADDOWN => SDL_GAMEPADTOUCHPADDOWN

+ 4 - 4
include/SDL3/SDL_events.h

@@ -154,9 +154,9 @@ typedef enum
     SDL_GAMEPADAXISMOTION  = 0x650, /**< Gamepad axis motion */
     SDL_GAMEPADBUTTONDOWN,          /**< Gamepad button pressed */
     SDL_GAMEPADBUTTONUP,            /**< Gamepad button released */
-    SDL_GAMEPADADDED,         /**< A new Gamepad has been inserted into the system */
-    SDL_GAMEPADREMOVED,       /**< An opened Gamepad has been removed */
-    SDL_GAMEPADDEVICEREMAPPED,      /**< The gamepad mapping was updated */
+    SDL_GAMEPADADDED,               /**< A new gamepad has been inserted into the system */
+    SDL_GAMEPADREMOVED,             /**< An opened gamepad has been removed */
+    SDL_GAMEPADREMAPPED,            /**< The gamepad mapping was updated */
     SDL_GAMEPADTOUCHPADDOWN,        /**< Gamepad touchpad was touched */
     SDL_GAMEPADTOUCHPADMOTION,      /**< Gamepad touchpad finger was moved */
     SDL_GAMEPADTOUCHPADUP,          /**< Gamepad touchpad finger was lifted */
@@ -447,7 +447,7 @@ typedef struct SDL_GamepadButtonEvent
  */
 typedef struct SDL_GamepadDeviceEvent
 {
-    Uint32 type;        /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADDEVICEREMAPPED */
+    Uint32 type;        /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADREMAPPED */
     Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
     SDL_JoystickID which;       /**< The joystick instance id */
 } SDL_GamepadDeviceEvent;

+ 4 - 4
include/SDL3/SDL_oldnames.h

@@ -54,7 +54,7 @@
 #define SDL_CONTROLLERBUTTONDOWN SDL_GAMEPADBUTTONDOWN
 #define SDL_CONTROLLERBUTTONUP SDL_GAMEPADBUTTONUP
 #define SDL_CONTROLLERDEVICEADDED SDL_GAMEPADADDED
-#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADDEVICEREMAPPED
+#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADREMAPPED
 #define SDL_CONTROLLERDEVICEREMOVED SDL_GAMEPADREMOVED
 #define SDL_CONTROLLERSENSORUPDATE SDL_GAMEPADSENSORUPDATE
 #define SDL_CONTROLLERTOUCHPADDOWN SDL_GAMEPADTOUCHPADDOWN
@@ -360,9 +360,9 @@
 #define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
 #define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
 #define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
-#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADDEVICEADDED
-#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADDEVICEREMAPPED
-#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADDEVICEREMOVED
+#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
+#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
+#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
 #define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
 #define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
 #define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION

+ 1 - 1
src/events/SDL_events.c

@@ -369,7 +369,7 @@ static void SDL_LogEvent(const SDL_Event *event)
         SDL_EVENT_CASE(SDL_GAMEPADREMOVED)
         PRINT_GAMEPADDEV_EVENT(event);
         break;
-        SDL_EVENT_CASE(SDL_GAMEPADDEVICEREMAPPED)
+        SDL_EVENT_CASE(SDL_GAMEPADREMAPPED)
         PRINT_GAMEPADDEV_EVENT(event);
         break;
 #undef PRINT_GAMEPADDEV_EVENT

+ 2 - 2
src/joystick/SDL_gamepad.c

@@ -1215,7 +1215,7 @@ static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
             {
                 SDL_Event event;
 
-                event.type = SDL_GAMEPADDEVICEREMAPPED;
+                event.type = SDL_GAMEPADREMAPPED;
                 event.common.timestamp = 0;
                 event.cdevice.which = gamepad->joystick->instance_id;
                 SDL_PushEvent(&event);
@@ -3137,7 +3137,7 @@ static const Uint32 SDL_gamepad_event_list[] = {
     SDL_GAMEPADBUTTONUP,
     SDL_GAMEPADADDED,
     SDL_GAMEPADREMOVED,
-    SDL_GAMEPADDEVICEREMAPPED,
+    SDL_GAMEPADREMAPPED,
     SDL_GAMEPADTOUCHPADDOWN,
     SDL_GAMEPADTOUCHPADMOTION,
     SDL_GAMEPADTOUCHPADUP,